Just have to export now 😉
About matheod
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Ludum Dare 29 | Ludum Dare 26 | Ludum Dare 24 |
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![]() Perfect Collision \o/ Awarded by matheod on August 26, 2012 |
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http://www.ludumdare.com/compo/ludum-dare-24/?action=preview&uid=4423
So, even if I can’t do the game as I want, it was a funny experience. It was the first time I really create a game, and I’m suprised I can make not too bad graphism.
So, I will add some level but all the interest of the game is lose because of the few level, I can’t make enigma (on the order which activate zapper). But you can test the concept ^^
In theory, the player should have to think where use the zapper to avoid to be block. So analyzing scenes is important.
1 hour left … I have not starting to create map. Need to switch to jam.
Loosing so much time by trying to make a live, to sleep, to go eat & cinema
YEA !!! After so many time I finish the floor collision system !
Working perfectly, even with big acceleration : no glitch possibility !
Oh wait a minute. Look the countdown. I have no map, and i need to work on other collision and create the system related with zapper. And I’m really bad in graphism … Look bad …
After so many and many hours, the introduction is finished !
So, its a platform game, you’ve got a tool able to accelerate the time in some area to make it evolve and allow you to continue your exploration. Unfortunately, your tool is limited and you will have to collect some energy to use it.