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I’m in! Weapon of choice – LibGDX

Posted by (twitter: @lukz_dev)
Friday, December 5th, 2014 4:32 am

I’m in for Ludum Dare compo second time!
☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃☃

My weapon of choice is LibGDX.
I’ll post cooking progress here: @lukz_dev.

Other ingredients:

  1. paint.net / Inkscape / PS
  2. sfxr
  3. TweenEngine

To make some sweet sauce on top of everything I’ll use:

  1. Spine (if I learn how to use it before compo)
  2. Some random music generation tools
  3. Audacity

I’ll also use my favorite cookware: LibGDX game template.

Time’s up, let’s do this!

It’s Time to Sleep!

Posted by (twitter: @lukz_dev)
Saturday, August 23rd, 2014 6:38 pm

No more work for today. Time to take a break. Base mechanics are implemented, even sweet, juicy jumping is ready.
To do:
– maps!
– sounds
– some better graphics?
– music?
– particles
– menu / ui

GIF:

Game mechanics in pace!

Posted by (twitter: @lukz_dev)
Saturday, August 23rd, 2014 1:05 pm

I finished implementing game mechanics. I still have few more ideas how to make gameplay more interesting but probably there will be no time to implement them.

Now I have to figure out how to make game look good.

impossible_worlds_prototype1

Little late but I’m in!

Posted by (twitter: @lukz_dev)
Saturday, August 23rd, 2014 1:23 am

I’m little late but I still want to participate.
It’s my first ludum dare so wish me luck!

My tools:

  1. LibGDX
  2. paint.net (or some other raster graphics tool)
  3. sfxr
  4. maybe TweenEngine
  5. I’ll look for some simple tool to make music if I have some time left
  6. I’ll also use some of my old classes (body/fixture builder for box2d).

October Challenge – too late for us

Posted by (twitter: @lukz_dev)
Sunday, October 27th, 2013 3:35 pm

Hi!

We (there are two of us!) wanted to join October Challenge two weeks ago but our work on project have delayed. We realize that probably we won’t finish our project till end of Ocotber but we want to do as much as possible in this last few days and show our game to you. This is the first time we show it to bigger audience.

So what it is?
Few months ago we decided to learn how to make mobile games. Before that we have made only some ugly prototypes. Best way to learn is to make something, but what? Every game developer shoud make his own pong (right?)! So we started our own. After making playable pong in libgdx (using box2d) with single and multiplayer we decided to add more game modes. One of that modes was music mode. That mode took next few months of development and became biggest thing of the game (propably throwing out initial pong modes from the game would be good move).

es es2

We want to release game when at least 4 levels will be done. We will add next levels in updates if someone will play it. At the moment we have one and a half of level. If you know some music that fits game (mix of dubstep and chiptune would be the best) let us know in comments! Don’t forget to leave your feedback about the game! Check out the video (LASERS at 1:25!).

http://www.youtube.com/watch?v=JAFpXs8qm3E

Also we are looking for slow (at least at the beginning) Ambient/Chiptune track like Dustforce – “9-bit Expedition” for first level.

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