About Ludusamo

Entries

 
Ludum Dare 29
 
Ludum Dare 28

Ludusamo's Trophies

Ludusamo's Archive

I’m In!

Posted by
Thursday, December 10th, 2015 9:22 pm

In for the first time in a while. Will be looking to use either Unity or Pico-8.

If I use Unity, the following programs will also be used:

BFXR, PixiTracker, and Piskel

FINISHED

Posted by
Sunday, April 27th, 2014 2:44 pm

Reached the finish line.

Cut a lot of corners and nothing like I originally envisioned but THATS OK!

Its finished and I am pretty happy. Going to upload now and a YouTube video of a timelapse will be up in a day or two.

Its been fun and I look forward to the next one.

Selection_010

-Ludusamo

End of Day 1

Posted by
Saturday, April 26th, 2014 6:49 pm

So things are slowly getting there which is exciting.

I was afraid throughout the day that I may not be able to finish, but I am feeling more confident now.

We will see what happens tomorrow though. For now good night all.

 

– Ludusamo

Selection_009

 

Progress Report

Posted by
Saturday, April 26th, 2014 2:07 pm

Progress has been slow. Had to cut some corners but I definitely think my idea is still doable.

Added in NPC’s.

Tutorial Game - Chromium_008

-Ludusamo

Progress.

Posted by
Saturday, April 26th, 2014 10:19 am

Things are slowly making progress. Struggling learning phaser while trying to make a game at the same time, but its a fun challenge and I think I can do something pretty good with this.

Next time I check in I will add in some pictures.

 

-Ludusamo

Got my Idea.

Posted by
Friday, April 25th, 2014 7:00 pm

Alright got all my ideas down and things are ready to start production.

Going to grab a good night’s sleep and wake up bright and early READY TO GO!

Goodnight!

 

-Ludusamo

I like this theme.

Posted by
Friday, April 25th, 2014 6:09 pm

So far having a lot of fun brainstorming for this one. Things are flowing out pretty easily and they all (seem) doable.

So lets see how this goes.

 

-Ludusamo

UPDATE

Posted by
Wednesday, April 23rd, 2014 4:44 pm

I have decided that I will use HTML5 with the Phaser library. I chose this because I had trouble with exporting to Windows in my last Ludum Dare. So hopefully HTML5 will assist me with that issue.

Excited to see what the theme will be but this time I feel more confident and I am ready to go!

I am in.

Posted by
Monday, April 14th, 2014 4:47 pm

Second LD and I am pumped. Last time I competed with my friend in the jam. This time it’ll be on my own for the compo.

 

Here are the tools I will most likely be using to create the game:
 Language: Java/html5/javascript/c++: have not decided yet

– Editor: Eclipse/sublime text.

– Libraries: If I use C++, I will be using this engine I created using SFML https://github.com/Ludusamo/SFML-CodeBase

– Art: GIMP and Aseprite

– Sound and music: Sfxr, Bfxr, Wolfram Tones, Pixitracker

LETS GO!

Port to Windows

Posted by
Thursday, December 19th, 2013 1:38 pm

So it is FAR from perfect, but I figured better to let the windows have a chance to play. If it is completely unplayable I will fix it further just leave a comment.

Team Ludusamo

Troubles with Porting: stoi

Posted by
Monday, December 16th, 2013 7:36 pm

So apparently std::stoi doesn’t work on windows mingw compiler… Anyway Linux version is up while I try and sort this out… If anyone has a workaround I would really appreciate it if you could let me know!

 

Ludusamo

End of Day 2

Posted by
Monday, December 16th, 2013 1:18 am

Well it looked bleak at first. But I can see the end. Music, sound effects, levels, everything is done except for a few minor bug fixes. Looks like we will be finished up by the end of the Jam.

LD28_006

Team Ludusamo

Update 3

Posted by
Sunday, December 15th, 2013 8:19 am

Well the second day is under way. Working hard to get this done. Another skill was implemented and key and door was implemented as well.

Key and Door

Team Ludusamo

End of Day 1

Posted by
Saturday, December 14th, 2013 10:40 pm

So we made some progress on Project Vita (name pending). The character is going around a lot of things are being implemented. Pressure plates and doors, random level generation, pathfinding, etc. We are far from done, but we are not losing heart yet! Now it is time to rest.

The rock is on the pressure plate and the door to the right opens.

The rock is on the pressure plate and the door to the right opens.

Team Ludusamo

Update 1

Posted by
Saturday, December 14th, 2013 7:35 am

So we have some stuff going now. We have a rock and it can be thrown around and some pseudo map generation is 50% done. Day and night cycles are also completed. This is our pitch:

“You are a person thrown into a crazy world with nothing but a vegetation growing rock, the world is a scary place with puzzles that lead you astray and scary enemies against you, but you must conquer the world of Vita. Using pseudo random generation, the player embarks on a journey to face the unpredictable world, Vita.”Selection_001

We Are In!

Posted by
Friday, December 13th, 2013 3:39 pm

My buddy and I are jumping into our first jam.

We will be using:

C++ and SFML

Codeblocks

Aseprite

Audacity and Pixitracker

SFXR and BFXR

 

Excited for my first jam, good luck everyone!

[cache: storing page]