About Lukbebalduke


Ludum Dare 37
Ludum Dare 36
Ludum Dare 34
Ludum Dare 33
Ludum Dare 32
Ludum Dare 29
Ludum Dare 28
Ludum Dare 27

Lukbebalduke's Trophies

The Piroga de Cristal Award
Awarded by joaovitorbf
on April 20, 2015

Lukbebalduke's Archive

Jade’s Gauntlet

Posted by
Thursday, December 15th, 2016 7:30 pm

Hey folks! I’m happy to share with you my compo entry in LudumDare 37, Jade’s Gauntlet was really hard to create, spend lot time creating it and I hope you enjoy it.

you can play iy here.


I think I have some cool stuff to show you, so let’s bring a look, but first, a gameplay gif

So, I’ve started the first day creating the some visual resources, like player, zombies and basic scenario, all made in photoshop with a digital table.


And of course, lot difficult moments while trying to understand how animations would work in this game, Spine helped me a little bit.


After two days of animating, drawing and coding, I couldn’t finish the game in time, but I’m really proud of my results this time and I know next time it will be better.

Thank you folks!

Very happy to share some progress

Posted by
Saturday, December 10th, 2016 5:30 am

Hey guys, how you doing with your games?

I would like to share with you some arts and the main character I’ve designed for Jade’s Gauntlet


Probably I’m going to make animations, and monsters and some blast effects, can’t wait to play with this badass dwarf hahaha!

Thanks n Good luck!

Level Creation Process

Posted by
Wednesday, August 31st, 2016 3:42 pm

Hey guys! Just want to show you some of my creation level process, so I hope you like it!

Here is the first step, where I start drawing the basic shapes and colors

And here is where I’m starting to create the mask; and the colors does not interfere that much, I’m just adjusting the places where the basic textures are going

The third step is where I start to draw some lines, color shapes and applying filters at the first layer

There are four levels, the first one – which is the functional plataforms, the second one – which is the important visual elements, the third and the fourth – which are basic background layers, with different parallax config.
In the end; just need to add life to the scenario!
There it is! And if you haven’t checked my game, I’m sure you are going to like my compo entry

[Compo] SmashSmith

Posted by
Monday, August 29th, 2016 1:26 pm

Have you guys checked my compo entry SMASHSMITH?!

This time I had a hard work, very ambitious and complicated project, I worked amost every hour in those days, but I’m really happy with the result.
Sorry for some bugs, it was really difficult to create the forge system. By the way, the enemies weapons were made using the forge hehe


And I think I have achieved what I wanted; create a game with a lot of possibilities to create weapons and use their unique style


Latter and shall share with you my creating process (with a lot of focus on how fun was to create and animate all this graphics =) )


I hope you guys like it as I do! And THANK YOU FOR MAKING LUDUMDARE GREAT =D


Posted by
Saturday, August 27th, 2016 4:52 pm

Hey guys! I want to share some progress with you, I’m really enjoying what I’m creating, even though… if this is a forge, it only can be a bug forge, so sick to code this one hahaha

Seems like we already have THE FORGE!

Posted by
Saturday, August 27th, 2016 3:10 am

Hey guys! I’m just posting the forge (place where the player creates weapons in my game) that I’m creating. I hope you guys enjoy the visual, it’s being very hard to make it works :S

Evolution is the key =)

Posted by
Tuesday, January 5th, 2016 12:27 pm

I’m very happy with my results, and also, I want to share with you guys my evolution process
And, the results I got with Inferno
Sem Título-2
nd, the card info

For those who are going to get together with the family

Posted by
Thursday, December 24th, 2015 6:09 am

So, as I said; For those who are going to get together with the family, I wish you have a good day and a lot of presents!
Merry Christmas

And if you haven’t played my game yet: CLICK HERE!

Have a good day! =)

INFERNO, Developer Comments

Posted by
Wednesday, December 16th, 2015 11:41 pm

That is the first time I’m posting since I finished the game. I was thinking about record a video to talk a little bit about the animations and the graphics, so, I did it! I hope you guys enjoy it
Also, you can play INFERNO here

And here is the video, (it is in brazilian portuguese, I know a lot of you do not understand, but I also know that there are a lot of brazilians here, so, I hope you enjoy it!)

I let some pictures of the video above, so, if you don’t want to see all the video but want to see some images from the game:
Here’s a GIF showing an animation made in Spine

Here’s the first concept of the game

Some drawings

And… bye! Good luck to everyone =)

Just a question

Posted by
Monday, December 14th, 2015 5:53 pm

Just asking…
Can I tag a person in LudumDare page comments?


Posted by
Sunday, December 13th, 2015 3:38 pm

I wont say much more, just wait for the evil itself!
And good luck! Now.. let’s work a bit more!


Posted by
Sunday, December 13th, 2015 9:17 am

So, seems like Mick Thomson is already walking!

This is getting interesting!

Posted by
Saturday, December 12th, 2015 2:26 pm

So, now there are some.. EVIL MOBS!
Super photo

From concept to the game

Posted by
Saturday, December 12th, 2015 5:27 am

So, we are getting somewhere!

And after some hours… from paper to game maker!

First game concept!

Posted by
Friday, December 11th, 2015 10:35 pm


Here it is, my progress

Posted by
Monday, September 14th, 2015 9:15 pm

I thought I would be better scored in some categories, but, anyways, great results.

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