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Finishing touches

Posted by (twitter: @uberprawn)
Sunday, April 17th, 2016 4:49 pm

So here’s the game so far! I just finished up the title screen and wrote a theme song. This will most likely be where I submit the game, since I’m feeling pretty burnt out!

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This is my second LD, and my first time doing the Compo! It was a lot harder than last year.

While I’m okay with my ability to program and do pixel art, sound effects and music… are a lot tougher.

Despite that, I’m actually super happy with the song I made! While I think it might be a little too somber, I still think it sounds half decent (for a first-time music composer).

Anyways, the game itself is essentially an action game! You can transform between a Hunter and a Fox, both of which behave drastically different from one another. The goal of the game is to collect three orbs scattered throughout the level, and then escape the forest!

I hope people enjoy it!

Combat!

Posted by (twitter: @uberprawn)
Saturday, April 16th, 2016 12:39 pm

Have a neat 3-hit combo going with the player, as well as a dodge!

Some very basic enemy AI, which attacks too!

Jeez, now I need to create the human transformation and I can probably start working on the level design!

Honestly, not sure if I’m going to have enough time to get in everything I wanted… lets hope though!

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GIF: https://gyazo.com/4f64c2610d2a7fe17ebfb6da42b41668

(Not necessarily representative, since the game runs at 60FPS and this GIF seems to miss a couple animation frames)

First update!

Posted by (twitter: @uberprawn)
Friday, April 15th, 2016 11:29 pm

So, I’m making some slow progress!

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GIF: https://gyazo.com/25d8a92cc8dee25e7bacc5b3b038b95d

Isn’t much gameplay, but I wanted to try my best to make moving around as a fox feel good. I think I did a decent job, though it could definitely use some polish.

Also, testing some blood effects!

Finally setup…

Posted by (twitter: @uberprawn)
Friday, April 15th, 2016 8:50 pm

Cool, I’m a little late, but got everything setup now!

I had a couple ideas off the top of my head… one of them would be something exploring gender, and the other is a bit more of an allegorical fantasy thing.

I’m leaning more towards the fantasy one, only because I’m kind of in the mood for making an action style game.

I’ll save the idea about gender for another project!

Submitted

Posted by (twitter: @uberprawn)
Sunday, April 19th, 2015 8:33 pm

Submitted! This feels so weird after having not released a game in a few years… hopefully ya’ll are nice?

Since I ended up using some sound effects from other sources I just submitted it to the Jam instead of Compo, but oh well! There are still some issues with collision, but I fixed as much as I could. Hopefully it’s still playable for everyone.

I guess tomorrow I get back to the real world. This Jam was fun!

This should be the link to my game: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51911

If that doesn’t work, then you can just play it here: http://www.newgrounds.com/dump/item/2c898ded89cc6e099d789d9e02a2833a

I’ll publish it properly to Newgrounds sometime this week.

~lum

 

Almost done?!

Posted by (twitter: @uberprawn)
Sunday, April 19th, 2015 1:55 pm

Untitled-2

So, it seems like I’m nearly done! I just need to get on Music/Sound effects and then polish! All the main features I wanted in the game are there, though there are some glitches with collision still….

screen1

It’ll be cool to actually release something for once! I’ve been working on games a lot the past 3 years, but I hadn’t released anything publicly in that time!

Probably going to take a break for a while, then get back to things later in the evening. Later ya’ll

~lum

 

Calling it a day!

Posted by (twitter: @uberprawn)
Saturday, April 18th, 2015 4:36 pm

I’ve got to go socialize with human beings, so I’m ending the day early! I’ve felt like progress is slowing down now, which kinda sucks. But, since I’m taking a break for a while, maybe it’ll help me recharge for tomorrow?

You can progress through different levels now which is nice (There’s only like, 3 or 4 unique levels for now). I was hoping to get each level randomized in some form, but hopefully I can get to that tomorrow.

Besides level randomization, I have some plans to make the environment look pretty. I’m gonna try to add in an animation for the player’s and enemy legs. I want to add in at least 2 more enemy types. I’m considering adding a dash or run ability, but I’m not sure if that would take away from the focus of the shield. We’ll see.

Start of Day 2

Posted by (twitter: @uberprawn)
Saturday, April 18th, 2015 1:48 pm

Only a few hours into the day and I’ve made some good progress! I think I actually know what the structure of the game is going to be now.

I’m going to try to focus on getting the core “loop” done, so you can just keep playing over and over. Once that’s done I’m gonna try working on adding a couple more enemy types, polishing up the character sprites, and hopefully add some more visual variety to the environment.

A stretch goal for me is to add in multiple characters to choose from, and possibly items which would give the player benefits for their current run!

My time this weekend is going to be filled with some non-Game Jam related things, so I’m trying to manage my time!

~lum

A few hours of work

Posted by (twitter: @uberprawn)
Saturday, April 18th, 2015 1:37 am

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A few hours of work, and I’m pretty satisfied with what I have! I’m still not entirely sure where it’s going but it feels fun to just bash stuff with a shield — so that’s something!

The GIF is pretty choppy, so here’s a video as well:

https://www.youtube.com/watch?v=a80saFTsAvc

When you first bring out your shield you perform a “bash” attack, but if you keep holding down the button, you hold the shield up as you’d expect. If you “bash” your enemy while they’re in the middle of an attack you’ll stun them! It feels pretty smooth right now.

Gonna try adding a projectile enemy type, and maybe some form of traps. Still trying to figure out how to structure the game, but I’m considering making the player just progress through randomized rooms and letting them buy upgrades along the way. Not sure if i’ll have time to do all that stuff, but it would be cool!

Having some problems with collisions… which seems to be a recurring issue with almost every game I’ve made? Jeez, I really need to get better at that stuff. Hopefully I can get it decent by the end of this all!

~lum

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