About Madball


Ludum Dare 35
Ludum Dare 34
Ludum Dare 32
Ludum Dare 31
Ludum Dare 28
MiniLD 47
Ludum Dare 26
Ludum Dare 26 Warmup
MiniLD 40
Ludum Dare 25
Ludum Dare 25 Warmup
MiniLD #36
MiniLD #35
MiniLD #34
Ludum Dare 23
Ludum Dare 23 Warmup
MiniLD 33
MiniLD 32
MiniLD 31
Ludum Dare 22

Madball's Trophies

Hardcore coder
Awarded by RealyUniqueName
on May 3, 2013
Chased a Dragon
Awarded by gritfish
on May 29, 2012

Madball's Archive

A little summary

Posted by
Monday, May 9th, 2016 4:56 am

I didn’t really have time to play a lot of your games, but here is what I experienced:

At first, the theme was interesting. But after seeing other games, I started to dislike the theme. Every other game is a normal game with player having a set of shapes he can shift between. Even the names have “shape” and “shift” as substrings extremely often.

I found quite many games I couldn’t run. Either they require complicated setups, or they only have a win64 version, or something else. Even some Unity web games were stubborn. This discourages me a lot.

Comments are unusually pleasant this time. Thanks for everyone who commented or just played my game, and also thanks to people who visited my stream.

Finally, I want to highlight some games with little ratings. They need your votes more than I do. By the way, I advise you to bookmark others’ games while the compo/jam is in progress, I played most of the following games because I saw their WIP posts.


a jam entry by Mirroar

A snake game that’s a turn-based puzzle. As the snake grows, it changes properties, which requires you to plan your moves ahead.


Square Peg in a Round Hole,

a compo entry by ChaosShark

What seems like a simple puzzle platformer, is actually a non-linear story-driven game. Surprisingly fun to play.


The Shapes of the Druid,

a compo entry by BluShine

A mix between sokoban and tangram. The core mechanic is built around different animal shapes with individual uses.


Block 1,

a compo entry by crazyrems

A clever platformer that lets you control your character by squeezing it. Minimalistic, but polished in every aspect.


The Quest for the Lindworm,

a jam entry by ZYXer

An unique RPG game that lets you use body parts of defeated enemies. Make the strongest and the funniest-looking monster by taking the best from everyone.

Spontaneously playing your games

Posted by
Monday, May 2nd, 2016 12:05 pm

The ways you play your game and other people do is very different. So, watching other people playing your game will result in you getting game design experience.

I’ll be streaming and playing your games. Because why not. I did it the last LD and it turned out pretty fun.


If you suggest a game, I will probably play it.

You can play my game in return:

Also, thanks to everyone who already played my game. I didn’t expect to receive such heartwarming comments.

Flat and finished!

Posted by
Sunday, April 17th, 2016 6:12 pm


Screenshot 12

Bye everybody, I’ll go to sleep. I’m looking forward to playing your games.

Now it looks like a game

Posted by
Sunday, April 17th, 2016 3:48 pm

Finished graphics. Finally. Now, if only I could make the game longer.

You can play the demo version right now.

In this game, you can stomp the character to shift top-down and side views.

Screenshot 9

equals to

Screenshot 10

And here is my character in 3D:


Don’t say anything flattening to him. Well, that was quite a flat pun.

Giving up

Posted by
Sunday, April 17th, 2016 2:02 pm

I though about taking an extra Jam day to make more gameplay, but I changed my mind.

I ran into a lot of problems, and fixing them is beyond achievable in a day.

That means I’ll add some interface and submit my game for the compo, even though the gameplay is very limited.

Screenshot 8

See these colored repeating douches? I heard they are called tiles. I guess this is the only thing I knew about them, since coding them took me half a day. Well, now I know one more thing: I need to switch to some more tileset-friendly platform.

Alternate Paths

Posted by
Sunday, April 17th, 2016 3:58 am

Good day 2, everybody!

Screenshot 7

I polished the first level a bit, and added health and mana counters. Mana is used to shift planes.

My current design philosophy is to:

  • Provide alternate paths. In the screenshot, you can either go right above the saws and risk losing health, or go left and use mana to reveal a shortcut.
  • Don’t make shifting mandatory all the time. If there are places where you can’t pass without shifting, make sure there is enough distance between them to regenerate your mana.

Today I plan to work on graphics and add at least one more level. Maybe I’ll even submit my game, but I think I’ll have to go for the jam.

Captain Inspiration

Posted by
Saturday, April 16th, 2016 2:53 pm

Just as I was about to get upset because I had no gameplay ideas, Captain Inspiration came and rescued me.

Back when I came up with an idea of shifting planes, I knew it couldn’t go bad, I just need to take advantage of it. Today I threw away some complicated ideas, finished the core mechanics and made one level. Here is what I have:

Screenshot 5

equals to

Screenshot 6

Aha! You can go around that pillar to collect that shiny trinket!

Circular saws are inspired by Super Meat Boy, but I don’t plan to make my game difficult. Ideally, there will be several ways to finish a level in my game:

  • Bravely go forward, possibly losing some health due to not being a ninja.
  • Shift planes where needed, avoiding the most dangerous places.
  • Go slowly and collect powerups, which will make the game easier.
  • Maybe use your wits and avoid the danger completely, but puzzle elements might be difficult to implement. I didn’t originally plan to make a puzzle game.

Bad news, I have no time to make awesome levels.

Too early

Posted by
Saturday, April 16th, 2016 8:41 am

That’s what happens when you do stuff before you think. I wasted like 2 hours trying to implement a mechanic, that, in hindsight, would take me whole 2 days. That means I just lost 2 hours of time and a lot of productivity.

Everyone, plan your games beforehand. Don’t do like me.

Shifting planes

Posted by
Saturday, April 16th, 2016 5:48 am

I have the core mechanic working!

Screenshot 1

equals to

Screenshot 2

You can switch between sidescroller and top-down view whenever you want.

Looks like I’m in!

Posted by
Saturday, April 16th, 2016 2:20 am

I wasn’t sure if I’ll be able to participate or not until the last moment. Turns out, I’m it.

For this LD, I want to implement an idea I have had for a long time: a game in multiple genres at once. Specifically, a game in which you can switch between them. More detail coming as I brainstorm them.

Spontaneously playing your games

Posted by
Saturday, January 2nd, 2016 11:50 am

I’ll be streaming and playing your games. Because why not. Let’s get at least one viewer other than me.


If you suggest a game, I will play it. Unless I’m too busy.


You can play my game in return.

Arrived to the final station

Posted by
Monday, December 14th, 2015 5:59 pm

I made a game in only 10 hours. Here.

Daaamn. It’s 4 am. Gotta go sleep. Well, it was worth it.

Screenshot 4

Hype train

Posted by
Monday, December 14th, 2015 3:20 pm

Screenshot 3

I’ve only been in for 7 hours, and I almost finished my game. Now I need to actually draw a train (and passengers), and I’m done!

No music this time. I’ve got no time for it.

[edit]Wait, here‘s a demo you can play! Please test it![/edit]

What does the train say?

Posted by
Monday, December 14th, 2015 1:59 pm

Trains go “Wacca Wacca”!

Screenshot 2

I copied a level from Pacman and realised it’s better than my other levels. How unfortunate, I’m lacking level design skills.

So, now I have to make scoring mechanics.

All abroad the jam train

Posted by
Monday, December 14th, 2015 9:37 am

Guess what, I just started. Usually I go for the compo, but this time I wasn’t able. So, I have 1 day to make a jam entry. I decided to use a simple mechanic and already made it.

Screenshot 1

Yes, it’s a train.


Posted by
Tuesday, December 8th, 2015 11:41 am

As I was about to participate in this LD, I realised I’m going away on this exact weekend. On top of that, I’m currently ill, which could ruin all my plans.

I hope I’ll be able to participare anyway, even if I have only a little spare time. I’m afraid my “I’m in” and “I’m done” posts will be one.

[cache: storing page]