About Martoon


Ludum Dare 30
Ludum Dare 23
Ludum Dare 21
Ludum Dare 19
Ludum Dare 18

Martoon's Trophies

That 70's Award
Awarded by GreaseMonkey
on December 20, 2010
Most appropriate use of "retro" in the interpretation of a vague theme
Awarded by Spooner
on December 18, 2010

Martoon's Archive

Some voting stats…

Posted by
Tuesday, September 7th, 2010 2:08 pm

After getting slammed with a couple of troll rating votes (people who rated an entry with 1s across the board, while all other votes had decent ratings), I was curious about how much this was happening overall in the voting.

I ran some numbers, and put a report here: http://spampudding.com/troll.txt

The format is username and how many troll rating lines they received (1 or 2), followed by their average ratings in each category, followed by what their average ratings would have been without the troll votes.

These five entries were hit the hardest, each losing a quarter of a point or more in at least one category due to troll votes: http://spampudding.com/trolltop.txt

Assuming all votes were logged, I’m wondering if maybe the admins could go through the database and see if it was the same couple people making these votes.

All ratings in one file

Posted by
Tuesday, September 7th, 2010 11:31 am

I wrote a little script to scrape all the ratings for all games and put them in a comma separated value file.  You can open this in any spreadsheet app (Excel, OpenOffice Calc, etc.).  It’s here, if anyone’s interested:



Posted by
Sunday, August 22nd, 2010 7:44 pm

All done, and I’m pretty satisfied with the final product.  I managed to make a game that fits the theme, but without throwing enemies at other enemies, taking control of enemies, etc.  I think the way I used the theme is unique, so I’m pleased with that.

Would have loved to put more bad guys in, etc., but for the 20-some hours I spent on it, I feel good about it.  It’s a Flash game, so click the picture and have a go!

Halfway there!

Posted by
Saturday, August 21st, 2010 7:19 pm

Shooty stuff, and enemy groupings in queue.


My silent partner

Posted by
Saturday, August 21st, 2010 2:58 pm


Posted by
Saturday, August 21st, 2010 2:49 pm


Queuing and grouping!

Posted by
Saturday, August 21st, 2010 2:43 pm



Posted by
Saturday, August 21st, 2010 11:24 am

Finally got around to a real lunch.  Beef pot roast, corn on the cob, green beans, and cucumber.


Workspace and lunch…

Posted by
Saturday, August 21st, 2010 10:33 am

This has been breakfast and lunch, so far.  I should probably do something about that.

Also a shot of my workspace, since I haven’t done that yet.

Li’l more progress…

Posted by
Saturday, August 21st, 2010 10:16 am


Woo. Big progress.

Posted by
Friday, August 20th, 2010 11:31 pm


Idea, maybe…

Posted by
Friday, August 20th, 2010 9:40 pm

Okay, I think I’ve got an idea.  But it’s going to require me to draw a whole lotta different sprites, which is unfortunate since I’m much more of a coder than artist.

Enemas as weapons…

Posted by
Friday, August 20th, 2010 7:40 pm

Is that close enough?

…and done.

Posted by
Friday, August 20th, 2010 7:08 pm

Where do I submit this thing?

How many hours do you typically spend on an entry?

Posted by
Wednesday, August 18th, 2010 12:52 pm

This will be my first LD, and I’m curious how many cumulative hours out of the 48 that people typically spend actively working on their game.  Sorry if this has been discussed to death, but I wasn’t hitting on the right search terms to dig up any discussion on it.

Making a warm-up gamelet?

Posted by
Monday, August 16th, 2010 1:31 pm

I’m thinking of making a very simple gamelet as a warm-up before the weekend.  I’ll be using Flash for my LD game, and I haven’t done any start-to-finish development on anything in Flash yet (just contributing to some collaborative development at work).  I know I’ll run into a lot of things I’ll need to look up and figure out how to do in Flash, so it seems like a good idea to do a dry run now, and get those questions answered before they come up this weekend.

The concept and “gameplay” of the gamelet won’t be important; it’s just hitting all the API calls, etc., that I’ll likely run into when doing the real game this weekend.

Anyone else doing anything like this?

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