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Chroma: Gameplay / Walkthrough video !

Posted by (twitter: @thelvyn32)
Friday, August 29th, 2014 6:18 am

Gameplay / Walkthrough video for Chroma !

Chroma Timelapse !

Posted by (twitter: @thelvyn32)
Monday, August 25th, 2014 4:06 pm

Just posted a timelapse making of Chroma !


There was… Chroma…

Posted by (twitter: @thelvyn32)
Monday, August 25th, 2014 12:16 am

Chroma is about shifting between different planes… The goal is to reach a portal in each of the 8 levels. To do so you have to use your chroma: the ability to shift in and out of these different worlds that are defined by the color spectrum.

The game was programmed from almost scratch in C++ (the base code was about 500 lines of OpenGL helper code).

Libraries used:
Box2D, glew, glm, glu, OpenGL, SDL2, SDL2_image, and SDL2_mixer.

For art and levels: NeoTextureEdit and Blender.

Music and sounds: abundant-music.com, sfxr.

Enjoy !

PS. Tweet me the bugs ! 😉

LD30 ’cause I code it.

Posted by (twitter: @thelvyn32)
Thursday, August 21st, 2014 4:01 pm

I guess I’m in this time !

I will code in c++ with : openGL, SDL2, SDL2_image, SDL2_mixer, glew and glm.

For my (ugly) art, I will use : NeoTextureEdit texture generator, SSBump_Generator (if needed), Paint and Illustrator.

For sounds : sfxr and abundant-music.

I will also use this base code: here (mainly about 500 lines of openGL helper code under MIT license).

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