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Shifting Paths

Posted by
Monday, April 18th, 2016 5:38 pm

This was not meant to be a game… The theme „Shapeshift” brought back my old (very old…) idea to make a simulation based on (also very old) cellular automaton “Life”. My modification is simple: three types of cells, and a little bit different rules of cell multiplication and cell transformation. When I made the first working prototype of a “3Life” simulation – with simple shapes (triangle, circle and square) – I had noticed that for me it was not enough.


So, I added simple gameplay – the goal is to traverse the whole 20×20 “live” board, from top left to bottom right corner. The board is in continuous evolution (one change per second), but the player neighbourhood (in a radius of 3 fields) becomes stable. Use WSAD keys to move the traveler – but watch out his step. Do not fall in a deep water (empty blue field) because it’s a permadeath game. You may also (accidentally) stay blocked on an “island”. But there is a button “new game” above the board…


This simple game-simulation was written in javascript, using knockout.js MVVM framework (my first time “boxing” with KO).



Posted by
Monday, August 24th, 2015 7:24 pm



Our third ludum dare game is done /well, ludum-done/. This time it was a little easier on the conceptual front, we came up with something that made sense quite quickly and didn’t plan anything overly ambitious /well, I [the art-person] did, but I didn’t let myself get carried away/.

The game is about trying to get, well… demonsterized. You’ve been captured, experimented on and managed to escape. Now freedom is only a quick dash away, through the dungeon/laboratory.

The code is in Free Pascal, written in Lazarus. Art is done mainly in Aseprite & /sometimes painfully frustrating/ Gimp; music in Ignite.



this is how it all started…



and here what we managed to piece together.

Can’t wait to see what everyone else has come up with! /but first, SLEEP!/


Musing About

Posted by
Monday, December 8th, 2014 5:03 pm


If the playable version with core idea rules can be considered a succesful ld /it’s my first time here/ then I guess… um.. it’s finished? yay?

The idea was to create a game in which you assume the role of a Muse, guiding a starving painter through a week, in which he has to finish a commissioned painting.

Written in Lazarus /not by me/

Art made in Photoshop, music in Ignite /by me!/


the idea was of course, much broader, but the dreaded real life reared its ugly head /was rearing? I mean the whole weekend it just kept bobbing like a neurotic seal/. There were random events planned, deaths by various means, animation etc. Eh, c’est la vie.


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