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Post Mortem – Tile Breaker Revolution

Posted by
Friday, December 18th, 2015 1:08 am

A few weeks ago I got a book to learn Unity. Most of the chapters were for 3D and I was really excited about it. Eventually, the 3D math got me discouraged, because I was having a hard time doing what I wanted to do with my objects. I decided to transition to 2D and found some great youtube tutorials.

One of my friends mentioned that Ludum Dare was coming up so we formulated a plan with another friend to have our own Ludum Dare meetup and all use Unity. We decided to all stay at my buddy’s studio apartment for the entire weekend of the compo.

We got to the apartment Friday evening and set up our laptops and monitors. The first night when the theme was announced I decided on my two-button control scheme of clicking and boosting with a ball moving around. I decided to try to make an area where a ball could bounce around and used a pong tutorial to help out with the physics and some of the interactions. I got a little discouraged that night because there were so many unknowns and so many things I needed to do.

We ordered pizza and worked a little more. At the end of the night I decided to write out every small thing that I wanted to accomplish the next day. Saturday, the whole concept started to come together because I was listening to this new Remix Collection by Topmodelz, which inspired the open-world and the music. I made most of the level on Saturday and decided that I needed to share my experience of listening to Euro Trance and testing my game with everyone so I started making a song in the style of that mix. I slept on the kitchen floor at 3 AM.

On Sunday I spent a few hours finishing up the song and then realized that I still had a lot to do. I made all of the pixel art that is in the final version, added particle effects, added sound effects, finished up the game logic, and then cut a lot of features at the last minute!

After I submitted my game we got some food, played a bunch of compo entries, slept on the floor again and then went to work the next morning and got nothing done. This was one of my best weekends in recent memory and It’s so cool to see what we all made. I plan to continue working on my game so that I can release it or a different game with a similar concept. See you guys next time!

TLDR: 10/10 would do again


Introducing Tile Breaker Revolution!

Posted by
Monday, December 14th, 2015 2:58 am

I had a crazy weekend and I’m so tired, but I want to post about my game before I get off.

I spent about 5 hours this morning making a Euro Hands Up Dance track for my that is really catchy for your listening pleasure. The concept is my twist on a brick-breaker type game where instead of a paddle you can click squares and make tiles for your ball and enemy balls to bounce off of. I hope you all enjoy playing!
Start Screen of Game
Game Page HERE

Web Player HERE

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