Ludum Dare 31
December 5th-8th, 2014

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Ludum Dare 28
MiniLD 47
Ludum Dare 26
Ludum Dare 26 Warmup
MiniLD 40
Ludum Dare 25
Ludum Dare 25 Warmup
MiniLD #36
MiniLD #35
MiniLD #34
Ludum Dare 23
Ludum Dare 23 Warmup
MiniLD 33
MiniLD 32
MiniLD 31
Ludum Dare 22

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Hardcore coder
Awarded by RealyUniqueName
on May 3, 2013
Chased a Dragon
Awarded by gritfish
on May 29, 2012

Madball's Archive

What have I done in 2013

Posted by
Tuesday, December 31st, 2013 7:35 am

Hello, LD folks! This is a post-mortem of everything I’ve made in 2013. I just feel like I must write one. We don’t end years often, do we?

This year started with the end of Ludum Dare 25. Results weren’t high, but they were higher than anything I’ve got then. Let’s call it a beginning of a beginning.

Also, I joined One Game A Month. In the first month, however, I almost failed. I managed to make a very short game about 2 days before the month’s end.

Then, MiniLD 40 came, so I made a game. Actually, I’ve made 2 games in February. The second one was, perhaps, my first serious game. I found out that I can make games.

I didn’t participate in MiniLD 41. I think I went somewhere then. I managed to make a game for 1GAM though, so I can’t say I wasted March.

April came next. And LD 26. I participated in it, and I did better. I was making several other games, I still didn’t finish them. Well, it was a very productive time. I had been on some kind of peak then… until I fell.

Yep, I fell. It was summer, but (so?) I didn’t participate in MiniLDs. I made 2 games for 1GAM, but eventually I broke my own combo. I missed the LD 27. It wasn’t because of my lack of motivation, but who knows if it could bump me up?However, I didn’t lose fully. Since the September, I was programming. Not really making any games, just programming. So, I didn’t really do anything during the autumn.

But then, in November, MiniLD 47 came. And that was the first time I pulled a game from beginning to end since April. And results were great! I put effort into everything. Even graphics, though before I thought graphics isn’t my thing.

Now, Ludum Dare 28 passed. I’m glad with what I’m done. And it’s only the beginning.


Here is what do I want to tell. Imagine yourself playing a game, where you fight against armies of enemies. And if you get killed, you lose absolutely nothing. What will you do? You will bravely attack them, won’t you? That’s Ludum Dare. What do you lose if you do something wrong? Nothing. So why won’t you put all your efforts to it?

So far, in 2013 I:

  • Participated in 2 Ludum Dares, 2 Mini Ludum Dares
  • Made 8 games (out of 12) for 1GAM
  • Made 10 games total.
  • Left 3 games unfinished.
  • Made 48 posts in LD.
  • Made 14 500×500 images, 8 nice little sprites.
  • Composed 3 pieces of music for games.
  • Made 17072 screenshots for timelapses.


I don’t rate a lot of games. Well, who rates games on the New Year’s Eve? Anyway, here are several good games with little rating I’ve noticed:

And you might want to rate my game: Maverick.

Happy New Year everybody! I wish you to do everything you can and aim for the best!

Maverick Timelapse

Posted by
Tuesday, December 17th, 2013 9:04 am

Here is the timelapse I made for my game Maverick:


Posted by
Monday, December 16th, 2013 9:28 am

*yawn* -_-So tired.
A post-mortem, huh?

So… In these… 48 hours… *yawn* I made a game “Maverick”…

Hmm… I should *yawn* put a link to it…

Here’s the link… Enjoy playing…zzzzzz…

That’s how do I feel :)

Actually, it’s been a good time.


Here’s how did I spend it.

Actually, I have drawn 14 big images for this game. I only did it once for LD#25. And I’m proud! Well, let’s see how will it turn out.

The problem I have is that some people don’t understand everything. Well, it applies for many of my games, but this time it’s more unforgivable. I have made a better game (I think), and I don’t want it to be spoiled.

I left the music for the end, and didn’t have time to write it. So I grabbed Abundant Music (it still doesn’t have any¬† export but .midi? Sad.) and quickly made some music. I didn’t even loop it properly.

The another factor I liked is the story. Not only story, more likely the world. I tried to make people with their own personality, and I think I did it. They reflect a state of the whole kingdom.

Mini-games were interesting to make and come up with. They were inspired by Oblivion, and I tried to make them look like a real speech, only abstract. So, when you ask to find out a trait of personality, you have several assumptions, and you narrow down them by asking questions. (Ouch! I forgot telling about the 3-question limit! Not a big problem, anyway.) The second minigame looks much more like Oblivion’s talking, where you have 4 techniques, and your interlocutor likes 2 and dislikes 2. As you talk, the theme slowly changes, and if you want, you can go from e.g. music (e.g. bottom right corner) to e.g. politics (e.g. top left corner).

The thing I wanted to implement the most were random dialogues. I played a game, when you write several questions and put them in one bag, then you write several answers and put them in another bag. Then you pick a random answer and a randow question, and everybody has fun. I made the same thing here. And sometimes it picks some really fun dialogues! I made 25 questions for asking; 25 questions, 25 answers and 5 excuses for persuading. My favourite is “Are you listening?” question.


What went good:

  • Time-management. I thought I want too much, but I had time to do everything.
  • Planning. Never had a contradiction with what I planned.
  • Graphics. I am not an artist, but I tried hard, and I succeded.

What went bad:

  • Music. I thought that it’s not the most important part. Let’s see if I was right.
  • Simplicity. Should I make games simpler? Or am I just that kind of game designer that likes complicated games?

What did I learn:

  • Fast-drawing with Inkscape.

My game

My journal

Oh, it’s my 16th game in LD!

I want some feedback!

Posted by
Sunday, December 15th, 2013 10:00 am

I think I finished my game! (Actually, I’m missing music)

Screenshot 7

You only get one man to bring the peace.

Now I want some feedback! Play the game.

My stream:


Now I can draw!

Posted by
Sunday, December 15th, 2013 7:03 am

Screenshot 6

Drawing characters was very fun. Now I finished graphics (wow!), and I have only a little left: cutscenes, tutorials, music… wait, did I just say “a little”?

My stream:


I just though I will upload a demo: It doesn’t have any tutorials at all, but I hope you’ll understand it. Give feedback!

Who is an artist?

Posted by
Sunday, December 15th, 2013 2:31 am

I am an artist!


It took… let’s see… about one hour. :(

Well, that’s because it’s first. I’ll be faster next time! Oh, and also, Inkscape is pretty good.

My stream:


Good day, Ludum Dare!

Posted by
Sunday, December 15th, 2013 1:28 am

For me, day 2 has begun! I already finished random dialogues I planned yesterday. They are combinations of random phrases, like “- Do you go hiking? – If there is nothing to do.” or “- Do you like watching stars? – Not really, I think it’s boring.”. I’m kinda proud. :)

So, the thing I have left: graphics! I have about 10 hours to make graphics for my game. I am not an artist, but sometimes I look at pictures by other LDers, and think “That’s so simple! Why won’t I draw as good?”. I’m going to use Inkscape this time.

My stream:


You only get one night during LD

Posted by
Saturday, December 14th, 2013 1:23 pm

Screenshot 5

Graphics are as crappy as before, but I’ve finished all the characters! They don’t only have a name, but a personality as well. So we have an acute general’s mistress, a freedom-loving lieutenant, a caring vice-minister. They spit out phrases sometimes. It was very interesting coming up with them. If you are eager, you can assemble a picture of life in that period.

I’ve playtested it and found it fully functioning. Now, the only gameplay feature left is random dialogues.

Oh, and since I get only one night, I have to sleep. Bye!

My stream:


The extra placeholder graphics!!!

Posted by
Saturday, December 14th, 2013 11:52 am

Screenshot 4

While everybody makes the game nice-looking, I made the game nice-working. I might say I finised the gameplay. It’s fully playable! But, erm, it’s very confusing to play.

Here is what I’ve got so far:

  • All map.
  • All characters. But no phrases or names yet.
  • Saving and loading. Take a nap to save. :)

Here is what I might do soon:

  • Names.
  • Short phrases.
  • Random dialogues.

Here is what I will do tomorrow:

  • Graphics.
  • Cutscenes.
  • Music.

My stream:


You only get two minigames

Posted by
Saturday, December 14th, 2013 9:38 am


Ouch, I mustn’t sigh. I don’t want to lose oxygen.

So, in my game there are two mini-games. And I just finished the second one!

Screenshot 3

So, it’s a conversation. You interlocuter asks you a thing by placing a pin on the board. You need to pick one of answers and place them on board, so you cover the pin. Then, a pin moves to another place on your tetramino, and you get score depending on what tiles you have covered. You can see a liking scale to the right: from favourite to hated. In the screenshot, I only know 2. So, blue gives 2 points, red takes 2 points, green and yellow give or take 1 point, I don’t know exactly.

Now, it’s time to make some level design. (This game actually has levels?)

My stream:


7h progress

Posted by
Saturday, December 14th, 2013 6:31 am

I have been making my game for 7 hours already, and here is what I’ve got:

Screenshot 2

This is the main view of the world. The world is divided into locations. There may be or not be a character in it. Here you can see a character. I know some of his likings: he likes yellow and dislikes blue, and I don’t know two other likings. It’s used in the second minigame (look at my previous posts). I can ask him about his likings. I didn’t make the persuading yet.

Screenshot 1

When I decide to ask him, this minigame appears. I click at some position, and half of the filed gets cut, with a border passing where I clicked. Only one circle is correct, and it’s one that never gets cut off.

Here is my plan:


  • Make the second mini-game.
  • Make locations, place characters.
  • Make random dialogues.


  • Make graphics.
  • Make music.

My stream:


Planning beforehand

Posted by
Saturday, December 14th, 2013 1:30 am

So, I have planned the game. Not like “the game will be like that”, but fully. You can read my previous post to see what’s going on.

There are several important people you can speak with. I planned every dialogue, but I won’t tell it.

For each person you have two or three options: ask, persuade, and give information. The last one is not guaranteed. The first two options start a mini-game. I made a scheme that explains them.

Scheme smaller

click to zoom

So, discovering only makes persuading simpler. But persuading is more important, it changes your relationships or gives you information (which you can tell with the third option).

The game has two endings.

Okay, enough planning for now, let’s code!

My stream:


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