About manabreak (twitter: @dManabreak)

Entries

 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28 Warmup
 
Ludum Dare 27
 
Ludum Dare 26

manabreak's Trophies

Amazing, polished game LD36
Awarded by Jordan
on August 30, 2016
you know about SILX #LD27
Awarded by alvivar
on August 29, 2013

manabreak's Archive

Apocalyptia – Post-Mortem

Posted by (twitter: @dManabreak)
Monday, April 20th, 2015 1:26 am

Hey ya, Darers!

Apocalyptia

Apocalyptia

I wrote a short post-mortem of my compo entry “Apocalyptia”. I went through all the segments of the development process, look at how things went and what could be done differently. :)

Here’s the post-mortem entry in my blog: http://tremor3d.com/2015/04/ludum-32-apocalyptia-post-mortem/

Made a track. Realized it doesn’t fit the game!

Posted by (twitter: @dManabreak)
Sunday, April 19th, 2015 10:07 am

So… I spent some time fiddling around with music, and came up with something I actually liked. However, it doesn’t really fit in to the game. Hmm.

Anyhoo, here’s the song, if you’d like to hear it! Maybe it’ll end up as a “credits” song or something. :)

Almost 11 hours of work done – Starting to feel like a game!

Posted by (twitter: @dManabreak)
Saturday, April 18th, 2015 9:41 am

Alright! The game starts to take form. The controls are now done and feel pretty good, and all in all it starts to feel like a real thing!

Next stop? Weapons and enemies!

scr_02

Six hours of work done. A lot more ahead!

Posted by (twitter: @dManabreak)
Saturday, April 18th, 2015 4:58 am

 

Six-hour mark for me! Yay! Got some graphics done, implemented a tilemap controller and added some Box2D physics and controls. There’s already walking, jumping and climbing physics!

Oh, and the interpretation of the theme? A nuclear weapon (or, “an unconventional weapon”) has detonated. Can you survive the aftermath?

ManabreakLD32

Working on the music – Feedback?

Posted by (twitter: @dManabreak)
Sunday, August 24th, 2014 7:25 am

So, I finally started my favorite part of any game jams – the music! As the main game character is a wizard-monk-hood-guy and it’s overall very catacomb-y, I wanted the music to be somewhat “church-y”? Is that a word? Anyway, here’s the WIP track, please let me know what you think of it. :)

https://soundcloud.com/themanabreak/wip-music-ld30

 

All the phases are done! Phew!

Posted by (twitter: @dManabreak)
Sunday, August 24th, 2014 6:53 am

 

 

All the “phases” of the game are done now: you can play through the game from start to finish. Everything seems to be working as intended. At the moment it only lacks music, sounds and… Something. At the moment it’s kinda dull. After I’ve done music and sounds, I’ll probably just fill the levels with decals and whatnot. :)
scr_1

Now I regret slacking yesterday

Posted by (twitter: @dManabreak)
Saturday, August 23rd, 2014 9:34 pm

Yesterday I got quite a lot of stuff done in short amount of time, so I figured to take it easy for the rest of the day. Now that I look at the game, I see how much I still have to do. Sigh.

Walk animation!

Posted by (twitter: @dManabreak)
Saturday, August 23rd, 2014 4:04 am

Just finished the walk animation of the player character. ^_^

walk_anim

Injury :3

Posted by (twitter: @dManabreak)
Saturday, August 23rd, 2014 2:14 am

My right arm has been aching for a couple of days. Now, as I’m writing code, it’s getting worse and worse. I’ve taken a couple of breaks already to ease it, but it doesn’t really help that much. :( So… Let’s hope I can finish the game. Would be a pity to stop now for something so meaningless as an arm.

If+_aa9c817f242953f328bb7e7c48024574

 

Rooms with placeholder graphics

Posted by (twitter: @dManabreak)
Friday, August 22nd, 2014 9:54 pm

About 1,5 hours in, and it starts to look like something! There’s still only placeholder graphics, as you can see. Currently, there’s three rooms you can traverse, and collisions seem to work as intended. This might become the largest LD game I’ve ever done! No name yet, though. And I’ll probably do all the coding before any graphics or audio – probably dividing the work so that today I’ll do the code and tomorrow will be assets and fine-tuning. :)

scr_0

Coffee dripping, still a bit groggy

Posted by (twitter: @dManabreak)
Friday, August 22nd, 2014 7:36 pm

So, I just woke up, immediately checked the theme. Connected worlds. This was one of the themes I wished for, but I don’t have any clear idea yet. However, there’s some vague things already coming to my mind.

Anyhoo, the coffee’s dripping and by the sound of it – or rather, the lack of sound – it’s done, so maybe it’s time to grab the first of many, many cups and start looking more closely for the theme!

Oh, and good luck to you all! May there be thousands of awesome games after this weekend!

My LibGDX codebase – Feel free to use!

Posted by (twitter: @dManabreak)
Friday, August 22nd, 2014 1:38 am

So, here’s my codebase I’ll be using for the compo. It’s for LibGDX.

https://github.com/manabreak/ludumdare_codebase

As it says in the readme, it mainly just automates the resource management – place all your textures in a single folder called “images” and it will generate a texture atlas for you. It also loads assets automatically from the “default” folders (assets/graphics, assets/sounds, assets/music and assets/fonts). Additionally, there’s stub classes for the game screen and the game stage, as well an “entity” class which reflects Actor object’s transformation to a sprite, making it a bit easier to use sprites with actors.

Anyhoo, it’s there if someone’s interested in using it. Feel free to do so, it’s MIT-licensed. :)

(Oh, and just you know, there’s some small things still missing, I’ll be adding them shortly!)

I’m in, yet again!

Posted by (twitter: @dManabreak)
Monday, August 18th, 2014 9:20 pm

Hi there! Just wanted to say I’m in – again. As per usual, I’ll be doing the compo. Like last time, LibGDX and Eclipse are my weapons of choice, and Psycle will serve as my trustworthy music and sound provider. Graphics are drawn with GIMP or InkScape, depending whether I’ll go with pixel graphics or vector stuff. Aaand there’s always the possibility I get an idea for a 3D game, in which case I’ll probably do it with Unity, and introduce Blender into the mix.

Anyhoo, the three first voting rounds are out, and I must say I only found the first round’s themes nice. Somehow I didn’t really like most of the second and third round themes… Well, we’ll see. Good luck to everyone, let’s make awesome games this weekend!

“Oh My Oilrig!” just went live in Google Play!

Posted by (twitter: @dManabreak)
Monday, May 19th, 2014 2:31 am

As I received a lot of good feedback on my LD29 entry, “Oh My Oilrig!”, I decided to continue working on it. After rewriting the whole code base, I added more features and designed stuff for upcoming updates. Now, the first release version is up in Google Play! If you have an Android device, go grab it and tell me what you like ^_^ –> https://play.google.com/store/apps/details?id=com.manabreak.oilrig

icon_hd

Thank you so much for everyone who played my entry and gave me awesome feedback, wouldn’t have done it without you guys and gals. :)

Say ‘hello’ to my little friend…

Posted by (twitter: @dManabreak)
Thursday, May 1st, 2014 6:45 am

“Oh My Oilrig!” is rapidly shifting gears on its post-compo journey towards becoming a full-fledged Android game. While waiting for the release, here’s a sample of the new variety of enemies: a terrifying archer who will cause aggressively mediocre damage to your precious oilrig! BWAHAHAA!!

Archer from Oh My Oilrig!The first release (I’m aiming for Sunday!) will have nine different enemies (three submerged, three on-the-surface and three airborne) and a variety of different defense towers (a slingshot and “ye olde cannon”, to name a few!), coupled with active and passive on-board upgrades (shields, radar, drill boost…), not to mention overhauled interface. If you’re interested, keep an eye on my Twitter feed (@dManabreak) for updates. Also, feel free to tweet and comment if you have ideas, critique or anything!

 

Top Five so far…

Posted by (twitter: @dManabreak)
Tuesday, April 29th, 2014 12:31 am

65 games in, I decided to list the top five games I’ve come across so far, to give extra credit where extra credit is due!

Without further ado… Here’s the list!

  1. Nether – This is a simple platformer, but my heavens… It’s awesome! I can’t stop playing it!
  2. Hot Diggity – Retro-feely digging game with modular drill building mechanism which results in hilarity at times!
  3. Cave Survival – This genre… I love this kind of games. This was done really smoothly and worked really well. Props!
  4. Yumbugs – Reminded me of Rayman games. Really awesome graphics and sounds, and an interesting concept!
  5. Deep Blue Home – One of the few games I actually played all the way through. Really well-designed puzzles. Wow.

And… a special mention…

  • Balancitos – The concept of this game was just so original, it had to be mentioned here! Go give it a try!

There! These are my favorites so far. There have been many awesome games besides these, with great concepts and cool twists. I hope you appreciate these games and their creators, they have really put their effort in these games!

And now, time to play some more games! (…right after I beat Nether. Damnit.)

[cache: storing page]