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Escape The Castle

Posted by
Monday, December 14th, 2015 7:56 pm


                                                   Play Escape The Castle here!

This is our third participation in Ludum Dare, the first time created the game The Little Teddy and the second time we create Run Monster Run. Every new Ludum Dare we participate we gain more experience and we make a game better. Always ending faster and with fewer errors than before.

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         Luciano (Art, Animation)                                             Leticia (Programmer)

In our game we play a knight who tries to escape a cursed castle. The game is set in the castle punches, with a very uneven ground and several haunted enemies will attack you. There are power ups which can be taken to assist the player in this journey. This project worked: Luciano Gomes ( art and animation ) and Leticia Cristine (game design and programmer).


  • Story: Many centuries ago, there was a cursed castle in Europe. The announcement was: “Get out alive and earn a lot of gold”. So many knights in the region accepted the challenge, but nome achieved success in their goals. Be the first to leave the castle alive, it is one that will win a lot of gold and will be remembered forever as the one who scaped the castle. Or simply die.
  • Aesthetics: The art was all developed in photoshop with hand paintings and the inspiration came from medieval castles, the artist chose this aesthetic for judging be faster to develop.
  • Mechanics: We use the mechanics of a classic run forever . In addition to running the character you will have to kill the enemies in the way and be careful not to fall between the obstacles. There are extra buff life and invincibility throughout the stage. Everything in the game is randomly generated , and the enemies have a basic artificial intelegencia to meet the hero of the game.
  • Technology: Again we use the Construct 2, to be the best tool to develop a quick game. Even with many limitations of the sofware, we always get a satisfactory result. This time we advance a little more with its features and the game is integrated with facebook . The player will be able to log in and the screen displays your photo and name, it is also possible to share the results of your score on the timeline.


SS1      SS3      SS2

  • What we’ve learned: In this edition of Ludum Dare work better and faster as a team, which is always good for future events. And we learn a little more Construct 2 that although simple has a great potential. We also learned that making animated interfaces is always cool, the menu and the help screen are excited!
  • The good: We have one more game! I think the game was a lot of fun because it is quite difficult, it is possible to die in the first few seconds ( hahaha ) but if you put very good, will advance a great deal . The integration with Facebook was something that was very cool, I had never done anything like that and this experience made ​​me very happy .
  • The bad: Arts and animations of the game were not very good (the artist was too lazy, hahaha). We were without a headset or sound output function , which prevented the sounds add to the game, which makes the experience a little boring.



Run Monster Run – Post Mortem

Posted by
Monday, August 24th, 2015 1:45 pm

This is our second participation in Ludum Dare, the first time we took the theme “An Unconventional Weapon” and created the game The Little Teddy. In it a girl had to kill the mosquitoes that were bothering her in her room with her teddy bear.

This time we achieved great advances over the previous game, especially with regard to art, and is the pressure to finish a quick game you learn more.

In our game we are a monster that tried to invade a farm to get food for his family, but the farmers feel that you are a being of evil trying to destroy their crops and go into a run to catch the monster.

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The game is in the style runner, and you have to dodge the objects to make it to the forest and mislead farmers. The length of play is approximately 3 minutes.

Sorry compared to the obstacles that are coming in groups sometimes the weather was our worst enemy and did not allow us to continue trying to fix this error.

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In the project they are working: Luciano (general artist) and Leticia (programmer).

  • History: In our game you are a monster that tried to invade a farm to get food for his family, but the farmers feel that you are a being of evil trying to destroy their crops and go into a run to catch you. Avoid the obstacles that stand in your way to reach the forest and complete the game
  • Technology: Again we use the Construct 2, to be the best tool to develop a quick game. Even with many limitations of the sofware (and especially the programmer lol), we always get a satisfactory result.
  • Mechanics: Our project is a runner, all objects in the scene are composed of tiled. At first we thought it would be faster to finish, but as we had never working with randomics objects before, the game has more work than expected. But in the end it served as learning to carry luggage in this world of game development.
  • Sons: All the sounds were obtained from the internet, unfortunately add up not able to produce them further. We had a hard time finding sounds that combined with the game (not actually found, or simply did not know look lol).
  • The good: We have one more game and that’s always good. Even to improve it in the future. We evolved enough in the art of scenario, and how to make a whole scene in tiled
  • The bad: We were unable to properly develop the mechanics of the obstacles that appear randomly in the scene. But it was rather learning and the chance to improve it soon.

The little game was very simple, not left completely the way we imagined. But what counts is the experience we gain from what little we produce!

Little Teddy – Post Mortem

Posted by
Sunday, April 19th, 2015 8:37 pm

This is our first time in the Ludum Dare, think the experience very productive. We complete the game in one day, and learned a lot in a short time.

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In our game you control a little girl who can not sleep because there are mosquitoes in your bedroom, then she takes her teddy bear shooting lazers ray and begins to kill them.

In the project are working: Luciano (game design, art, animation, sound) and Leticia Cristine (programming).


– You have 45 seconds to get rid of insect in your bedroom;
– Each dead insect adds 1 second in your time, and adds 10 points to your score;
– If you collide in a insect your time is reduced by 5 seconds.

  • History: How is the theme is an unusual weapon, we decided to use as a weapon a fluffy teddy plush, and together with a common fact in our region which is the excess of mosquitoes in house due to high temperatures. So we thought this game as a simple, fast and also funny game.
  • mechanical: We believe in a simple mechanics, where the only goal is to eliminate the mosquitoes to get rid of the infestation.
    You control the character the bedroom, and try to survive as long as possible. The game has no end, and increasingly appears more mosquitoes in the scenario.
  • technology: We use the Construct2, a perfect tool to develop simple and quick games. Despite its limitations, we can do things many good with it.
    Initially we thought about making the whole game in touch and mouse, but then we decided to make this fully computer version, with controls for keyboard and mouse.

What we learned: We learned to want is power, always put them to me many dificildades to start a project (lack of time was one of them), but with this project we saw that really do not because we do not want rsrsr. After all, in just one day develop this simple prototype in a week could do things much better. We also learned a little more about Construct2 and that we are more capable than we imagined.

Developing this game, we had many ideas, like new rooms, new enemies, and even other objects as a weapon. We think in reformulating the project with new aesthetic, mechanical improvement, and adaptation to mobile devices.

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                    Luciano Gomes                                              Leticia Cristine

      (Game Design, Art, Animation, Sound)                         (programming)

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