About MagnesiumNinja (twitter: @MagnesiumNinja)


Ludum Dare 35
Ludum Dare 33
Ludum Dare 30
Ludum Dare 28
Ludum Dare 23
Ludum Dare 22

MagnesiumNinja's Trophies

MagnesiumNinja's Archive

Thanks for the great jam!

Posted by (twitter: @MagnesiumNinja)
Monday, May 9th, 2016 9:09 pm

Hey everyone, Justin here! Thanks to everyone who played and rated; we got #9 in the jam! This is our highest rating and rank ever and we’re super excited.


It’s been a wild ride; the three of us had to scramble pretty quickly to get everything done, but I had a lot of fun designing all the weird monsters and the squishy sound effects. The theme was interpreted in so many interesting ways and it’s been a blast playing everyone’s entries. We hope you enjoy our take on it!


You Are What You Eat

Posted by (twitter: @MagnesiumNinja)
Tuesday, April 19th, 2016 12:05 am

You Are What You Eat is a top-down action game about killing your enemies and stealing their powers! Think of it as a unique blend of Hotline Miami and Super Crate Box.






You Are What You Eat – Ludum Dare Page

Thanks for an awesome jam!

Body Snatchin’

Posted by (twitter: @MagnesiumNinja)
Sunday, April 17th, 2016 12:35 pm

One day of progress into our Jam game about killing people and stealing their bodies!

View post on imgur.com

Blood Moon Post Mortem

Posted by (twitter: @MagnesiumNinja)
Wednesday, August 26th, 2015 1:25 pm


This was, I think, my fifth completed Ludum Dare. It was also by far my favourite.

We started off the weekend staring blankly at the theme. It was similar, not only to a previous Ludum Dare theme, but also to a game jam we had done on another website. It was uninspiring, and it took us a good three hours to come up with a concept. We initially had wanted to do something that involved a unique or novel game mechanic as the focal point, but quickly came to realize that everything we were coming up with had also been considered by numerous other developers.

For that reason, we took a slightly different approach. We made a strong effort to create an experience that was complete and professional. We wanted to develop a game that players might look at and think, “Wow, there’s no way this was made in under 72 hours!”.

I think we succeeded.


Now that a few days have passed, we’ve been given an awesome opportunity to receive bountiful feedback from strangers and friends alike. The commonality between each response is how amazed they are at the overall quality of the game. Blood Moon isn’t a game that will shock people with a crazy mechanic or twist, but I think that it is a game that will make people strongly consider playing it all the way through, regardless of the difficulty.

There are definitely some flaws with the game. The primary one that I think has hindered people’s enjoyment is a slightly uneven difficulty curve. There are a couple of saves that are much harder than anything else in the game. That sucks, because I think the game is absolutely worth playing to the end. But I can’t blame people for getting frustrated.

All the same, having the opportunity to watch streamers and friends play the game through, and to even watch some people enjoy it enough to speed run it, was an experience that I’ve wanted for a very long time. This is definitely a fulfillment of dreams in that regard.


Overall, I think that this Ludum Dare has taught me some very valuable lessons. Not necessarily in terms of technical programming, but in terms of user experience and difficulty. Our ongoing project outside of the Dare is another difficult game, and I want to make sure that it’s both fair and fun to fight through. Participating this past weekend will help me accomplish that.


If you’re interested in checking out Blood Moon, we’d love it if you left us feedback as well! Good or bad, we always appreciate your honest opinions. They make us better developers, and we really do care.

You can find Blood Moon at the following link:



Almost Functionally Complete

Posted by (twitter: @MagnesiumNinja)
Saturday, August 22nd, 2015 6:36 pm

We’re making great progress into the jam! We’ve got almost all the core functionality complete, we’re done the backgrounds (plus parallax), and there are only a couple things standing between us and content creation. Hoping to get that done today so that the next two days are pure content.

Exciting times ahead!



Bond – A Boy Meets Girl Story (Sort of)

Posted by (twitter: @MagnesiumNinja)
Sunday, August 24th, 2014 10:57 pm

I’m happy to be able to say that I was able to complete my Compo entry this time around!


Bond is a game about a boy from the slums and a girl from the sky. It’s a game about returning home only to find out that home isn’t where you thought it was. It’s a game about connections, both big and small.








Bond is a puzzle platformer with a moderate emphasis on storytelling. If you’re interested, you can check out it’s LD page here:



Now, it’s time for me to sleep!


The Vigilante: Single Shot Justice

Posted by (twitter: @MagnesiumNinja)
Tuesday, December 17th, 2013 12:56 am

We did it! WE DID IT!

Man that felt good. I ran into some technical difficulties with the sound engine with half an hour to go, but other than that everything went spectacularly.

I’m really, really proud of what we accomplished. We set out to make an engaging visual novel and I think we exceeded our own expectations.


If you’re interested, you can check our game out here: http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=3595

I’ve spent some time playing a lot of the other submissions and I have to say, well done everyone. This was a really fun theme, surprisingly.

-Chris and Justin

I’m dropping out

Posted by (twitter: @MagnesiumNinja)
Saturday, April 27th, 2013 7:40 pm

I managed to get a fair way into my entry before falling completely and utterly out of love with it. Part of me wishes the theme hadn’t come up as Minimalism, but another part of me appreciates having been given the challenge! Good luck to everyone plowing their way through/into their second day, I can’t wait to play your games :)





It’s been fun!


The fruits of my designs

Posted by (twitter: @MagnesiumNinja)
Friday, April 26th, 2013 10:31 pm

I always allocate my first evening (where I live, LD starts at 7 pm on Friday) to pure design and engine development. My progress tonight has been better than I expected, and I’m really excited at the prospect of working on this game. I won’t talk to much about my idea, but I’m really happy with what I’ve come up with and I’m looking forward to sharing more with everyone, as well as seeing what other people are making!





This is what I’ve got so far! I’ve got an unbelievably long way to go, but isn’t that always how it is with the Ludum Dare? Good luck to everyone just waking up and to those plowing through their first full day. See you all in the morning!


Good people, I am in!

Posted by (twitter: @MagnesiumNinja)
Friday, April 26th, 2013 10:32 am

This is my third Ludum Dare and I’m super excited to be taking part again! I took a short hiatus from participating last year and I feel like I’ve been missing out big time. I love the community and the games that come out of the LD, and it feels good to be back again.

My goal for this Dare is to step outside my comfort zone and come up with an idea that forces me to be a little more creative than I’m use to :)

Working with Game Maker, Paint.NET, SFXR, and that’s about it. Good luck everyone!



Most Definitely In

Posted by (twitter: @MagnesiumNinja)
Monday, August 13th, 2012 11:47 pm

I’m really looking forward to LD24! My entry for 23 was fun to make but far too buggy to stand a chance. I’m hoping I’ve learned something from that misstep and that I’ll fare better this time around.

I’ll be coding with GML in Game Maker 8, doing artwork with Graphics Gale and Paint.NET and working sound magic (hah) in SFXR and Fruity Loops.

I might attempt to record myself this time around, but I’ve historically had issues with recordings. Whether or not I’ll be able to get it to work this time remains to be seen.

Shrunkit is complete!

Posted by (twitter: @MagnesiumNinja)
Sunday, April 22nd, 2012 5:13 pm

Whew. I was freaking out thinking the deadline was 5 PM, turns out it was 6. Hah. Hah hah.

Anyways, my game Shrunkit is finished! It’s a game about shrinking and growing things and I love it, even though it ran me into the ground. You can pick it up here:



I hope you enjoy it! I had a ton of fun working on this :)


Day One ends

Posted by (twitter: @MagnesiumNinja)
Saturday, April 21st, 2012 11:58 pm

My first full day of work (around 14 hours, so far) is coming to a close.

I got a lot done today, which makes me happy. All the levels are in place, the engine is complete, and all I need to do now is polish, art and music. In other words, I’m screwed.

I’m not a great artist, but I’m a worse musician. We’ll see what I can come up with, but I’m not expecting much.

I’m heading off to bed now. I’m growing out my Ludum Dare Beard, or the I-am-literally-too-busy-making-games-to-shave beard.

See you all tomorrow!

Woop Woop Woop

Posted by (twitter: @MagnesiumNinja)
Tuesday, April 17th, 2012 6:40 pm

Second Ludum Dare for me, hoping to improve on last time! I’ve got work on Friday but after that I can devote my entire attention to this game.

Gonna prep music, food etc etc in advance this time, I had a problem with that last LD.

Working with Game Maker, SFXR, Audacity and Paint.NET. Good luck everyone :)


Posted by (twitter: @MagnesiumNinja)
Sunday, December 18th, 2011 1:33 pm

After around 20 hours of work I finally finished A Life Apart!

It’s a short (very short ;D) exploration game about making amendments for your crimes in life. I’m fairly happy with it, even though my time got cut short due to work. I hope you all like it!


Check it out here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3595

Pwetty concept art

Posted by (twitter: @MagnesiumNinja)
Saturday, December 17th, 2011 12:41 am

Spent a couple hours today coming up with a concept and some basic gameplay. Take a look at some of what I’ve done 😀


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