Just as I was about to get upset because I had no gameplay ideas, Captain Inspiration came and rescued me.
Back when I came up with an idea of shifting planes, I knew it couldn’t go bad, I just need to take advantage of it. Today I threw away some complicated ideas, finished the core mechanics and made one level. Here is what I have:
Aha! You can go around that pillar to collect that shiny trinket!
Circular saws are inspired by Super Meat Boy, but I don’t plan to make my game difficult. Ideally, there will be several ways to finish a level in my game:
- Bravely go forward, possibly losing some health due to not being a ninja.
- Shift planes where needed, avoiding the most dangerous places.
- Go slowly and collect powerups, which will make the game easier.
- Maybe use your wits and avoid the danger completely, but puzzle elements might be difficult to implement. I didn’t originally plan to make a puzzle game.
Bad news, I have no time to make awesome levels.