About Lyonsbanner

Entries

 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25

Lyonsbanner's Trophies

Member of the Surf Ace Club
Awarded by goerp
on May 8, 2014
The Award flattened by a Thwomp
Awarded by nSun
on December 18, 2012

Lyonsbanner's Archive

Upgrade complete !

Posted by
Thursday, June 27th, 2013 7:23 am

Hi everybody !

After the end of LudumDare #26, I told myself : “I can do better !”. Indeed, my game “Skip on Slabs” was too poor, only three levels and not very ergonomic.  That’s why I reworked a bit and add some stuff.

final

I added pictures  and some new gameplay elements. The game was too easy, but now, after adding “malus” and a monster, the game will not let you win easily.

You should wonder why  I took so long ? Encode the malus was simple and fast, but the monster was much harder than I thought. The monster must have known the pathfinding to reach the hero, otherwise he stuck himself.

You can play my game through my entry and “Web (After Deadline)“.

I look forward to reading your opinions. :)

But what’s happening here?

Posted by
Saturday, April 27th, 2013 11:16 am

Here it is ! My first WIP of this year.

image

But what’s this ?

About score.

Posted by
Monday, December 17th, 2012 1:25 pm

Hi everybody !

I’m the one who created Tripe Traps  and I would like to talk about the score system.

score

At the begginning, all traps were 80 pixels width and each “Crushing the hero” gave 100 points. But later, as the hero became faster and faster, give only 100 points wasn’t rewarding. That’s why, players win more points depending on its speed.

Another point is when the hero is superfast, crush him is difficult because he suddently appear from the left. So I decided to reward players who manage to anticipate the activation of the trap according to the speed hero by giving them more points.

And finally, I thought if players put on a competition for the best, the three traps gave the same amount of points, but it wasn’t interesting, and besides, players will use less often the first trap. In order to give a more interesting challenge, I decreased the width of the first trap (and give more points), and In order to not discourage beginners, I increased the witdh of the last trap (but it gives less points).

With this system, it is very difficult to get the same score.

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