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I’m in! ETERNAL REPENTANCE

Posted by
Sunday, December 11th, 2016 8:02 pm

Hi,
I’m super lazy making posts. Anyway, for visibility, I’m in! ūüėÄ
I worked fairly hard throughout the weekend. It’s not 3am and I have to work tomorrow.

I’ll upload the game in a second. Windows and WebGL only, I can’t really test anything else.
ss1

Casual Shapeshifting

Posted by
Sunday, April 17th, 2016 2:51 pm

I’m done! I finished!
I made a shapeshifting simulator where you have to micromanage a transformation.

Title

You can play it here. Please do.

My heart is on the way

Posted by
Saturday, April 16th, 2016 1:25 pm

I’ve been doing this without any major stops for at least 7 hours. It’s going better than I expected and I’ve made a lot of progress. But I’m still not sure if this is an actual game or just some interactive thing… I guess I just have to make it challenging and fun somehow!

This time I actually have the rules and UI elements in my game.

Rules and basic gameplay elements

Shapeshift Simulator 2016

Posted by
Saturday, April 16th, 2016 9:36 am

I’m going to be making my second ever submission to the ludum dare competition this weekend!

I took the theme as literally as one could and I’ll be making a game about micromanaging shapeshifting. I’ve drawn some graphics that I’ll probably stick with and I have the Unity project set up. I’m not quite sure if this game is going to be game enough, but hopefully I can make it interesting.

Human anatomy

Edit: Topic of this post won’t be the name of my game…

Moloch rises

Posted by
Sunday, August 23rd, 2015 4:35 pm

I’m done! That is I have finished working, but I don’t really have a finished product.

The basic mechanic works*, the game ends in two conditions (win and lose) and the graphics are beautiful.

But it only has one map, tons of stuff to implement and feels very unfinished. What matters is that I learned a lot from Unity and I had fun.
Huge thanks to bradur who basically knew everything I asked and helped immensely!

I have a short video on the previous post. I won’t post another one since it didn’t change much. Here¬†is the previous post:¬†http://ludumdare.com/compo/2015/08/23/agent-moloch-undercover/

And here’s the entry¬†http://ludumdare.com/compo/ludum-dare-33/?uid=40135

*It might not seem like it does.

Agent Moloch, Undercover

Posted by
Sunday, August 23rd, 2015 3:03 pm

Game title: “Agent Moloch, Undercover”

Idea:

Agent Moloch is on an undercover mission. He is an agent of Infernal Liberation Agency and his mission is to recruit as many souls as possible. Even though his intentions are good, he must remain undercover and recruit souls only one at a time.

Gameplay:

You play as Moloch and you need to find lonely people on the streets. You offer them something they want and they will follow you. Then you go somewhere away from people and consume them. If you are seen offering something by an outstander, they become suspicious. If you are seen consuming someone, people come even more suspicious. After enough suspicion you’ll lose your cover and the mission has failed.

There’s still a lot to do but I’m sure I’ll finish the main gameplay mechanics in time.
Progress so far: https://www.youtube.com/watch?v=x0sHvh_uDnE

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