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Ludum Dare 35
 
Ludum Dare 33

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The Beardy Jam Jam Game Jam Ham
Awarded by alexfalkenberg
on August 23, 2015

Mathstr0's Archive

My Game

Posted by
Monday, April 18th, 2016 7:29 am

I did finish my game in time for the compo. However, I only got half of the screens done since I was short on time. Here is the link to my submission:  http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=57608

Extremely Close, Don’t Know If I’ll Finish

Posted by
Sunday, April 17th, 2016 6:44 pm

I’m extremely close to finishing my game, but between the couple hours Scratch and me not being very motivated, I don’t know if I’ll be able to finish my game in an hour. We can hope.

Behind

Posted by
Sunday, April 17th, 2016 12:06 pm

So Scratch, my programming language I’m using, was down for maintenance for 3 hours. So I lost that time, and then I decided to watch YouTube. I’m terrible at time management.

Enemies

Posted by
Saturday, April 16th, 2016 1:33 pm

I’ve added enemies for each area: a blob for land, a pufferfish for water, and a bat for air. These are pictured below.

 

blobenemyfishenemybatenemy

(Sorry they’re a bit small :P)

Overview Of The Game

Posted by
Saturday, April 16th, 2016 11:39 am

So for Mapped, you, the player, has no control over your shapeshifting abilities. This poses a slightly challenging aspect when trying to complete the storyline. The goal of the game is basically to map the world the player lives in. Now, the randomness of the shapeshifting makes it slightly more tricky to do that.  The map pieces are hidden in the different areas you can go to as certain animals. So basically, you are normally a human, but after a random amount of either 15-25 seconds, you can either be a human, a frog, a bird, or a pig. Now to go over the different abilities of each animal. For the pig, the only special thing is you move quite a bit quicker.  For the frog, you can enter watery areas such as lakes or rivers where there may, or may not, be map pieces. For the bird, the final form, you can hit the spacebar to fly, where there once again, may, or may not be map parts. It is also possible for the map pieces to be on the ground, surrounded by monsters. I may have gone overboard, but lets find out, shall we?

Making Steady Progress!

Posted by
Saturday, April 16th, 2016 9:43 am

I’m making steady progress into my game as the day continues. Mapped – A Shapeshifting Game, my game has now implemented screen changing!

 

So there we go!

Sample Level

Posted by
Saturday, April 16th, 2016 7:35 am

So I made a sample level for my game, not the best so far, but its a start.

3

See? Not much yet. I’ll be making some enemies and shapeshifting in time.

Slight Progress

Posted by
Saturday, April 16th, 2016 6:27 am

So I woke up this morning, and hopped on Piskel for some art. Here’s what I came Up With for my character:

Character

It’s some progress. More updates coming soon!

I’m In!

Posted by
Friday, April 15th, 2016 10:13 pm

Hello everyone!

I’m in for LD35. My plan is a top-down RPG style game where the player unintentionally shapeshifts to reach other areas of the world. Right now, the goal of the game is to map out the world for your town.

I plan on using Scratch for the programming and most of the art, Audacity for the audio, and Piskel for some other art.

Good luck and have fun everyone!

Finished!

Posted by
Sunday, August 23rd, 2015 9:04 pm

I have completed my first game jam!  You can find it here:

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57608

I was warned that it would take more time than I thought, and it definitely did!  My game is finished enough for the Jam, but I plan to update it more in the future.

I know it is a simple game compared to many others posted here, but I would still appreciate your honest feedback and ratings!

I look forward to trying some of the other LD games!  Until next time!

Day 2 Start!

Posted by
Sunday, August 23rd, 2015 10:01 am

I am up and ready to go! I’m going to grab some quick breakfast and then I will be back at it!

Day 1 Overview!

Posted by
Sunday, August 23rd, 2015 12:02 am

Day 1 is over and I got a lot done! This game turned out to be MUCH bigger than I planned, in fact, it’s my biggest project yet! Although it is a big game, I’m moving along quite smoothly, and I will be done very soon.

Here is a W.I.P. link: https://scratch.mit.edu/projects/73781114/#player

To-Do List:

– Add knights

–  Add The King

– Add functionality of ghostling

– Debug

Facts:

– Final Name: Ghost Fortress

– Currency: Inguo (pronouced ing-gwo)

Lots Of Progress

Posted by
Saturday, August 22nd, 2015 4:28 pm

As the day goes on a lot of work is getting done! Not much more to do…? My first game jam, so I hope I’m on track.

Backstory: You are the leader of a group of ghosts that attacks a nearby kingdom every night. One night, you forget to attack! The kingdom’s King, sees this as an opportunity to get revenge and attack your fortress! Now you must, with the help of a dragon miner and a ghostling, defend your fortress and destroy theirs! (King will come into play after all of the knight code is done and they cannot do anymore.)

What I have not finished:
– Knight implementation
– King implementation
– Music
– Ghostling coordinates

– castle/fortress HP

– some art
– fixing bugs

What I have finished:
– player movement
– thunderstorm that damages player and knights
– miner
– powerup
– attacking
– most art
– page transitioning

W.I.P Screenshots:

ghostfortressscreen1

ghostfortressscreen2

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