Ludum Dare 31
December 5th-8th, 2014

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Screenshot!

Posted by
Saturday, April 30th, 2011 4:09 am

I always wanted to try this. No idea about how this could fit into the theme, but I will figure out something…

I’am in. Heh.

Posted by
Saturday, August 21st, 2010 2:09 am

Well, no idea yet, just trying to pass time with doing useless stuff, like a desk photo! Yay!

My desk. Well, my girlfriends desk, my notebook.

Space Islands!

Posted by
Saturday, April 24th, 2010 4:50 pm
asd

(Click for bigger version)

So, alright, this is it for day #1 – its “space islands” aka asteroids something. Bascially this is going to be a RTS in which the player has to harverst ressources, build stuff and defend against some kind of aliens. I really dont know yet – the art is mostly temporary right now, except for the abstract icons, this is the style I really want to go for. :)

The green polygon is some kind of indicator for ressources, the blue icon is a mine/harvester, the red thingy is a factory, and the box is a storage

Progress, sort of.

Posted by
Saturday, August 29th, 2009 8:53 am

Well.. Ladder collision took way too much time, I dont have anything “playable” yet, you can walk around, dig and build the ladders.

Now – make some quick artwork for some valuable stuff, implement perlin noise level generator and some score and I have something playable!

(Click for bigger version)

Early concept

Posted by
Saturday, August 29th, 2009 3:09 am

This is what I got so far… Iam quite happy with it, so I better start coding up some stuff!

(Click for bigger version)

(Yeah, not really “caverns”, but.. err.. well.. Look, a three-headed monkey!)

First things first.

Posted by
Friday, August 28th, 2009 11:41 pm

Soo. Breakfast. I kinda feel sick after that party yesterday, so its only toast.  :(

Good thing with waking up a few hours after the theme announcement: There is already some insperation! Too bad its caverns, I had NO idea for this one…

Guess I am in anyways.

I will be using Gosu and C++, and want to experiment with some opengl shaders, if I ever come this far, that is. Sound will be mainly sfxr, and no music I guess.

Oh! I need an avater… Ohwell! Time to lurk in the irc channel and steal some ideas ;)

Escape from LHC

Posted by
Sunday, April 19th, 2009 6:35 pm

Alright, I am done. Just a little “standard” AWOD. Too tired to write a description. I like to add I still don’t like the theme :'(

Well, basically:

You are a scientist at CERN, working on the LHC – LHC malfunctions, a blackhole is generated and you have to flee from the CERN … to the super-secret anti-blackhole-buffer-device-powered super-bunker (which is painted in antimatter-paint, so thats a plus also!)….. :/

Windows-Binary and sourcecode: Here

WSAD or Arrow-Keys to move, SPACE to activate stuff.

Features:

  • AWOD is consuming time and tiles, distorting them and radiating you.
  • Weird mapsystem based on bitmaps :S
  • Oh, and based on textfiles with a fucked up format for triggers

Things left out: Well, the highway-chase, a lot of gameplay, leveleditor for the player, good graphics, sounds, music.

Thanks to all the ppl in #gosu, it was a real blast, even tho my entry sucks! Maybe we manage to meet for the next ld! :)

Ohwell…

Posted by
Saturday, April 18th, 2009 3:00 pm

thats it for my first day, heading back to sleep now I guess.

Mapsystem is done, trigger and textsystem is also. Collision is still a bit buggy, but thats fixable.

Other then that, CONTENT CONTENT CONTENT. Ohyes, and winning/losing conditions.

good night!

Escape from the LHC!

Posted by
Saturday, April 18th, 2009 7:24 am

Alright, alright. After 12 hours in I finaly have an idea I like.

You are a scientist at CERN, working on the LHC – LHC malfunctions, a blackhole is generated and you have to flee from the CERN (act 1), run to the parking space and steal a car (act 2) and finaly drive over the highway to the super-secret anti-blackhole-buffer-device-powered super-bunker….. :/

I am in too!

Posted by
Friday, April 17th, 2009 1:08 am

After last time which has been a good experience for me, I decided to enter again! I made the 4th place in “Theme”, and I am very proud of that. It was my first ludum dare and my first playable (and winnable!) game ever!

Will use C++ and Gosu like the last time, not screwing around with OpenGL. Well… maybe I will try to implement some shaders if I find the time for that… :) Just hoping for a good theme now :S

Crazy taxi puzzling game final 1.1…

Posted by
Tuesday, December 9th, 2008 12:08 pm

Here is a little bugfix on the game – I did not intend to upload it at first, but here it is anyways, please dont vote based on this.

Fixed windows binary and updated source. you can click now :)

It updates the buggy taxi pathfinding, it now should not go crazy about deadends after curved roads. have fun with it ;)

Crazy taxi puzzling game final.

Posted by
Sunday, December 7th, 2008 12:48 pm

In this action puzzler you have to get your taxis from their start points to their goals (tinted in the same color, also the taxis have a tinted arrow on top of them).

To do this, you have to rotate the tiles.

More in the readme.txt…

the game and sourcecode. please dont click :(

Also, here is a screenshot from the first prototype:

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