About LTyrosine (twitter: @aplayware)

Indie game developer. while (ideas) do();

Entries

 
Ludum Dare 37
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26
 
Ludum Dare 25

LTyrosine's Trophies

LTyrosine's Archive

On a remote icy moon…

Posted by (twitter: @aplayware)
Monday, December 12th, 2016 1:01 am

Then again, my entry is about working in space. No aliens this time.
Player is inside the control room of a lifter service vehicle with some very challenging tasks to perform like landing on platforms and picking minerals rock. The “challenging” here is because drive this thing is as hard as it looks.

SC1 SC2 SC3

Posted by (twitter: @aplayware)
Thursday, December 8th, 2016 6:00 pm

Working alone, I’m in for the usual cycle of a thrilled friday, frenzied saturday and drastic sunday.
I’m also repeating my last “I’m in” post in a shameless way.
This will be my 15th LD!
Trying to overcome 3 last failed LDs (ouch) and finish *something*

Code/Engine: Visual Studio 2013 (C#) / Unity 3D 5.4
Art: Photoshop CC
3DModel: Blender / Sculptris
Music: FL Studio 11

Previous entries:

LD #33 You are the Monster
When the Stars are Right
#46 Theme(Jam)
LD #32 An Unconventional Weapon
Shield of Eternal Night
#215 Overall(Jam)
LD #31 Entire Game on One Screen
Chefs Legend
#42 Innovation(Jam)
LD #30 Connected Worlds
Stellarlink Corp
#72 Innovation(Jam)
LD #29 Beneath the surface
HammerHead in the Sea of Monsters
#77 Graphics(Jam)
LD #28 You got just one
 Hard Point
#208 Fun(Jam)
Hard.Point Icon
LD #27 Ten Seconds
Mission Luna
#29 Innovation(Jam)
Countdown2
LD #26 Minimalism
Alien Raid
#155 Mood(Jam)
AlienRaid battle
LD #25 You are the villain
Moonrise
#82 Theme(Jam)
MoonRise

I’m in

Posted by (twitter: @aplayware)
Friday, August 26th, 2016 3:54 pm

Working alone, I’m in for the usual cycle of a thrilled friday, frenzied saturday and drastic sunday.
This will be my 14th LD!
Trying to overcome 2 last failed lds and finish *something*

Code/Engine: Visual Studio 2013 (C#) / Unity 3D 5.4
Art: Photoshop CC
3DModel: Blender / Sculptris
Music: FL Studio 11

Previous entries:

LD #33 You are the Monster
When the Stars are Right
#46 Theme(Jam)
LD #32 An Unconventional Weapon
Shield of Eternal Night
#215 Overall(Jam)
LD #31 Entire Game on One Screen
Chefs Legend
#42 Innovation(Jam)
LD #30 Connected Worlds
Stellarlink Corp
#72 Innovation(Jam)
LD #29 Beneath the surface
HammerHead in the Sea of Monsters
#77 Graphics(Jam)
LD #28 You got just one
 Hard Point
#208 Fun(Jam)
Hard.Point Icon
LD #27 Ten Seconds
Mission Luna
#29 Innovation(Jam)
Countdown2
LD #26 Minimalism
Alien Raid
#155 Mood(Jam)
AlienRaid battle
LD #25 You are the villain
Moonrise
#82 Theme(Jam)
MoonRise

An ancient voice whispers…

Posted by (twitter: @aplayware)
Thursday, April 14th, 2016 1:57 pm

“You have to Shapeshift, when The light hurts you.
Your Mutation is in Indirect Control, and even that You are the Dungeon that wants to Create Life, Death is Progress!
You don’t control the Hero, and without further Adaptation you will never be able to Build your way out.
You have a Limited View of this Microworld in Two Colors, and now that it’s your last One Item, Choose One Massive Enemy as Companion
When Everything is Connected in 3 Rules and Everything Falls Apart, you must thrive with Limited resources of 48 or 72 hours!”

And so I’m in

Code/Engine: Visual Studio 2013 (C#) / Unity 3D 5.4
Art: Corel PaintShop Pro X8
3DModel: Blender / Sculptris
Music: FL Studio 11

Previous entries:

LD #33 You are the Monster
When the Stars are Right
#46 Theme(Jam)
LD #32 An Unconventional Weapon
Shield of Eternal Night
#215 Overall(Jam)
LD #31 Entire Game on One Screen
Chefs Legend
#42 Innovation(Jam)
LD #30 Connected Worlds
Stellarlink Corp
#72 Innovation(Jam)
LD #29 Beneath the surface
HammerHead in the Sea of Monsters
#77 Graphics(Jam)
LD #28 You got just one
 Hard Point
#208 Fun(Jam)
Hard.Point Icon
LD #27 Ten Seconds
Mission Luna
#29 Innovation(Jam)
Countdown2
LD #26 Minimalism
Alien Raid
#155 Mood(Jam)
AlienRaid battle
LD #25 You are the villain
Moonrise
#82 Theme(Jam)
MoonRise

Time has come and I’m in

Posted by (twitter: @aplayware)
Tuesday, December 8th, 2015 4:46 pm

I’m in for my 13th Ludum Dare.
Working alone, as usual.

Code/Engine: Visual Studio 2013 (C#) / Unity 3D 5.3
Art: Corel PaintShop Pro X8
3DModel: Blender / Sculptris
Music: FL Studio 11

Previous entries:

LD #33 You are the Monster
When the Stars are Right
#46 Theme(Jam)

 

LD #32 An Unconventional Weapon
Shield of Eternal Night
#215 Overall(Jam)

 

LD #31 Entire Game on One Screen
Chefs Legend
#42 Innovation(Jam)

 

LD #30 Connected Worlds
Stellarlink Corp
#72 Innovation(Jam)

 

LD #29 Beneath the surface
HammerHead in the Sea of Monsters
#77 Graphics(Jam)

 

LD #28 You got just one
 Hard Point
#208 Fun(Jam)
Hard.Point Icon

 

LD #27 Ten Seconds
Mission Luna
#29 Innovation(Jam)
Countdown2

 

LD #26 Minimalism
Alien Raid
#155 Mood(Jam)
AlienRaid battle

 

LD #25 You are the villain
Moonrise
#82 Theme(Jam)
MoonRise

 

LD34 theme suggestions list

Posted by (twitter: @aplayware)
Sunday, December 6th, 2015 11:01 am

For those like me, curious about the full list of theme suggestions:

http://pastebin.com/PsSyAfFC
On paste bin, for 1 week

source (words from PoV):

This endpoint is temporary, but you can get a JSON formatted list of all themes here:
http://theme.ludumdare.com/api-theme.php?action=GET_ALL_IDEAS
Every suggestion, with duplicates removed.
You shouldn’t expect this URL to be around in the future, but feel free to use it for now.

LD34 Wallpaper

Posted by (twitter: @aplayware)
Wednesday, December 2nd, 2015 8:09 pm

LD34 Wallpaper

Some quick stats

Posted by (twitter: @aplayware)
Monday, September 14th, 2015 7:59 pm

Based on http://ludumdare.itch.io/:

93093 votes

Now if we split entries in 10 groups (sorted by votes):

29,16 %
14,86 %
12,01 %
10,32 %
8,917 %
7,875 %
6,805 %
5,349 %
3,153 %
1,445 %
0,088 %

Check that the top 5 block got 75% of all ld votes

Posted by (twitter: @aplayware)
Saturday, August 29th, 2015 8:56 am

Some action from When the Stars are Right, where you control an ancient entity trying to return to the stars (yes, I’m an HP Lovecraft fan)

WhenTheStarsAreRight
Poor little diver, managed  to escape your claws just to caught by a depth charge.

 

that awkward moment that…

Posted by (twitter: @aplayware)
Sunday, August 23rd, 2015 9:37 am

… the monster looks impatient while you pause to debug

Pause

when the stars are right it awakes…

Posted by (twitter: @aplayware)
Saturday, August 22nd, 2015 11:42 am

Image2

In the depths, it awaits…

Posted by (twitter: @aplayware)
Friday, August 21st, 2015 10:30 pm

Image3

Im.In();

Posted by (twitter: @aplayware)
Wednesday, August 19th, 2015 7:47 pm

I’m in for my 11th Ludum Dare.
As usual, working alone but “We are twice armed if we fight with faith.” – Plato =)

Code/Engine: Visual Studio 2013 (C#) /Unity 3D 5
Art: Corel PaintShop Pro X7
3DModel: Blender / Sculptris
Music: FL Studio 11

Previous entries:

Image11

New random idea for improving rating quality

Posted by (twitter: @aplayware)
Monday, May 11th, 2015 2:44 pm

Just writing to share a random idea that came to my mind thinking about the rating system.
There are some inspiring ones that provide you with rich and constructive reviews, to all of these, thank you for making the world a better place.
Nothing against those that do not write reviews. It’s ok, as long as you play the game in all its details and give a fair rating.

But the problems start with those who give quick random votes to get more ratings to their own game. This is a real problem that can throw the whole score system to trash. Of course Ludumdare (IMHO) is about you and the game that your create, but the score is a cool part of it.

So the idea: The only way to rate a game is with a token, written in a text field in rating page. This could be provided by the game author, registered in entry page and displayed at some point inside the game where he/she thinks is a good place to qualify a full play. Of course one could give away the token from start (or better yet, have an option on entry page to disable token system). Later, this token could also be randomly generated from LD servers (bye KISS), fetched by the game to ensure an unique rating session.

Thank you all for another great LD, see you in LD 33.

10th I’m in

Posted by (twitter: @aplayware)
Thursday, April 16th, 2015 11:28 am

I’m in for my 10th Ludum Dare.
Working alone but “We are twice armed if we fight with faith.” – Plato =)

Code/Engine: Visual Studio 2013 (C#) /Unity 3D 5
Art: Corel PaintShop Pro X7
3DModel: Blender
Music: FL Studio 11

Previous entries:

LD #31 Entire Game on One Screen – Chefs Legend
#42 Innovation(Jam)

LD #30 Connected Worlds – Stellarlink Corp
#72 Innovation(Jam)

 

LD #29 Beneath the surface – HammerHead in the Sea of Monsters
#77 Graphics(Jam)

LD #28 You got just one Hard Point
#208 Fun(Jam)

Hard.Point Icon

LD #27 Ten Seconds – Mission Luna
#29 Innovation(Jam)

Countdown2

LD #26 Minimalism – Alien Raid
#155 Mood(Jam)

AlienRaid battle

LD #25 You are the villain – Moonrise
#82 Theme(Jam)

MoonRise

 

Random themes statistics

Posted by (twitter: @aplayware)
Monday, April 6th, 2015 6:09 am

For no reason at all, I decided to check some themes that gets high voting count (sometimes more than once) but so far were not elected:

1 Corruption 694
2 Creation 593
3 End of the World 488
4 Construction 434
5 Death is useful 426
6 Break the Rules 406
7 Abandoned 405
8 End of the World 376
9 Randomly generated 359
10 Break The System 351

Source (from LD 16 – 30)

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