About jsspiegel (twitter: @jsspiegel)

Seventeen year old game dev from New York City!
All my games: http://jspiegel.itch.io/

Entries

 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
MiniLD 48
 
Ludum Dare 28
 
MiniLD 46
 
Ludum Dare 27

jsspiegel's Trophies

You were there *Award* #LD30
Awarded by alvivar
on September 2, 2014

jsspiegel's Archive

Play My Game!

Posted by (twitter: @jsspiegel)
Sunday, December 7th, 2014 8:01 pm

11418-shot0

It’ll literally take like 30 seconds. Try it out! k thx bye

Stuff Moving! Finally!

Posted by (twitter: @jsspiegel)
Saturday, December 6th, 2014 4:09 pm

Gif

Yes, the character is a floating head. Because no one likes making walk cycles. I assure you the moving is smoother than in the gif. Almost done!

Update Update

Posted by (twitter: @jsspiegel)
Saturday, December 6th, 2014 2:38 pm

Screenshot 2014-12-06 16.34.39

Fixed the art style (used to look like a diorama), and I’m happy with with my art! Now I have to make the character D:

Night One

Posted by (twitter: @jsspiegel)
Friday, December 5th, 2014 8:44 pm

Screenshot 2014-12-05 22.38.07

I was really pleased with the quality of some of my art, but unfortunately some errors in how I made it (aka not thinking it through) has forced me into this “diorama” type look, which leaves a lot of not-too-great purple space. But I think I can “incorporate” that into the story/feel of the game. Shouldn’t be too much programming (haven’t done any yet) or work, but as any programmer knows, that means it’ll probably be lots more difficult than I imagine. Good luck to all!

WHAT’S NEXT Is Done!

Posted by (twitter: @jsspiegel)
Sunday, August 24th, 2014 7:52 pm

I’m really glad I had a bunch of time to polish it up before submitting, and overall happy with the character art (backgrounds, not so much). Here’s a screenshot of the Palestine “level”, as my earlier posts of it got lots of positive reactions. Play it here. Enjoy!

 

 

 

 

 

 

 

 

 

 

 

 

Update On Ferguson

Posted by (twitter: @jsspiegel)
Saturday, August 23rd, 2014 4:40 pm

LD30 Gif 3

 

 

 

 

 

 

 

 

 

 

My Ferguson scene is done. Planning on going back to add speech bubbles if I have time!

Palestine Is Done

Posted by (twitter: @jsspiegel)
Saturday, August 23rd, 2014 12:18 pm
LD30 Gif 2

Now onto Ferguson!

 

 

 

 

 

 

 

 

 

Twas A Night Of Ps

Posted by (twitter: @jsspiegel)
Friday, August 22nd, 2014 9:10 pm

LD30 Gif One

 

 

 

 

Placeholder Art. Programmer Art. Politics. Please Don’t Hate Me.

Magnum Postmortem

Posted by (twitter: @jsspiegel)
Saturday, May 3rd, 2014 11:25 am

 

What is this, a postmortem for ANTS?

What is this, a postmortem for ANTS?

Play Magnum Here!

So it’s time for my postmortem of Magnum. It’s been a crazy ride, and it’s produced a crazy game. Here’s what I did right, what I did wrong, and what I have no idea if I did right or wrong.

Stuff I might have done right?:

  • I did something unique and weird. I went with what would be crazy instead of what would be safe. Because anything’s safer than doing a Zoolander Sim.
  • I “interpreted”  the theme uniquely. Kind of the same as the last point. I expect to either get a really high Theme score for interpreting it uniquely, or a really low one for barely incorporating it. Time will tell. But either way, it’s not another game about fish, oceans, surfers, or caves, and I’m happy about that. Although nothing’s wrong with those, no offense if you made a game about one of those things.
  • I switched up my language. Going into this I was pretty sure I was going to use Unity, but instead I used Processing. Literally my only reason for this was because I could use Bezier curves for the eyebrows and cheeks. It kind of sucks that I couldn’t get a working web version, but whatever.
  • Made a typing game. I used this as the game mechanic because I couldn’t think of any other one to use, but I think people in the comments seemed to like it!

Stuff I did wrong:

  • Check your code and test your game! After submitting my game, I started getting reports of it running super slowly and the keystrokes not registering. All this was because I forgot to remove one line of code that I meant to take out. If I had looked over my code, or sent it to a friend, I could have avoided all of the stress that this bug caused me!
  • Too short. If you win on the first try, the game is ten seconds long (should’ve made this two Ludum Dare’s ago!), and it has no replay value.

Magnum: Finished!

Posted by (twitter: @jsspiegel)
Sunday, April 27th, 2014 1:00 pm

Gif

Hey Everyone! I’ve finished my game, Magnum! It’s super weird and you’ll have no idea what’s going on unless you’ve seen the movie Zoolander, so go play it! And watch the movie if you haven’t, it’s fantastic!

Magnum: Start of Day 2

Posted by (twitter: @jsspiegel)
Saturday, April 26th, 2014 8:16 am

Gif

Magnum Progress Report

Posted by (twitter: @jsspiegel)
Friday, April 25th, 2014 9:25 pm
Stiller

Zoolander!

So I came up with a crazy idea. Make a game about Zoolander, relating it to the theme by “Derelicte”, the fashion line in the movie where the clothes are made of trash, which one would often find in a subway station beneath the surface. The game will focus on the climax of the movie, where Zoolander unveils his ultimate pose “Magnum” in order to save the Prime Minister of Malaysia. In the game you must do something (button mashing is all that comes to mind right now) to raise his eyebrows and pull in his cheeks (both not pictured), achieving Magnum. I spent the past two hours or so on this sprite, as it will be kind of the only one in the game possibly? Art is not my forte, but I’m kinda happy with how it came out. I haven’t touched a line of code yet, but the code shouldn’t be tooooooo bad (*KNOCKS ON A TON OF WOOD*). I thought I would use Unity for my game, but I’m gonna go with Processing instead, where I can easily use bezier curves for his eyebrows and cheek indents. This game idea is a huge risk, but hopefully I’ll score high in Humor, and have a fun time making it! More work tomorrow!

Some music to get you thinking beneath the surface

Posted by (twitter: @jsspiegel)
Friday, April 25th, 2014 6:11 pm

It’s a great song, I may or may not derive some inspiration from it for my game.

Opinions on Non-Games

Posted by (twitter: @jsspiegel)
Wednesday, April 23rd, 2014 10:37 am

Seeing as the theme will likely be “Break the Rules”, I haven’t been able to stop myself from thinking up ideas in advance. One thought that I had is for a non-game about protests, but making a non-game in a game competition is a huge risk. While it also does encompass the theme in itself (breaking the rules of gaming), I feel that it could come of as, and actually be, very lazy of me. What are your guys’ thoughts on the subject?

I’m in? We’re in? Whose in? What’s in? WATSON???

Posted by (twitter: @jsspiegel)
Friday, April 18th, 2014 12:57 pm

Watson. Definitely Watson.

Alright. So I’m in. But who is “I”? I’m not sure this time. My friend who I often work with (she does art) can’t do it. Does this mean I’m going solo? Or will I find a partner before next weekend? Only time shall tell.

This will be my third Ludum Dare, but I’ve also done two Mini-LDs and the Flappy Jam. Check out all of my previous games here!

So here are the tools I’ll be using, if anyone’s interested:

Programming/Engine: Unity, using JavaScript as my scripting language and Monodevelop as my IDE.

Art: Probably makepixelart.com and GIMP, Photoshop if I decide to get fancy for any reason. There’s also a chance I’ll stick with geometric art (read: totally not programmer art) instead.

SFX: sfxr, cause it’s awesome.

Music: Autotracker? It makes great music, but the music doesn’t loop! WolframTones? Can’t seem to get this working, but I’m gonna keep trying! Maybe some Creative Commons music if I go for the Jam, because you can’t use it in the Compo, correct?

Font: You can use Free For Commercial Use fonts from dafont.com in the Compo, right?

And one more thing: If I do enter into the Compo and not the Jam, how do I share my source code, since I’m using Unity?

Check out my new iOS game!

Posted by (twitter: @jsspiegel)
Friday, March 14th, 2014 7:36 pm

Preface: Sorry if these kind of “check out my game” posts don’t belong here, please let me know if this is the case!

Hey everyone! My friend and I, who’ve participated together in Ludum Dare 27 (I’ve also participated individually or with other partners in Ludum Dare 28 and Mini LDs 47 and 48), made a game, Trippy Bird, for last month’s Flappy Jam. Since then it’s ranked #50 out of about 800 entries in the competition, and we’ve ported it to iOS, where it launched on the App Store today! I’d appreciate if you check it out here, it’s completely free!

Screenshot 2014-02-22 18.30.08

Trippy Bird!

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