Check the let’s play of our LD48 entry on youtube made by a fan !
http://www.youtube.com/watch?v=b2dnB42mZBA
And make sure to try and vote for it here:
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=19103
Ludum Dare 28 | Ludum Dare 27 | Ludum Dare 25 |
Check the let’s play of our LD48 entry on youtube made by a fan !
http://www.youtube.com/watch?v=b2dnB42mZBA
And make sure to try and vote for it here:
http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=19103
The game is finished. We’re proud of what we managed to do for this LD.
I want to personally give credits to the rest of the team, they worked much harder than I could (having a 3-week baby takes time :P). I’m happy that I have contributed to the development of this game.
Feel free to try it! (Unity Web Version)
I’ll probably post some more later, our music artist (Deinonychus) is finishing a 10-track album (where each track last 10 seconds) so we’ll release it as soon as he’s done.
So today we finalized the core game, added a few textures and objects, a menu and credits page.
For the remaining time we’re going to continue the development by polishing the game a bit more.
This morning we got our first prototype built!
The music reveals the type of ‘feel’ we want to give to this game 😉
We seem to be on the right track. We already have some game mechanics prototyped so the game is taking form slowly. I’ll share more details later on (pictures, etc).
Tomorrow we should work on giving our game a goal (the general idea is cool, but now we must ask ourselves ‘to what end?’), coding the main mechanics and produce some visual art.
Now everyone is back at their respective home, having some (well earned) rest.
This time we’re going to do this as a Jam, the team got bigger than our previous LD Jam(#25) as we are a 5-man team!
We got our idea pretty quickly this time, thanks to our own Music/Sound artist which was already producing sound samples to spark some inspiration.
Here’s a pic of our setup :
The members of the team are (with the our current pseudo ‘roles’):
JPCote – Prototyping, Programming, Art
PDesaulniers – Prototyping, Programming, Art
ElStevo – Tools setup (i.e. version control), programming
HellMaX – Blogging, programming
Deinonychus (not in pic) – Music/Sound art
More to come later…