Now:
October Challenge 2014
Ends in:

Coming Soon:
Ludum Dare 31
December 5th-8th, 2014

PST: 6 PM
*EST: 9 PM
UTC: 02:00

ConstructionPlease excuse the site weirdness. Mike is making and fixing things. Clocks are probably wrong. Colors are place-holder.

Ludum Dare 31:
Ludum Deals
???
 
Recent:
MiniLD #XX

About Maato

Entries

 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22

Maato's Trophies

Maato's Archive

I’m in again / declaration of basecode

Posted by
Friday, December 14th, 2012 10:48 am

I missed the previous dare but will definitely participate again this go around. I’ll be using the same tools C++, OpenGL, SDL and some basecode: http://dl.dropbox.com/u/189744/ld23_basecode.zip which should allow me to make native linux, windows, android and NaCl builds.

The tools:

  • Geany
  • The Gimp
  • SFXR
  • Autotracker-Bu

The last time I participated my goals were a bit too lofty which resulted in an incomplete game. I’ll try to keep the scope smaller this time, and hopefully it will make for a more polished endresult.

I’m in as well.

Posted by
Friday, April 20th, 2012 4:10 pm

This will be my second Ludum Dare entry.

I will be writing the game in C++ using OpenGL, SDL and some base code which you can find here: http://dl.dropbox.com/u/189744/ld23_basecode.zip

Some of the tools I will use are: Sublime Text 2, sfxr, gimp.

I’ll start on a Linux version first, and will port to  Windows and Native Client as soon as possible after the deadline.

Added a Native Client port of Tomes of Solitude

Posted by
Friday, January 6th, 2012 8:48 pm

I’ve added a web (Native Client) port of my entry Tomes of Solitude. Maybe this will allow more people to play it and give me some more ratings in these final three days.

I’m in for Ludum Dare 22

Posted by
Friday, December 16th, 2011 3:33 pm

First time Ludum Dare for me, this is what I’ll be using:

Language: C++

Libraries: SDL, SDL_mixer, SDL_image, OpenGL

Tools: sfxr, GIMP, Geany, GCC


[cache: storing page]