About Mantlair (twitter: @mantlair)

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
MiniLD #67
 
Ludum Dare 35
 
Ludum Dare 34
 
MiniLD #62
 
Ludum Dare 33
 
Ludum Dare 33 Warmup
 
MiniLD #61
 
MiniLD #60
 
MiniLD #59
 
Ludum Dare 32

Mantlair's Trophies

Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on August 8, 2015
Exploration Expert (ExEx)
Awarded by MintArcade
on July 2, 2015

Mantlair's Archive

Looks like gameplay to me!

Posted by (twitter: @mantlair)
Saturday, April 22nd, 2017 6:44 am
Jumpin around

GAMEPLAY

Now to learn how to use paint as a level editor!

I appear to be in!

Posted by (twitter: @mantlair)
Monday, April 3rd, 2017 10:25 am

For the miniLD and the real event as well. I might just make a simple audio prototype for the mini but its ok i guess. Have fun people!

14 hours left and I’m gonna change my gameplay.

Posted by (twitter: @mantlair)
Sunday, December 11th, 2016 6:56 am

BECAUSE I COULDN’T CODE THAT. B( Aaaanyway, positive thoughts and rainbows and stuff. Keep working everyone!

All right. Turns out I have a problem.

Posted by (twitter: @mantlair)
Saturday, December 10th, 2016 2:39 pm

I have been coding a bit reckless and now it turns out I need to somewhat rewrite all of that. COOL! But after a break.
(cri everitm)

Walking on the Edge

Posted by (twitter: @mantlair)
Saturday, December 10th, 2016 10:19 am

I guess this is progress. Now to make those areas seperable.

View post on imgur.com

GOT THE IDEA!

Posted by (twitter: @mantlair)
Saturday, December 10th, 2016 7:14 am

It’s almost 12 Hours and I just found my idea. It’s like Wolfied but instead of enemies there is household items floating around and you need to cut out rooms with specific idems for each customer (Its a HOTEL!) in the line. I wish I could explain more but gotta go fast. Good luck to everyone!

I am in!

Posted by (twitter: @mantlair)
Monday, December 5th, 2016 6:10 am

Hey, 6th time for me I think. Gonna use Unity. I might do this one with my team but It’s not certain. Good Luck to everyone! Just participate guys.

Remedy of All: Experience Post

Posted by (twitter: @mantlair)
Saturday, September 3rd, 2016 10:37 am

Here comes my long (I dont want to call these post-mortem) experience post about my LD game: Remedy of All.

The Timelapse

This was my FIRST JAM ENTRY. But I had 4 compos before. And difference is huge.
I got music, most of the text, and graphics from others and that time added to + 24 hours is just GREAT.
I did code most of the game cleanly and had enough time for coding conditionals for ending(s). I thank each one of them for their support.

I want to go step by step on each topic.

Theme

I did woke up to my alarm and looked at the theme. Which was kinda my favorite but also had no idea for a game. And returned to sleeping because 4 AM.
In the morning while waiting for my friend(graphics) to wake up I had a phone call with another friend of mine and he gave me the idea. If that didn’t happen I’d go for an JRPG and utterly fail to finish it probably. Then I dumped all of the ideas on a text file here (Which Is in our native language btw.). Then we decided on this idea. Sick people comes in in a window and you craft cures on another window. But at first the idea was making items silly and disgusting a bit probably. And had much more complexity. But I am happy we left those behind and finished the game as it is.


My first concept sketch thing. It’s pretty normal If you can’t read it.

Coding (ScriptableObject in Unity)

For my game I needed 3 editable data holders. For items: Name, Danger Level etc. For crafts: Items and waiting times in order, resulting item. For Ilnesses: name,symptoms, curing items.
I learned about Scriptable objects(how to create them, how to code custom editors for them.). And at this point I didn’t think much about UI. At least until before I stuart with sickness data object. A screenshot from those times. Only the UI and placeholders. Which are my spare time drawings btw. Just found them on the desktop and used for item images.
http://cloud.corupta.net/uploads/345423721/gameplay.gif

That’s a GIF!

Total Gameplay (Still no graphics)

After day 2 code was almost ready. The thing left was coding the Lookup Book. At this point you can see the gameplay with paint.net drawn graphics. About this time I contacted Carlos for a background music. Which is the first time I’m asking someone to make music for my jam game. And another friend of mine helped by finding the sickness data and symptoms. Which also gave me more time to focus on coding.


That’s a GIF!

Last afternoon

was the time where I started getting the graphics into the game. I replaced each placeholder one by one and made the UI look old-ish. My thanks for another friend who found the font Roman_SD, which looked great with this concept. I have no other screenshot because game looks the same after this point.

Endings (Spoilers)

My game doesn’t follow the theme directly if you don’t count the ending. Which is really COOL. At least I think that way. There are 2 different endings which you’re supposed discover the second one after finishing the game once. (Seen those Rods in the crafting book? They are about the ending which is the reason you don’t have the Crystal Gem at the start.) I wish we had time for some illustrations for each one of the endings but game only has some text explaining what happens after you actions. But to give an idea of what’s gonna happen here is a character from the game.

timetraveller

Ain’t he cool!

In the end I did code the ending ang got the background music packed the game and uploded. I’m pretty happy about this one and I can see my improvement by comparing this game with older ones.
If you want to play the game, here is the link again.

Remedy of All

Remedy of All is done!

Posted by (twitter: @mantlair)
Monday, August 29th, 2016 8:35 pm

Well this time I really feel like I made a neat game. This was my first jam. Did 4 compos before this. And extre time + graphics help really pays off.

After posting this I’ll write the description on entry page but here is my game.

humanz

posz

Something Something

Posted by (twitter: @mantlair)
Monday, August 29th, 2016 12:31 pm

something

Almost final view of the game.

Gameplay!

Posted by (twitter: @mantlair)
Sunday, August 28th, 2016 9:59 am

Still everything is totally placeholder but this is the almost full gameplay.
Only missing thing is Diagnosing and Alchemy Notebooks which will be at bottom right corner of the screen. (Also reputation will be a leveling up system so game will get more complex by time.)
Using the booklets you’ll know which items makes what and the waiting times between each item. On the other book there will be each sickness and its possible cures.
Using dangerous items on wrong people can cause them to die.
If you cant heal a sickness yet or/andt want to kill the patient yourself and lose reputation you can send them to the Temple to pray and lose much much less reputation.

LOL

Thanks for reading if you really did! B)

Indicator Text

Posted by (twitter: @mantlair)
Sunday, August 28th, 2016 5:50 am

Here is our alchemy thing.
Things are going fine. I might have time for the additional mechanics I want!

ye

Update From First Day

Posted by (twitter: @mantlair)
Saturday, August 27th, 2016 6:51 pm

This is my first jam participation so I can think like compo is just starting. (Kidding.)

Here is something. Game will be alchemy + medical.

IMG

First break!

Posted by (twitter: @mantlair)
Saturday, August 27th, 2016 10:39 am

Considering I started coding 4(?) hours ago this might be a early one but my eyes are weak.
No cursor but here is the menu. Glorious placeholders as always.
Menu

Guess who is in?

Posted by (twitter: @mantlair)
Monday, August 15th, 2016 10:16 am

MEEEEEEEEE! And my friend for graphics maybe. This will be my 5th Ludum Dare. Good luck everybody!

Mant is my name, Unity is my game (engine).

The first entry for MiniLD#67!

Posted by (twitter: @mantlair)
Saturday, May 21st, 2016 4:48 pm

SnakeOut
— SnakeOut —

My game is just a prototype but yeah.
Is is a Breakout + Snake mashup Here you go! Click here!

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