About Luca Pavone! (twitter: @LPavownage)

I make games! Blaaarg!

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Breaking apart BREAK! – A Post Mortem

Posted by (twitter: @LPavownage)
Wednesday, December 19th, 2012 3:52 am

Well, I’ve thrown my entry into this December’s Ludum Dare, and I’ve come out happy and better for it!
Without further ado, let’s get to reflecting upon my entry in to this year’s jam.

The Good

  • The Gameplay Worked, and it was polished!
  • The tileset looked pretty.
  • I was able to write a grid-based movement system after scrapping a smooth-moving system that was proving to be incredibly troublesome when it came to sticking to walls. That recovery was what set me back on track.
  • 7 Levels + Start and End. Lots of variety.
  • A musician friend of mine told me that the music I used was kick arse.
  • I discovered that #’s are Line Breaks in Game Maker.

The Bad

  • My choice of sprites for the main character was poor.
  • As was the choice of sprites for the guards.
  • There should’ve been more enemy variety, or different types of Guard AI, even simple things like Left to Right/Up to Down.
  • A narrative written at 3 in the morning to accommodate the theme was probably not a good idea.
  • I didn’t make much use of the crawl or lean mechanics in the later levels.
  • In spite of the polish, there were some minor movement bugs I didn’t quite anticipate that other players picked out.

The Strange

  • The ‘goat of disapproval’ makes no sense unless you’re paying attention to the narrative. (Spoiler, the main character is a Were-Goat/Satyr/Something)
  • There was a bug that I fixed which disabled you from saving if where you came in was in the same place as the save point, on the X or Y axis. I had to change some things at the last minute to prevent this from occurring.
  • There’s a -very- subtle bug with the cameras. You’d notice it in Room 4 (after the crawl room) – the Camera sight follows the camera perfectly, allowing it to see you around a corner sometimes. Whoops!

That aside, I had a lot of fun! I’ll see you next time!

-Luca!

Sleep time now.

Posted by (twitter: @LPavownage)
Monday, December 17th, 2012 7:04 am

For the 48 hours I did this jam in, I only had 11 hours sleep.

Now I can lay my head down to rest for a little, and play more awesome LD games tomorrow.

Seriously you guys took an average sounding theme and made it awesome. A lot of the games I’ve played are great stuff.

Sleep time now. Goodnight.

Zzz…

Ready to Submit!

Posted by (twitter: @LPavownage)
Sunday, December 16th, 2012 6:05 pm

Huzzah! This morning I tried to make character sprites, but I figure that would’ve spoiled or mucked up the horrendous, David-Lynch type twist near the end. The code still exists for the little man and his haphazard animations, but its been dummied out.

pub_showoff

Polishing Time!

Posted by (twitter: @LPavownage)
Sunday, December 16th, 2012 10:12 am

The game is complete. All I need to do now after I awake up from sleep is to create character/enemy sprites.

That said, I’ve grown fond of the purple blob, especially since I might oversleep the deadline, but submit anyway.

BREAK!

Well, there’s a goat in the game now…

Posted by (twitter: @LPavownage)
Sunday, December 16th, 2012 1:48 am

…even if it only appears to commend your inability to be stealthy…

Goat Face...If nothing else there’s now another layer of strange on this cake.

 

Progress Onwards, and Visuals!

Posted by (twitter: @LPavownage)
Saturday, December 15th, 2012 11:09 pm

 

 

 

So there’s more progress, some eyecandy to look at, and some fixes with the mechanics.

…as well as some entertaining bugs involving forgetting to reset one’s timers!

That aside, the story will probably be about a blob or something like that. The purple shapelessness of the character has started to grow on me.
Make sure you reset your timers!

Stealth You has it. (You can also hug the wall under a camera safely!)

Getting your Stealth on

Posted by (twitter: @LPavownage)
Saturday, December 15th, 2012 5:15 pm

So far so good on making a Stealth Game. You can hug walls with the Space bar and crawl under yellow blocks with Shift.

I have no idea what exactly the character is supposed to be at this point. I am thinking an escaped bioweapon, possibly a blob of some description rather than a criminal since escaping convicts tend to look a little too sympathetic (Go watch Oh Brother Where Art Thou). Now that all the basics work, its time to pretty it up!

Artificial Intelligence! (?)  Glass!  Stealth Action!  Glass, Wall Hugging!

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