About Mike Mezhenin (twitter: @MikeMezhenin)

My name is Mike, I dream up (and sometimes make) games about things that bother me. I like innovative and emotional gameplay.



Mike Mezhenin's Trophies

Jupi's Jam Favorites
Awarded by Jupiter_Hadley
on November 14, 2015

Mike Mezhenin's Archive

Codename Teenage Antlers

Posted by (twitter: @MikeMezhenin)
Sunday, December 13th, 2015 1:05 am

Highschool break-ups are hard, but are a necessary part of growing up.


Five Great LD33 Games You (Most Probably) Haven’t Played

Posted by (twitter: @MikeMezhenin)
Saturday, August 29th, 2015 12:14 pm

With 125 games played, here’s my traditional list of great games that clearly don’t have enough ratings.

Investigator and the Case of the Red Herring

Awesome adventure/detective game about Investigator and his side-kick Trauma Llama solving a thrilling murder case full of mysteries and puns.


Claustrophobic game that scares without having any literal monsters; my personal overall favourite of the jam.


Innovative photo-game about PR, blood, posing heroes and management of your monster lair.


Beautiful music-driven exploration game about a space caterpillar drifting through the Peach-galaxy. No real goals, just you, music and peach pips.

The Loved Ones

Interesting narrative experiment that tells a story of a family with a lottery-scratching game mechanic.


Mornings of a Seventeen Year-Old Girl

Posted by (twitter: @MikeMezhenin)
Wednesday, August 26th, 2015 12:23 pm


OK, now that I’ve uploaded Windows, OS/X, Linux, HTML5 and Unity-web builds, you have no excuses for not playing this game. Go, be a teenager, experience a neverending nightmare, feel like a monster.

Enjoy Mornings of a Seventeen Year-Old Girl.

Underrated LD games

Posted by (twitter: @MikeMezhenin)
Friday, May 8th, 2015 4:48 pm

With 100+ games rated, here’s my short list of the games I think deserve more votes.

Victorian Era Linguistics Training Manual

This one is really silly and really beatiful. Learn Victorian-era cockney and please your audience at the same time.

Snow Cones

An ice cream date simulator; the awwww-est game of the jam. The holding hands scene was one of the best gaming moments for me, like, ever.


A minimalistic survival simulator; one of those games which lets your imagination to do all the work (with great success). Moody and hard.

P.S. By the way, if you think that a game about Chekhov and his gun is worth your time, you can play our game as well.

Mr. Chekhov’s post-mortem

Posted by (twitter: @MikeMezhenin)
Tuesday, April 28th, 2015 4:00 pm

Chekhov couldn’t predict that he’d be stabbed with a vase

OK, I guess I have to write a post-mortem for “Where Is Your Gun Now, Mr. Chekhov?”, since the guy certainly died (too many times already).

This LD, I was planning to participate solo as usual, but the theme caught me unprepared. Unconventional weapon? I haven’t done a game with guns or stabbing since 2013, so making an action game was quite a challenge for me – and I gloriously failed it. Another challenge was to make a ridiculously silly game, and that kinda worked out.


Anyway, after the theme was announced, I brainstormed for some time, coming up with several ideas, at some time seriously considering making a parody of 50 Shades of Grey. But neither me nor my wife had seen the movie or had the experience with, erhm, the unconventional stuff, so that idea was put on the shelf.


Chekhov on LSD

Posted by (twitter: @MikeMezhenin)
Monday, April 27th, 2015 4:24 pm

Not many people have noticed that our game about Chekhov’s gun has an ‘easter egg’-mode that adds bright LSD colours into bleak paranoid Chekhov’s life. Can you find it?

And while you’re at it, you can find all the unconventional weapons that Chekhov’s guests use to murder the ingenious writer. Top score right now is 16 averted assassinations attempts, can you score more? Play “Where Is Your Gun Now, Mr Chekhov?” now, and share your high scores in the comments.



Where Is Your Gun Now, Mr. Chekhov?

Posted by (twitter: @MikeMezhenin)
Sunday, April 26th, 2015 4:59 pm

I’m sorry, I couldn’t resist.

Posted by (twitter: @MikeMezhenin)
Saturday, April 18th, 2015 4:56 am


Now back to work.


Owls Ever After post-mortem

Posted by (twitter: @MikeMezhenin)
Monday, December 22nd, 2014 1:58 pm


Finally I have some time to write a post-mortem for our LD entry, Owls Ever After (we did it together with my wife Tanya). As usual, everything didn’t go as planned.

TL;DR: Instead of trying to make your game longer, spend more time on polishing it and making it more accessible; most people will not finish your game anyway and most likely will rate it based on the first couple of minutes. Also, music and sound effects is a must.


Owls Ever After

Posted by (twitter: @MikeMezhenin)
Monday, December 8th, 2014 10:35 pm


Mandatory self-promotion post and off to sleep for a couple of hours. Please play our game, it’s cute and has owls.


Play Owls Ever After!


Posted by (twitter: @MikeMezhenin)
Sunday, December 7th, 2014 5:57 pm

I guess Compo is not my thing after all. I’ll finish this after I get some sleep. -_-


And the Moment Is Gone (post-mortem)

Posted by (twitter: @MikeMezhenin)
Monday, May 19th, 2014 11:43 am

So, here’s a long-overdue post-mortem of my LD29 entry, And the Moment Is Gone. The idea behind the game was to combine themes from two separate jams that were held during the same time – Ludum Dare and Russian GamesJamGAMM – in one project. Given the themes (the second one was “Phobias”), the subject became apparent – I decided to make a game about social anxiety, evoking frustration and humiliation emotions from players.

It was an old idea of mine to make a game about a person who thinks over different scenarios of an important conversation in his head over and over, never actually starting that conversation; this was a good fit for the theme, so I’ve decided to make a game about a lonely boy on a subway (I like those very much), who desperately wants to meet a girl, but just haven’t got a clue how to talk to a stranger. Main inspirations for the mood became my all-time favourite Eternal Sunshine of the Spotless Mind and this comic. This is how it turned out:


Underrated LD games

Posted by (twitter: @MikeMezhenin)
Wednesday, May 14th, 2014 12:25 am

With everyone posting their top-5 lists of best games (that mostly look similar to each other), I ‘ve thought about composing a top-5 list of games that could use more user ratings.

Infantile Oceanic Feeling

This is one of those ambiguous audio/relaxing experiences, but it held me for at least 30 minutes trying to make a self-sustaining ecosystem. In my opinion, this is the most beautiful and underrated game in the jam.

Seven Souls

Seven Souls is the winner in Mood section for me. A very stylish and depressing game, with an interesting take on dialogue/puzzle mechanics.


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