About loveapplegames

Love Apple Games, a gamedev team. Members: Boris van Schooten (aka Tomatic Games) and Val Jones (aka val_hax).


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We’re in, with JGame or CellSpace

Posted by
Friday, August 26th, 2016 6:22 pm

Love Apple Games gamedev team is in for the jam! Our team consists of Boris van Schooten (tmtg.net) and Val Jones (val_hax).

For software development we are going to use jgame.js and possibly the new game development toolkit CellSpace (beta).

Graphics: Tiny Sprite Editor, Gimp, Inkscape, Evolvotron.

Sound: SFXR, Audacity, LMMS, a microphone, and possibly a keyboard.

More info about the dev tools:

Jgame.js is a 2D game library based on WebGL, which we’ve been using for our previous games.

CellSpace is built on top of it, and enables tile-based game development by defining tile rewrite patterns (cellular automata style).  It comes with an IDE and a sprite editor.  It has similarities with PuzzleScript, but allows action games with smooth animation to be developed as well! See the screenshot below.


Mythic Morph postmortem and postcompo

Posted by
Sunday, May 1st, 2016 7:44 am

Loveapple Games proudly announce our entry: Mythic Morph, and a Postcompo version!

Contributors: Boris van Schooten (game concept, programming, graphics), Val Jones (game concept, graphics, audio), Athena Norcia of Norcia Muziek (violin parts).

>>> Play the game here <<<

grab1-sm mythicmorph-postcompo

The game was developed while being on vacation in Seville, which was an interesting challenge in itself!

It included some epic distractions, like the Spring Fair (Feria de Abril).


We weren’t exactly well tooled up… All programming and some graphics and audio processing were done on a tiny netbook that was too slow to actually play the game, so the game was tested on a tablet! We used the hotel room and tapas bars as development studios.

Other graphics and audio processing were done on an ancient Macbook Air. For audio capture we used a Cowon Z2 mp3/mp4 player running Android 2 – it still works great apart from the Korean interface (good if you speak Korean; we don’t). Audio review and playback was on a cheap capsule speaker.

ld35gamedev1-final ld25gamedev2

Musical and other audio effects created in Spain were done using local equipment: a bidet, toilet, washbasin, wet flannel, flapping T-shirt, squeaky bathroom door, various beer cans and glasses from the hotel minibar struck with the courtesy razor, the human voice… to mention but a few.

Gamedev food included Spanish bread and guacamole (we used the courtesy toothbrush as a knife), iced coffee, chorizo, and melon sweets. Epic vacation!!!


We’re in!

Posted by
Saturday, April 16th, 2016 12:27 pm

Here’s the Love Apple Games gamedev team with a late “we’re in” post. We spent this afternoon working out the game on paper and are ready to begin implementing!

Our tools of choice:

  • jgame.js (a WebGL 2D game library)
  • Gimp, Inkscape for graphics
  • Audacity, sfxr, possibly lmms for sound/music.
    And, most importantly a microphone!  Possibly we will have violin music by our guest member Athena.

Good luck everyone!

We’re in!

Posted by
Saturday, December 12th, 2015 11:06 am

Love Apple Games gamedev team is in for the jam! Our team consists of Boris van Schooten (tmtg.net) and Val Jones (val_hax).

Our tools of choice:

Good luck everyone!


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