About loveapplegames

Love Apple Games, a gamedev team. Members: Boris van Schooten (aka Tomatic Games) and Val Jones (aka val_hax).

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We’re in, with JGame or CellSpace

Posted by
Friday, August 26th, 2016 6:22 pm

Love Apple Games gamedev team is in for the jam! Our team consists of Boris van Schooten (tmtg.net) and Val Jones (val_hax).

For software development we are going to use jgame.js and possibly the new game development toolkit CellSpace (beta).

Graphics: Tiny Sprite Editor, Gimp, Inkscape, Evolvotron.

Sound: SFXR, Audacity, LMMS, a microphone, and possibly a keyboard.

More info about the dev tools:

Jgame.js is a 2D game library based on WebGL, which we’ve been using for our previous games.

CellSpace is built on top of it, and enables tile-based game development by defining tile rewrite patterns (cellular automata style).  It comes with an IDE and a sprite editor.  It has similarities with PuzzleScript, but allows action games with smooth animation to be developed as well! See the screenshot below.

CellSpace-grab1

Mythic Morph postmortem and postcompo

Posted by
Sunday, May 1st, 2016 7:44 am

Loveapple Games proudly announce our entry: Mythic Morph, and a Postcompo version!

Contributors: Boris van Schooten (game concept, programming, graphics), Val Jones (game concept, graphics, audio), Athena Norcia of Norcia Muziek (violin parts).

>>> Play the game here <<<

grab1-sm mythicmorph-postcompo

The game was developed while being on vacation in Seville, which was an interesting challenge in itself!

It included some epic distractions, like the Spring Fair (Feria de Abril).

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We weren’t exactly well tooled up… All programming and some graphics and audio processing were done on a tiny netbook that was too slow to actually play the game, so the game was tested on a tablet! We used the hotel room and tapas bars as development studios.

Other graphics and audio processing were done on an ancient Macbook Air. For audio capture we used a Cowon Z2 mp3/mp4 player running Android 2 – it still works great apart from the Korean interface (good if you speak Korean; we don’t). Audio review and playback was on a cheap capsule speaker.

ld35gamedev1-final ld25gamedev2

Musical and other audio effects created in Spain were done using local equipment: a bidet, toilet, washbasin, wet flannel, flapping T-shirt, squeaky bathroom door, various beer cans and glasses from the hotel minibar struck with the courtesy razor, the human voice… to mention but a few.

Gamedev food included Spanish bread and guacamole (we used the courtesy toothbrush as a knife), iced coffee, chorizo, and melon sweets. Epic vacation!!!

ld35foodphoto1

We’re in!

Posted by
Saturday, April 16th, 2016 12:27 pm

Here’s the Love Apple Games gamedev team with a late “we’re in” post. We spent this afternoon working out the game on paper and are ready to begin implementing!

Our tools of choice:

  • jgame.js (a WebGL 2D game library)
  • Gimp, Inkscape for graphics
  • Audacity, sfxr, possibly lmms for sound/music.
    And, most importantly a microphone!  Possibly we will have violin music by our guest member Athena.

Good luck everyone!

We’re in!

Posted by
Saturday, December 12th, 2015 11:06 am

Love Apple Games gamedev team is in for the jam! Our team consists of Boris van Schooten (tmtg.net) and Val Jones (val_hax).

Our tools of choice:

Good luck everyone!

 

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