About Lyndon (twitter: @LyndonArmitage)

Computer Games Programming Student from Leicester, England

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Let’s get started

Posted by (twitter: @LyndonArmitage)
Saturday, December 15th, 2012 4:07 am

Right well since I live in the UK the compo started in the early hours of the morning so I am just starting now. I did however make sure I stayed up until the theme was announced so I knew what to was going to sleep!

I was slightly wrong with my prediction but it is still an interesting theme to do! I am thinking of doing a game similar to Dungeon Keeper and Evil Genius where you are in charge of a maze or dungeon and heroes try to defeat you, sort of a reverse Angband if you will.

A Plan I need a plan!

Going to need something reminiscent of a plan or set of goals to keep me going! So I think I will do as follows:

  1. Work on the map generation. This is crucial to a Dungeon Crawler and is probably pretty crucial to an inverted dungeon crawler style game.
  2. Work on some basic AI. For heroes and evil minions alike
  3. Pretty Graphics, sort of. I’m not really an artist so this may prove difficult.
  4. Some kind of GUI menu. I have tried before to make a menu and it was very time consuming.

I will be using libGDX and the game will probably be designed to just fit on the screen with no scrolling since I want to keep it simple and let it be portable to the android if possible.

Wish me luck! I get a feeling I will be pulled away from this a few times over the weekend but will try hard to finish regardless!

Let’s try this again!

Posted by (twitter: @LyndonArmitage)
Friday, December 14th, 2012 6:01 pm

Looks like we will have an interesting theme for the Ludum Dare this weekend, well at least not so annoying ones. I am hoping for anyone of these three to be top:

  • You are the Villain
  • End of the World
  • Outer Space

And think the End of the World one will probably win since it’s almost the 21st and people are so committed to this Mayan apocalypse thing.

I’m currently trying to decide what I want to use for the Jam. I will probably end up using Slick2D or libGDX in Java to make it since I want to learn some more of it and that also let’s me put it on my Android phone! I was thinking of trying to make it from scratch using JavaScript and the HTML5 canvas but I don’t think I will be able to make anything complete within the time constraints of the competition.

Last time I had to stop because I kept having to do things; if I was living back at University I probably would of completed it but spending time with the family is important! I did make something semi interesting and learnt a bit.

It doesn’t look like much but I did make a lot of underlying stuff (needlessly really) and made all these shape classes as I was only using LWJGL for it I believe.

Anyway hopefully I will have something better by the end of the Jam! And maybe I will of learnt something too!

Unavoidable Delays

Posted by (twitter: @LyndonArmitage)
Saturday, August 25th, 2012 7:40 am

I have to go out now to an aunts birthday and then see a friend off to their new house so I won’t be able to program for the rest of the day, hopefully I will be able to have something small and finished by the end of the Jam however!

In the mean time here’s another screenshot, so far I have some collisions and death, it needs the AI and evolution part to come but for now it’s shaping up.

Little Progress

Slowly but surely

Posted by (twitter: @LyndonArmitage)
Saturday, August 25th, 2012 4:14 am

I started working on this at about half past 9 local time (two and a half hours ago) and now have a simple engine built that I can play with.

The first screenshot of the engine

 

As you can see, it’s very basic at the moment, and looks a bit like Asteroids (which I have made in the past) but that’s only due to me not bothering to change the background colour to a blue.

All objects will be made up of simple shapes. At the moment I have only implemented rectangles and triangles; the funny shapes you can see are just part of the background at the moment and I made them to make sure everything worked with displaying before implementing the shapes, they might even get removed entirely.

The objective of the game is to fend off increasingly advanced enemies made from similar simple shapes to you, that slowly evolve depending upon which ones last longer than the others. I plan on using a very simple genetic algorithm for cross-breeding the enemies to make them slowly evolve.

Think how Spore’s microbe stage worked and my game will hopefully be a bit similar but not as pretty and with more emphasis on evolution instead of design.

Gonna give this a shot

Posted by (twitter: @LyndonArmitage)
Friday, August 24th, 2012 1:05 am

My first time trying anything like this so will go easy in myself and do the Jam.

Probably going to use Java and LWJGL as I have been playing with them for the last few months.

Will try to use Bfxr and make the art myself using GIMP or Paint.NET but I am not such a great artist…

😀

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