About mahalis (twitter: @mahalis)

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“you were the embodiment of grace”

Posted by (twitter: @mahalis)
Sunday, December 7th, 2014 5:37 pm

Almost done. Added sound effects—a ding when you hit walls (me flicking a glass, pitch-shifted) and a little chord when you hit a target (GarageBand’s grand piano). Also added something simple and dumb that I’m disproportionately pleased with: the end screen picks a random compliment for you.

Title screen that’s for once not an afterthought

Posted by (twitter: @mahalis)
Sunday, December 7th, 2014 2:52 pm

Just about every game-jam game I’ve worked on has had title/menu stuff as the very last thing added to it. NOT TODAY.

Wanda title screen

Go, fish

Posted by (twitter: @mahalis)
Saturday, December 6th, 2014 10:25 pm

Got the art and things from the last post added to the actual game; also tweaked the physics to be a bit speedier. Gameplay-wise I think the only thing I still want to add is an end-game state (right now you still just bounce off the floor) and maybe a “streak” bonus where you get additional points if you’ve hit a ring every time you’ve anchored. From there: sounds (splat when hitting walls, ding when hitting targets), particle effects (if I have time), and then this is good to go.

She’s got moves.

For now, I have drinking to do. ¡Hasta mañana!

Two birds, two stones, only one stone is a fishbowl and the other is fire

Posted by (twitter: @mahalis)
Saturday, December 6th, 2014 9:21 pm

Found solutions to both things I was having trouble with in the last post. First, the physics got really unpredictable and less fun when I had the line attached to Wanda’s mouth—you’d sort of wobble around the place, not unlike an actual fish on a line, which is less fun than this is trying to be. Kinda killed the freewheeling feel. Solution: bowl! Voilà: identical physics to the prototype.

Also: fire! I didn’t like the life-preserver rings I was using as targets earlier, and I don’t know why I didn’t go with flaming hoops in the first place—seems much more traditional. This is what they look like. Drew three separate fire images on the ring; would have done more, but I got tired of it, because, as you can see, I am not an artist. :)

mockup updated

Starting to art

Posted by (twitter: @mahalis)
Saturday, December 6th, 2014 7:18 pm

 

 

It’s beginning to look a bit more like a thing. I’d like to make the rope attach at the mouth, but having the attachment off center-of-mass makes the physics wacky (and less fun), and drawing the line at a different position than the attachment makes it really confusing. Might be best just to move the center of mass to the mouth.

Also, the rings look dopey. I don’t know what to replace them with.

Screen Shot 2014-12-06 at 6.03 p 3

 

Now it keeps track of how well you’re doing—hitting a target is +2 points, using a rope is -1. I think hitting the floor needs to be the game-over condition—it’s possible to get back up from there since I give you a little bit of a kick each time you attach a rope, but it’s a pain. Might as well just make you start over.

Scoring

 

Bonus: protagonist! Her name’s Wanda, because.

one determined goldfish

One determined goldfish

Playing with pendulum physics

Posted by (twitter: @mahalis)
Saturday, December 6th, 2014 3:34 pm

 

Started this last night and it’s finally kinda fun. I think the goal is to get the thing through the other things in as few clicks as possible.

 

pendulum physics

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