About LooksLikeSomething

Entries

 
Ludum Dare 37
 
MiniLD 70
 
Ludum Dare 36
 
MiniLD #67
 
Ludum Dare 35
 
MiniLD #64

LooksLikeSomething's Trophies

LooksLikeSomething's Archive

Résonance

Saturday, October 14th, 2017 11:21 am

Originally a Mini Ld 67 game inspired from Sokoban, the early prototype has been revisited and turned into Résonance, a brand new game published on both PC and Android platforms.

I am looking back for feedback so I can improve this one as well as my future projects!

Résonance is a puzzle game where you have to lead a self-moving box toward the shiny goal, using the different elements standing in the level. Sound easy, right? So why not try it by yourself?

You can either download it for Android (click here)

Or PC (click here)

Or just try the demo in your browser (no hard mode, only the 20 first levels)

Résonance 620

 

Grall Axy

Tuesday, April 25th, 2017 5:03 pm

First Game Jam for my two teammates, and first time for me doing a ludum dare with a team! What a great experience!

We worked on Grall Axy, that you can download and try RIGHT NOW, if you wish so, and I invite you do to so!

In Grall Axy you are a robot who’s planet is threatened by the arrival of numerous comets. Destroy the comets and survive as long as you can!

GrallAxy 2017-04-24 17-21-09-30

 

Looking for a Sound Artist for the next LD

Friday, August 5th, 2016 9:05 am

Hello everyone !

First : I’m in !

Then, I’m looking for a sound artist to team up with me for the coming Ludum Dare.

I can take care of the graphic and programming part, but musics and sounds… just no.

So, if you’re interested, don’t hide ! =D

A Blob Versus Tower Post Mortem

Thursday, May 5th, 2016 12:05 pm

Blob versus tour (is a pretty bad title, but I couldn’t find a better one) is a reverse tower defense. Your goal is to destroy the final tower of each five level, using your minions that can shapeshift. One shape avoid battle and run straight toward the last tower, while the two others just attack everything they can.

You can still play and rate it !

http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=71664

Capture

 

What went well :

Base Idea :
I wrote down on paper all the idea that came into my mind after reading the theme, mixed them and found the game idea taking a little from every ideas. I simplified the result to fit into 72h of production, then, I started to program the core mechanic.

Graphics :
I made all the assets in 3 hours, the second day, which was faster than expected. I’ve even made all the necessary sprites for animations, and some others that I finally didn’t use.

BlobVSTour 2016-04-19 02-34-07-93

All the graphical element were ready to go into the game, but I was desperately trying to understand « why-the-hell-do-I-have-this-error-message» for some important game elements and loose all the time that should have been spent to take care of the animations. The game look a little bit weird because of that. At least it has graphics.

What went wrong :

Music & sounds
I remembered that I should take care of the music for my game three hours before the deadline… I was expecting more time to make my own music, because I have no experience at all in sound design, so I had to search for free copyrighted musics to avoid a completely silent game.
It was supposed to have in game sounds as well, but when I put them in the game, it created too much bugs… At the end, I just removed them.

Programming :
Well my biggest problem is the whole programming thing. I’m pretty bad at making it works before the [put a number here]th try… even if i’m getting better at it because I continue to practice almost everyday. I loose too much time trying to resolve problems that ended up having a really simple solution. I’m still looking for an extremely complicated way to do things that can be done in one line of code…

 

It appear that I should have think of a better mapping for the shapeshift thing. Now, I think that making it all with the mouse isn’t a bad idea. Probably easier to do for the player, but also for me ! Why am I doing things in a complicated way while an easy one exist ? Ugh.
I’ve also found a way to avoid one of the biggest bug I met during the jam, but it needs a lot of work, so I will go back to this game later this year. I need to work and think of something else for a while.

I’ve learned a lot during this Ludum dare, it was a great experience, even if things didn’t went as well as expected.

Yey ! Done ! On Time !!

Monday, April 18th, 2016 8:13 pm

I can’t believe i made it on time… pfew, Now I know what a Ludum Dare is. =D

Please try it here and tell me what you think! http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=71664

 

BlobVSTour 2016-04-19 02-34-07-93

 

Now I go to Bed, It’s 3:00 am here…

MiniLD #64 : Dandelion64

Sunday, January 24th, 2016 8:01 am

A game inspired by Iggy’s reckin’ball, and my first entry in a Ludum Dare.

You’re a Dandelion’s seed. You have until the nightfall to reach the ideal place to grow up.

Will you make it on time ?

You can find it here

[cache: storing page]