About Matriax (twitter: @DavitMasia)

I'm Davit Masia founder of Kronbits.com and i made games for windows, mac,linux, android/iOS and android consoles!

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MiniLD #58

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Matriax's Archive

Posted by (twitter: @DavitMasia)
Wednesday, May 16th, 2018 5:02 am
In case you missed has been moved to August 14th and will end 25th due the ldjam announced date yesterday πŸ˜‰
You can join the jam here:

Made a tool to convert images/videos into 8Bit/Pixel Style

Posted by (twitter: @DavitMasia)
Monday, February 5th, 2018 4:31 am

If you are on a gamejam with short time and you need some pixel assets you can use PixaTool that easily help you to convert images/videos into 8bit / Pixel style.

So you can use 3D render images, illustrations or painted images to give that PixelArt feeling. Also have batch processing and can export videos, look the info in the official page and their tutorial to learn how they are done.

Here is an example of the conversion quality
Textures_showcase_example_v2_px

Software link: https://kronbits.itch.io/pixatool

Hope you like it! πŸ˜‰

Cube Rampage (Updated! – Early Access 11 Levels)

Posted by (twitter: @DavitMasia)
Tuesday, November 1st, 2016 5:01 pm

Hi! finally i added an Early Access builds with 11 playable levels. You can play the one level public version online(HTML5) or downloadΒ  for Win/mac/Linux.

Here a gif with the last game visuals:

View post on imgur.com

Here a youtube videos featuring the 11 playable levels(from 50 total when it’s done) in the Early Access:

Hope you like it! πŸ˜‰ .

Related Links:

My games: https://kronbits.itch.io/
Twitter: https://twitter.com/DavitMasia
Youtube: https://www.youtube.com/user/Kronbits
Patreon: https://www.patreon.com/davitmasia

Developing a game i dreamed weeks ago

Posted by (twitter: @DavitMasia)
Tuesday, October 18th, 2016 3:34 pm

Had a dream a weeks ago about playing a game, so when i wake up i made the design i remembered on my notebook and started to develop and tweet each step/progress.

 

To read all the story behind this project go here:

 

There are more than 60 Tweets talking about the game with photos, videos and all problems/ideas i had until now.

 

This is the first design on paper i did:

Here the youtube playlist with all the progress from the first thing (23 videos):

 

And this is the last one i just uploaded now with close visuals of the final project:

Here you can play online(HTML5) an early version of the game or download the Win/Mac/Linux version:

https://kronbits.itch.io/cube-shooter

 

Starting tomorrow i will upload the next betas of the game to be available for my patrons here: https://www.patreon.com/davitmasia

 

Hope you like it!

CRT Racing Prototype available to play online

Posted by (twitter: @DavitMasia)
Saturday, March 12th, 2016 12:12 pm

You can play CRT Racing here: https://kronbits.itch.io/crt-racer

Yes, I know the name is not much original but works for this prototype πŸ˜›

screen1

Hope you like it!

My Text and Turn based Pong Theme game

Posted by (twitter: @DavitMasia)
Saturday, March 21st, 2015 2:55 pm

My idea is made a Pong game on you need to move the paddles entering the direction and speed and the ball moving in real time. A Text-Turn based game .

Depending on the speed, you spend a % of energy, so you will need to spend only the necessary to hit the ball.

The one most accuracy in each turn will have more energy to spend and move the paddle every time, but if you waste the energy adding too much speed you soon will get in trouble to not have enough energy to move and hit the ball.

Every turn you will get extra energy and if you end the turn without move you will get bonus energy.

This is an actual mockup of the idea (Click in the image to see the full screen version).

Presing arrows change the paddle direction (Up/Down/Left/Right) and presing the numbers will set the speed and enter will realize the action and will show the energy used (“Player -25%”).

The frictions means how much the paddles will move with a % of energy. With more friction more energy you will need to spend and more shorter will be each point. With a low friction practically with a few speed points you will get from other to the other side.

The gravity is mainly to make the ball more unpredictable(And fun?). Also each Xseconds the speed of the ball will be increased.

Still nothing coded and i don’t know if this will be fun in some way but i guess worth a try, at least for curiosity and well, for participate in my first LDJAM πŸ˜› .

Inkanians Released!

Posted by (twitter: @DavitMasia)
Sunday, March 1st, 2015 10:16 am

The game is finished and released with a total of 60 levels in the full version and 15 levels for the demo. Actually the platforms released are Windows and Mac.

Now working on the full version for the Flash and OUYA. Linux version when somedoby send me a wrapped using Wine and thinking if finally port to Android/iOS mobile/tablets.

You can buy the game at itchio by only 2.99.

Here a Youtube video with the first 15 levels included in the demo.

If you can see all the Inkanians process from the mockup until the game release you only have to visit this: http://dev.kronbits.com/tagged/inkanians .

And no more, only if you liked, you know, share the game, reblog, RT,etc πŸ˜€

P.D. If you want to review the game or you are a Youtuber and need a review copy send me a request via email(in the homepage), or use any social link to contact me:

Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

Mighty Retro Zero on Bundle Retro4 by Groupees

Posted by (twitter: @DavitMasia)
Monday, February 16th, 2015 11:13 am

My game Mighty Retro Zero appears inside the last Groupees Bundle Retro4 !! πŸ˜€ .

Get your Bundle Here: https://groupees.com/retro4

Also after 4 days in the bundle, Mighty Retro Zero has benn Greenlit!!

So, thanks to everybody that voted YES to the game! πŸ˜‰

Posted by (twitter: @DavitMasia)
Saturday, December 27th, 2014 12:55 pm

Working on the Title Screen of my side project called Inkanians. Still needs the animated torchs and some minor details but looks promisions, right?

(Click in the image to see the full screen version)

 

What you think? Hope you like it!

 

Links to follow the project
——————————————–
Tumblr: http://dev.kronbits.com/tagged/inkanians
Gamejolt: http://gamejolt.com/games/puzzle/inkanians/42071/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

Side project called: Inkanians

Posted by (twitter: @DavitMasia)
Tuesday, December 23rd, 2014 11:55 am

Inkanians is a side project i’m working now at the same time that Mighty Retro Zero. As you can see a total different style Wink .

Inkanians is a puzzle game on control two players at the same time. The basics will be like my first coded game called “Ninja Twins” but the idea is be more accesible/fun, easy, more challeging getting the three stars for each level and maybe some history mode with scrolls to do bigger maps.

 

To see all the progress (Mockups, screenshots, videos..) until now:
http://dev.kronbits.com/tagged/inkanians

 

What you think?

Mighty Retro Zero – Alpha 0.11 Released!

Posted by (twitter: @DavitMasia)
Monday, November 3rd, 2014 9:50 am

Download the Mighty Retro Zero public alpha from @itchio here:

http://kronbits.itch.io/mighty-retro-zero

Mighty Retro Zero is a minimalistic game where you control a tiny player like megaman with full references to old great games using only 8 colors, pixels like punchs and addictive gameplay.

At the moment there are 3 game modes planned: History, Retro levels and Time Attack/Puzzle. Other modes can be added later but at least the game will have the previous ones.

The game is still in development and not have any release date yet.

The game is made using Multimedia Fusion 2.

 

Cool Features


  • Great and addictive levels based on the old greatest hits.
  • Funny encounters with your best characters of all the time.
  • Portals and Jetpacks! :O
  • Launch arrows that stuck on walls to walk/jump over them!.
  • Carry/Push/Hit and launch blocks that can destroy enemies.
  • All the bugs i’m sure you will find in the game.

 

Links to follow the project


 

Official page: http://dev.kronbits.com/myghtyretrozero
Itch.io Page: http://kronbits.itch.io/mighty-retro-zero

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page: http://gamejolt.com/games/platformer/mighty-retro-zero/29923/
IndieDB: http://www.indiedb.com/games/mighty-retro-zero
Steam: http://steamcommunity.com/sharedfiles/filedetails/308914920

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

 

Mighty Retro Zero Public alpha released! (v0.10)

Posted by (twitter: @DavitMasia)
Friday, October 24th, 2014 1:31 pm

Download the Mighty Retro Zero public alpha from @itchio here:

http://kronbits.itch.io/mighty-retro-zero

Mighty Retro Zero is a minimalistic game where you control a tiny player like megaman with full references to old great games using only 8 colors, pixels like punchs and addictive gameplay.

At the moment there are 3 game modes planned: History, Retro levels and Time Attack/Puzzle. Other modes can be added later but at least the game will have the previous ones.

The game is still in development and not have any release date yet.

The game is made using Multimedia Fusion 2 by Clickteam .

 

Cool Features


  • Great and addictive levels based on the old greatest hits.
  • Funny encounters with your best characters of all the time.
  • Portals and Jetpacks! :O
  • Launch arrows that stuck on walls to walk/jump over them!.
  • Carry/Push/Hit and launch blocks that can destroy enemies.
  • All the bugs i’m sure you will find in the game.

Hope you like it!

C+C Welcomed!

Mighty Retro Zero – Bangai-O Missile Fury inspired level

Posted by (twitter: @DavitMasia)
Saturday, September 6th, 2014 2:55 pm

First, thanks to β€œTheunlosing Quint” steam user for the idea of a Bangai-O level.

This will be one of the Endless level available in the game. Yes, is a bit hard and challenging but also addictive and fun!!

The level is inspired on Bangai-O Missile Fury. Here you can see aΒ  youtube video: https://www.youtube.com/watch?v=dSlQRd7C1to .

Hope you like it!

 

 

Links to follow the project
—————————–

Official page: http://dev.kronbits.com/myghtyretrozero

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page: http://gamejolt.com/games/platformer/mighty-retro-zero/29923/
IndieDB: http://www.indiedb.com/games/mighty-retro-zero
Steam: http://steamcommunity.com/sharedfiles/filedetails/308914920

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

Mighty Retro Zero – Pang! based level finished

Posted by (twitter: @DavitMasia)
Wednesday, August 6th, 2014 11:11 am

This will be my next game, called β€œMighty Retro Zero” (provisional name).

New levels with an old videogame reference finished,Β  these time = Pang!

 

Other videos:

First gameplay (No Sound)

Here the last video featuring the Arkanoid based level

 

Links to follow the project
β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”-

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page:
http://gamejolt.com/games/platformer/mighty-retro-zero/29923/

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

Mighty Retro Zero

Posted by (twitter: @DavitMasia)
Saturday, July 26th, 2014 12:37 pm

This will be my next game, called β€œMighty Retro Zero” (provisional name).

As you can see the player looks like a minimalistic and pixelated Megaman, and after the Keiji Inafune clone called β€œMighty No. 9” well i decide put this name that can be changed in the future.

 

Here the last video featuring the Arkanoid based level:

 

Links to follow the project
β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”-

TigSource Devlog: http://forums.tigsource.com/index.php?topic=42252
Gamejolt Page:
http://gamejolt.com/games/platformer/mighty-retro-zero/29923/

Tumblr: http://dev.kronbits.com/
Instagram: http://instagram.com/matriax
Facebook: https://www.facebook.com/kronbits
Twitter(Official): https://twitter.com/Kronbits
Twitter(Personal): https://twitter.com/DavitMasia

Thinking to do a Smash Hit Demake

Posted by (twitter: @DavitMasia)
Wednesday, March 19th, 2014 1:25 pm

Possible Smash Hit demake:

At the moment a first try of GFX.

The white vertical line is the “camera” and you need to break the blue icons and walls while the screens scrolls to left.

I’m too slow with my actual skills :S but hope to get something playable…

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