About Loyalty

Entries

 
Ludum Dare 27
 
Ludum Dare 26
 
MiniLD #37
 
Ludum Dare 24

Loyalty's Trophies

Here! Have a trophy!
Awarded by TheHobbit9797
on August 16, 2013

Loyalty's Archive

Beware!

Posted by
Sunday, December 15th, 2013 3:02 am

this is the ugliest creature you’ll ever see – And you can kill it!

If everything else doesn’t work …

Posted by
Sunday, December 15th, 2013 2:13 am

… I’ll add random stuff

 

It could be a spaceship!

Best idea ever:

Posted by
Saturday, December 14th, 2013 10:08 am

You’ll only get one game (from me)!

I wish I had more time …

Posted by
Saturday, December 14th, 2013 8:43 am

Ok, it took me far more time than I expected to finish the landscape, but it looks damn good!

The image from stencil

The map in 3D view

Level Design and Textures!

Posted by
Saturday, December 14th, 2013 6:07 am

This will be an important part since I can pre-generate the landscape, then change it a bit to my needs and paint it with stencil. This way I can make a big, handcrafted world.

I want to start with trees in around 30min and do another 30min break in 1 or 2 hours.

 

Because people want images

And I said “Let there be world”

Posted by
Saturday, December 14th, 2013 4:44 am

And there was a world. It still lacks mountains, rocks, textures and live, but there’s a world.

 

 

 

 

 

 

 

 

 

Next thing will be plants!

Change of plans

Posted by
Saturday, December 14th, 2013 3:33 am

Since I’m to stupid to implement a bow & arrow I’ll just let the character spit his guts or something like that as attack.

Probably not the best way to do it, but better than nothing.

Player model

Posted by
Saturday, December 14th, 2013 2:24 am

This took me nearly 90 minutes, so I plan to use another 90 minutes for animation, then switch to logic and AI.

I decided to make the game 1st person, so you wont see more than that (already has far to many tris, so I will try to use fewer for the landscape)

Arms!

Starting

Posted by
Saturday, December 14th, 2013 1:10 am

So I woke up at night, looking at the theme and realised that this is another rule instead of a theme … what’s wrong with you?

Anyway, I went back to sleep and one idea stuck in my head. It’s hard to do this in only 48h, but it’s worth a try.
Hint: You have only one arrow.

I think 5 it is, time goes by pretty fast …

Anyway, I’m going to use the same tools as every time:

Blender Game Engine
Gimp for Textures
MAGIX Music Maker

Maybe I’ll try to do a board game this time, it’s still a game. (Though I’m concerned no one would play it)
In this case I would youse Gimp, a text editor and some paper to build a prototype.

 

I tried hard last time to come up with something interesting, but it took me a few hours before I had a final design, so this time I’ll stick with something simple like I did in my first LD (where I got my best rating so far …)

Hunted – Summary

Posted by
Wednesday, August 28th, 2013 8:16 am

Hunted is my entry for this LD – and last august I started making games, so it’s also some kind of gamedev-anniversary game.
(Play it here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=15985)

I want to write about 2 things, 1st about what’s special about this choice of game and how my skills changed over these 2 years.

1st points
So, playing it you could say it’s a usual horror game and according to the comments with good sound design and graphics, but the player being a bit lost.
Once you know that I’m so easily scared that I’m sometimes even scared of some dungeons in Skyrim, it becomes special – I wasn’t able to play it.

So, how do you make a game without really playing it?
– by making it entirely out of the design-perspective

Gladly I know the design of a good horror game and I know my engine (Blender Game Engine) pretty well, so the basics weren’t that hard. A flashlight, so the sight is reduced, some unknown enemies and fitting sound.
Also, I took very much education in game-design over the year, so I knew pretty fast, what is good and what is bad and until the end of the first day everything went perfect. But then I had to think about the actual Level-Design and AI. The player shouldn’t know, where and when the enemies are coming from. But I don’t know it either, so that was the point I couldn’t play for longer than 1min.
For the LevelDesign I decided to do a world that’s abstract, but still telling some kind of story. Now I think while playing you don’t get it, but just look at this picture, so you can understand the world: http://puu.sh/4d33k.png
As you can see, there’s a “forest”, a “city” (upper right), a field(upper left) and a “cave”(bottom left). It’s very likely, that the player will go to the city first, then the forest or field and then the cave, so you can find the “winbutton” at the “cave”-area.
A good idea, but I didn’t think about how long you really have to search. And it seems like far too long.

 

2nd point:

1 year actually isn’t that much time, but you still can do a lot during it.until start of summer, I spend lots of time in school and didn’t do very much for games. But since start of august it became much more relaxed and I can finally focus on making games again. Over the summer holidays. I also learned a lot and got tons of motivation from 2 visits at the “Games-Academy Berlin”. A great Games-school, where I would love to go after school, but it’s far to expensive, even with scholarship. Since I can’t really go there I’m working much more on my skills to join a real game-studio someday. And according to the comments “Hunted” is my best game so far and I take this as encouragement.

 

Keep it up and never forget: You can do anything if you work hard enough!

I’m finished!

Posted by
Sunday, August 25th, 2013 8:52 am

That’s right, my game is fnished now and a sucessStory will probably follow this week.

But now I will give you the download link and enjoy the feeling of finishing a game in less than 48h.
https://dl.dropboxusercontent.com/u/74944797/LD%2027.rar (Win)

Day 2

Posted by
Sunday, August 25th, 2013 2:45 am

Ok, After breakfast I worked on the last core mechanics and the AI.

So all I have to do now is some audio, the map (50% done) and a start menu

Part of the map

Does it fit the theme?

Posted by
Sunday, August 25th, 2013 12:30 am

Question above: http://puu.sh/4ajT2.jpg

day 1 results

Posted by
Saturday, August 24th, 2013 10:21 am

I can’t stand the pain in my hand anymore and thus I stop for today. The alpha-version is finished and every feature is implented. Try it:

https://dl.dropboxusercontent.com/u/74944797/LD%2027.rar
(Win 32/64 bit)

it runs! (4h)

Posted by
Saturday, August 24th, 2013 3:57 am

yes, it is running!

http://puu.sh/49CJO.jpg

 

The main things about the game:
You are inside a mace, your only “weapon” is a flashlight (wich can also just go out for a while) Once one of these shadows comes at you, music will warn you. at this moment you can either run away (consumes stamina) or point at it with your flashlight. They have the advantage that they can go trough walls and are faster than you, but after 10s they’ll stop chasing you and just vanish. You lose, when one catches you and win, when … well I have no idea yet. Maybe when you turn the hall lights on?

Next to do: AI, World-Design

[cache: storing page]