Gameplay / Walkthrough video for Chroma !
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Chroma: Gameplay / Walkthrough video !
Just posted a timelapse making of Chroma !
Chroma is about shifting between different planes… The goal is to reach a portal in each of the 8 levels. To do so you have to use your chroma: the ability to shift in and out of these different worlds that are defined by the color spectrum.
The game was programmed from almost scratch in C++ (the base code was about 500 lines of OpenGL helper code).
Libraries used:
Box2D, glew, glm, glu, OpenGL, SDL2, SDL2_image, and SDL2_mixer.
For art and levels: NeoTextureEdit and Blender.
Music and sounds: abundant-music.com, sfxr.
Enjoy !
PS. Tweet me the bugs ! 😉
I guess I’m in this time !
I will code in c++ with : openGL, SDL2, SDL2_image, SDL2_mixer, glew and glm.
For my (ugly) art, I will use : NeoTextureEdit texture generator, SSBump_Generator (if needed), Paint and Illustrator.
For sounds : sfxr and abundant-music.
I will also use this base code: here (mainly about 500 lines of openGL helper code under MIT license).