About Mago (twitter: @mago_pl)


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I’m in – well, sort of

Posted by (twitter: @mago_pl)
Thursday, April 24th, 2014 6:41 am

It’s Ludum Dare time already? By the Gods how time flies by. Sadly I don’t have much time this weekend so the plan is to create something small.

I will be using java with libGDX, just likie last time. For graphics Photoshop and Tiled. For sound SFXR.

As allways good luck and have fun!

Quick update

Posted by (twitter: @mago_pl)
Sunday, December 15th, 2013 2:55 am

Second day of LD.screen
I’ve got almost everything programed I have to finish some things and then I’m going to do art.


Let’s get it started

Posted by (twitter: @mago_pl)
Friday, December 13th, 2013 9:33 pm


I am in!

Posted by (twitter: @mago_pl)
Wednesday, December 11th, 2013 12:03 pm

Again I can’t miss the great opportunity to make a game which is Ludum Dare. This will be my 6th time but I’m almost excited as it was my first time. Unfortunately I wouldn’t had whole weekend to work due to some responsibilities but I hope to pull off some smaller, simpler game.

  • Language: Java (libGDX)
  • IDE: Eclipse
  • Graphics: Paint.NET, Tiled
  • Sound: SFXR

I wish you all good luck and have fun!

Post Mortem

Posted by (twitter: @mago_pl)
Tuesday, September 3rd, 2013 12:06 pm

For the fifth time I took part in the Ludum Dare, this time I decided to use this oportunity to learn libGDX library. One week before the competition I read oficial wiki and write some prototype code that included all basic operations like key input, movment, sprite handling etc. I haven’t thought about game ideas for final round themes as always because I didn’t have time due to my work/home/family responsibilities.

Game idea for “10 seconds” struck me very quickly but it was a little bit different then what I ended up with. I wanted to create a platformer where a main character has a bomb that will explode in 10 secounds and he have to carry it all around the map and recharge timer in special points. During the weekend idea has evolved into what you can play now, mainly due to programming problems and lack of time.



What went right:

– programming
As I said before this was my first real game using libGDX and I must say that I’m realy supprised how easy it is and how many features it has. I will definitely try to better understand it and use it again. If you write in java I realy recommend you check it out.

– art
I’m very happy of how game ended up looking. This is far the best looking game I ever made. I spend lots of time drawing sprites (it took me more than an hour to create a crate).

– level design
The best part of whole LD was when all programing and drawing was done, everything worked and I was creating levels. It was pure fun to create and test them.

– sound
Until last moments I didnt know if I will manage to create audio. I always left this for the end, because audio is my weakest point in whole game developing. Happily there was still enough time to create some simple theme.

What went wrong:

– programming
Because it was my first time with libGDX there were some problems. I couldn’t generate TextureAtlas (still don’t know why). I had big problem with adding a font and then scaling and I ended up using standard font. But all of those issues was caused by my lack of knowlege in lib. Besides libGDX troubles I had to face my old nemesis with was collision detection. I had big problem with proper collisions for crates, character and map when it was all working together.

– controls
The worst thing about my game (as I can tell from comments) are controls. During development I knew there was bad and I wanted to change it but only if I still had some time left. Character animations was directly connected to them and I was too afraid I will break everything.


I must say that when I run game with graphics, and sound for the very first time it was a beautiful moment and I couldn’t stop smiling playing. And for moments like these I participate in LD and I will participate as long as I can. Overall I’m very happy with how final game looks like, and with all the comments I have received. Thank you all!

If you haven’t playd my game you can do it HERE




Posted by (twitter: @mago_pl)
Sunday, August 25th, 2013 5:03 pm

Finally done! I’m tired but very happy. This is my 5th LD entry and i think it is the best of all.

In my game you play as a clumsy janitor that works in thermonuclear plant and one day by mistake presses auto destruct button. Now you have 10 seconds to get the hell out off there.

You can play it HERE

It was a great and very productive weekend. Now I’m going to sleep and tomorrow I will start rating games.





Here is a quick update

Posted by (twitter: @mago_pl)
Saturday, August 24th, 2013 3:31 pm

Since last post I have focused on graphics and level design. Furthermore I’ve done some minor fixes. After around 20 hours of work I’m going to sleep. Good night, see you tomorow everybody.


Game progress

Posted by (twitter: @mago_pl)
Saturday, August 24th, 2013 12:32 pm

My idea for game is a simple platform-puzzle game. Player controls a clumsy janitor that works in thermonuclear plant and one day by mistake presses auto destruct button. Now he have 10 seconds to get the hell out off there.

At the beginning first hours were very promising, everything went smoothly. I implemented core mechanics, input, and started to render tile maps. And that went smoothly to. I started to feel very optymistic but then come animations and collision detection. I wasted lots of time on bugfixes.


I’m in for 10 seconds

Posted by (twitter: @mago_pl)
Friday, August 23rd, 2013 7:21 pm

I totally forgot to say “I’m In” so here it goes. I’m in!. This is my 5th LD, my tools:

  • Language: Java with
  • Libs: LibGDX
  • IDE: Eclipse
  • Graphics: Paint.NET, Tiled
  • Sound: SFXR

This is my first time using LibGDX and I’m not very familiar with it but I know some basics. As always good luck to everyone and have fun!

Mini Maze is live

Posted by (twitter: @mago_pl)
Sunday, April 28th, 2013 10:36 am

Until last minute I didn’t know if I would have time to participate in this LD.
But in the end I managed to find some time and I made this game in one day.It’s far from perfect but it’s something.



You can play it here


Posted by (twitter: @mago_pl)
Sunday, December 16th, 2012 3:28 pm






I wanted this game to be much, much bigger than it is. Unfortunately, as usual I ran out of time and I had to throw stuff out.  Nevertheless I’m happy, tired but happy.  Good luck to all who are still working and see you in next LD


Funny error

Posted by (twitter: @mago_pl)
Saturday, December 15th, 2012 10:52 am



Yes, I’m the villain, proceed!!!


Posted by (twitter: @mago_pl)
Saturday, December 15th, 2012 9:37 am




This is my current status after 12h.
I have to say that I wasn’t expecting this theme. I got some ideas for every theme besides this one. But just like last time theme that won is the theme I’m least prepared for.

After two major crises. One caused by lack of sleep and second after hard battle with parsing JSON. This is what I have. Game is called “EVIL SOUL EATING DEMON LORD FROM HELL in HAPPY KINGDOM”. You are big bad demon in a happy good land and your goal is to do as much evil mayhem as possible. For that you get scores and for score you can buy more powerfull powers of destruction.


I’m in !!!

Posted by (twitter: @mago_pl)
Tuesday, December 11th, 2012 11:38 am

So four months have passed and it’s time for another Ludum Dare.
This will be my fourth LD, but I’m excited and nervous just like first time.
I don’t have time to prepare or do some sort of warm up. So its straight to battle!

My tools, just like last time are:
Language: Java
IDE: Eclipse
Graphics: Paint.NET
Sound: SFXR
And this time also Tiled Map Editor. Last time I was creating maps in .txt file which costed me a ton of time.

Good luck to everyone and I hope you will have a gerat time!

I’m in for the third time

Posted by (twitter: @mago_pl)
Sunday, August 12th, 2012 10:28 am

This will be my third LD. First time I didn’t manage to finish my game, second time I was better prepared and I submitted a game but I run out of time and my game had no sound.

We will see how it goes this time. Currently I’m warming up and preparing.

My tools, just like last time are:

  • Language: Java
  • IDE: Eclipse
  • Graphics: Paint.NET
  • Sound: SFXR

Good luck to everyone, have fun and lets make over 2000 games this time!

My Recommendations

Posted by (twitter: @mago_pl)
Saturday, May 12th, 2012 2:35 pm

Not much time left to judge games which is a lot of in this LD and I mean really A LOT.
Below you will find list of games that I consider worth playing. This is not my top favorites games, becouse I don’t like creating such lists. Think of this as games that you should give a try if you haven’t already.

Super Strict Farmer
Extremely fun and well made turn based strategy game.


Soul Searchin
Very interesting use of theme in this platformer makes it really worth your while.

Planet 161
It’s hard to believe such complex and well made game was created in less than 48 h.

Hand drawn graphics + music played on guitar + interesting puzzle idea = Bottlecolonies

This game main character ability to expand his world just blow my mind. What it is? Go and check it out.

Memento XII
Deep SCUMM like adventure game with beautiful graphics

Five by Five
Tiny puzzle game

Gum Crisis In Pipe City
Fun game about cute worms helping each other which make me smile

What are you waiting for? Go and play those games!

Oh and feel free to play my game too:

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