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Posted by (twitter: @lucidlarva)
Friday, April 17th, 2015 8:56 pm

I’m in for the solo compo, skipped the last couple ludum dares but i wanna do it this time.










possibly neotexture edit

OBS/twitch for possible stream


A day in the life of Jeremy Postmortem

Posted by (twitter: @lucidlarva)
Monday, May 12th, 2014 4:56 pm

I’ve rated a little over 100 games so far and have decided to finally do a postmortem, but this time, in video format.

Here be a link to my game’s page

I’m gonna do it

Posted by (twitter: @lucidlarva)
Tuesday, April 22nd, 2014 8:35 pm

I’m in, this will be my third ludum dare.

I will be using:

engine: flashpunk

ide: flashdevelop

language: as3

graphics: krita and gimp

sound: lmms, audacity, sfxr/bfxr

really excited to do this again.

100 Games Rated! And Post-Mortem!

Posted by (twitter: @lucidlarva)
Saturday, August 31st, 2013 8:50 pm

ALL RIGHT! Got around to rating my 100th game!

The 100th game that I rated is: hellish copter

I guess it’s about time for my Post-Mortem!
You can play and rate my entry here.

gettin rocks

gettin rocks

What went right.

Pretty much nothing actually. I guess the only thing that went right, or the way I intended, was the sound and graphics. Nothing much else other than that.

What went wrong, or how this game came to be.

When I first started I was originally going to do some 2d cinematic type story game on time travel. Only took me about an hour to realize that would take a lot longer than 48 hours. So I sat and thought for a couple hours on what else I could do. I came up with the idea for a real time strategy. I thought about how it was so fun to see hoards of your troops gathering resources and attacking enemy units. I came up with the idea to make each unit last only ten seconds.

I immediately started on the graphics. I went for a simple style for all the units and buildings. I started working on programming the units and buildings. That is where I messed up.

I didn’t necessarily mess up in terms of glitchy code, I messed up in terms of making generic code. I tried so hard and took so much time making it easy to make units and houses from their base that I had four hours left to make the actual game play fit together. I decided that the most fun of the unit types to play by itself would be the villagers. So I pretty much chopped up and stuck together a lot of my code right at the end in order to get what I have now. The up side to all this is that I can now easily add to this game and improve it. So if you like what you see now, look forward to a bunch of improvements on the gamejolt version in the near future.


After I rate a bunch more games I’m gonna make a list of my favorites. I’ve been havin a ton of fun playing all these games so far.

I’m In!

Posted by (twitter: @lucidlarva)
Friday, August 23rd, 2013 3:40 pm

The Tools I will be using:

  1. Gimp for graphics.
  2. BFXR for sounds
  3. LMMS for music
  4. Audacity for sound/music editing recording
  5. Flashdevelop for the ide
  6. Flashpunk for the engine
  7. Ogmo editor for the levels
  8. might use chronolapse for time lapsing, not sure though

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