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Ludum Dare 34

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I’m in!

Posted by
Wednesday, April 13th, 2016 8:38 am

Last Ludum Dare was a blast. I can’t wait to participate in this one!

Maybe this time I’ll take part in the jam, making the game with a friend.

As for tools, I’ll decide when I’ll have some idea for the game. It will probably be Unity3D, with Blender and Gimp for graphics.

Best of luck to everybody, and have fun!

It is done

Posted by
Sunday, December 13th, 2015 4:00 pm

2015-12-13_20-49-46

My first Ludum Dare jam completed.

It has all the core features and plays somewhat decently (I hope :)). Check it out now!

SPACE BRIX extereme

I had a great time this weekend and I look forward to next Ludum Dare!

My first progress update on my first Ludum Dare game!

Posted by
Sunday, December 13th, 2015 10:46 am

So I’m almost done with all my core mechanics of my game.

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The game is a space shooter with a twist: your ammunition is scattered over the map and you have to constantly fly around picking it up.
There’s multiple enemies, health power up and all menus and sounds are working.
I wanted to implement multiple scripted levels, but with around 6-7 hours left (I want to go to sleep at a normal time), I will have to opt out for a procedurally generated horde mode with waves.

I changed my decisions as to the tools I was going to use at the last minute, and opted with allegro.js instead of Unity.
This meant that I had to write a lot of features that Unity would had already implemented, but it also meant that I was able to create a more lightweight game, and I didn’t had to deal with unnesesary stuff or wonky physics.
My code isn’t the greatest – it loses some framerate here and there, so I hope I’ll be able to optimise the code.

There’s still time and let’s hope I will be able to playtest, bugfix and polish the game some more.
Overall I’m having a great time and I hope I will be able to finish my game in time for the compo!

I’m in!

Posted by
Thursday, December 10th, 2015 11:26 am

This is going to be my first Ludum Dare! I wanted to partake in this thingy for a while now, but I wasn’t able to for varying reasons.
But now I’m 100% sure I’m going to make a game for Ludum Dare 34!
So, of course I’m posting the obligatory “I’m in” post.

As for tools, I will be using:

  • Unity 5.3 with Visual Studio Community for coding
  • paint.net/Inkscape and Blender for art.
  • bfxr and Audacity for sounds/music. I may do something with my own voice, if it will fit the theme and time constrains.

I’m hoping to create a time lapse of my work – can somebody recommend a good, lightweight tool for doing that?

Let’s hope for a great theme and good luck to everyone!

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