Ludum Dare 31 has ended
Entire Game on One Screen

Results for LD31
Over 2600 Games submitted

Ludum Dare 32
Coming April 17th, 2015! Our 13th year!

About mathias


mathias's Trophies

mathias's Archive


Posted by
Saturday, April 30th, 2011 4:09 am

I always wanted to try this. No idea about how this could fit into the theme, but I will figure out something…

I’am in. Heh.

Posted by
Saturday, August 21st, 2010 2:09 am

Well, no idea yet, just trying to pass time with doing useless stuff, like a desk photo! Yay!

My desk. Well, my girlfriends desk, my notebook.

Space Islands!

Posted by
Saturday, April 24th, 2010 4:50 pm

(Click for bigger version)

So, alright, this is it for day #1 – its “space islands” aka asteroids something. Bascially this is going to be a RTS in which the player has to harverst ressources, build stuff and defend against some kind of aliens. I really dont know yet – the art is mostly temporary right now, except for the abstract icons, this is the style I really want to go for. :)

The green polygon is some kind of indicator for ressources, the blue icon is a mine/harvester, the red thingy is a factory, and the box is a storage

Progress, sort of.

Posted by
Saturday, August 29th, 2009 8:53 am

Well.. Ladder collision took way too much time, I dont have anything “playable” yet, you can walk around, dig and build the ladders.

Now – make some quick artwork for some valuable stuff, implement perlin noise level generator and some score and I have something playable!

(Click for bigger version)

Early concept

Posted by
Saturday, August 29th, 2009 3:09 am

This is what I got so far… Iam quite happy with it, so I better start coding up some stuff!

(Click for bigger version)

(Yeah, not really “caverns”, but.. err.. well.. Look, a three-headed monkey!)

First things first.

Posted by
Friday, August 28th, 2009 11:41 pm

Soo. Breakfast. I kinda feel sick after that party yesterday, so its only toast.  :(

Good thing with waking up a few hours after the theme announcement: There is already some insperation! Too bad its caverns, I had NO idea for this one…

Guess I am in anyways.

I will be using Gosu and C++, and want to experiment with some opengl shaders, if I ever come this far, that is. Sound will be mainly sfxr, and no music I guess.

Oh! I need an avater… Ohwell! Time to lurk in the irc channel and steal some ideas ;)

Escape from LHC

Posted by
Sunday, April 19th, 2009 6:35 pm

Alright, I am done. Just a little “standard” AWOD. Too tired to write a description. I like to add I still don’t like the theme :'(

Well, basically:

You are a scientist at CERN, working on the LHC – LHC malfunctions, a blackhole is generated and you have to flee from the CERN … to the super-secret anti-blackhole-buffer-device-powered super-bunker (which is painted in antimatter-paint, so thats a plus also!)….. :/

Windows-Binary and sourcecode: Here

WSAD or Arrow-Keys to move, SPACE to activate stuff.


  • AWOD is consuming time and tiles, distorting them and radiating you.
  • Weird mapsystem based on bitmaps :S
  • Oh, and based on textfiles with a fucked up format for triggers

Things left out: Well, the highway-chase, a lot of gameplay, leveleditor for the player, good graphics, sounds, music.

Thanks to all the ppl in #gosu, it was a real blast, even tho my entry sucks! Maybe we manage to meet for the next ld! :)


Posted by
Saturday, April 18th, 2009 3:00 pm

thats it for my first day, heading back to sleep now I guess.

Mapsystem is done, trigger and textsystem is also. Collision is still a bit buggy, but thats fixable.

Other then that, CONTENT CONTENT CONTENT. Ohyes, and winning/losing conditions.

good night!

Escape from the LHC!

Posted by
Saturday, April 18th, 2009 7:24 am

Alright, alright. After 12 hours in I finaly have an idea I like.

You are a scientist at CERN, working on the LHC – LHC malfunctions, a blackhole is generated and you have to flee from the CERN (act 1), run to the parking space and steal a car (act 2) and finaly drive over the highway to the super-secret anti-blackhole-buffer-device-powered super-bunker….. :/

I am in too!

Posted by
Friday, April 17th, 2009 1:08 am

After last time which has been a good experience for me, I decided to enter again! I made the 4th place in “Theme”, and I am very proud of that. It was my first ludum dare and my first playable (and winnable!) game ever!

Will use C++ and Gosu like the last time, not screwing around with OpenGL. Well… maybe I will try to implement some shaders if I find the time for that… :) Just hoping for a good theme now :S

Crazy taxi puzzling game final 1.1…

Posted by
Tuesday, December 9th, 2008 12:08 pm

Here is a little bugfix on the game – I did not intend to upload it at first, but here it is anyways, please dont vote based on this.

Fixed windows binary and updated source. you can click now :)

It updates the buggy taxi pathfinding, it now should not go crazy about deadends after curved roads. have fun with it ;)

Crazy taxi puzzling game final.

Posted by
Sunday, December 7th, 2008 12:48 pm

In this action puzzler you have to get your taxis from their start points to their goals (tinted in the same color, also the taxis have a tinted arrow on top of them).

To do this, you have to rotate the tiles.

More in the readme.txt…

the game and sourcecode. please dont click :(

Also, here is a screenshot from the first prototype:

[cache: storing page]