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Ludum Dare Wrap up – Narwhal with a gun

Posted by (twitter: @LonelyTimeLord1)
Tuesday, December 9th, 2014 2:28 am

So I managed to submit on time for the compo rather than the jam this time, which is automatically better than last time I tried LD. I think my scope was more manageable and I certainly know more about unity/programming than I did over a year ago so that certainly helped.

I am happy with my game, I even enjoy playing it which I didn’t think I would after spending hours staring at it! There are always going to be things I would do differently or things I wish I had time to add, but as a whole I am pleased with how the weekend went, and I am looking forward to doing even better next time!

I can’t rest just yet, I have a lot of uni work to catch up on, but I am going to be looking out for my results + voting lots of games myself over the next week. Has been a great (but exhausting) weekend :)

Please play and rate my game, it is much appreciated! πŸ˜€

http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=6063

I’m in

Posted by (twitter: @LonelyTimeLord1)
Thursday, December 4th, 2014 1:33 pm

I have lots of university work to do…. but I can sacrifice a weekend to make a game…. lets just hope I make it worth the time and actually finish a game πŸ˜€

Can’t wait to see what the theme is going to be!

Entry Video

Posted by (twitter: @LonelyTimeLord1)
Monday, September 2nd, 2013 7:36 am

I finally got round to uploading a little time lapse video of me drawing my player and enemy characters, it also has some game footage at the end. If you fancy playing and rating my game please do (link), I will play and rate the games of the people who leave a comment if I haven’t already played it :)

 

Too ambitious

Posted by (twitter: @LonelyTimeLord1)
Sunday, August 25th, 2013 6:27 pm

Well, I made good progress today, but not quite enough. I managed to get all the art and programming done, but I haven’t been able to make all the levels or add finishing touches, so I’ve decided to submit to the Jam tomorrow. Although I wanted to get in the comp, I would have had to hand in something unfinished and with only one level so I think it would be better to submit something better to the Jam instead. I am still happy with the stuff I have learnt and been able to achievement throughout this past weekend, I just chose an idea that was too complicated. Not too bad for my first LD though.

Some more progress shots:

LDProgress3

LDProgress4

LDProgress5

Some of the features I have implemented:

– Map read from txt file

– Player movement, collision and light

– Enemies, player health, player attack ability

– Powerups (chest and battery)

– Pickups (Various items, key etc)

– Particle effects

– Countdown Timer

– Cut scene/Sideshow for Story info

 

Left to do:

– Make Levels

– Finish Cut scene art

– Make menus pretty

Art Progress:

Posted by (twitter: @LonelyTimeLord1)
Sunday, August 25th, 2013 10:30 am

Made my characters, now I just need to fix a few more features and I can design my levels πŸ˜€

Waking up to Day 2

Posted by (twitter: @LonelyTimeLord1)
Saturday, August 24th, 2013 11:53 pm

So it was going well yesterday… until I hit a few problems late last night. Fatigue and my lack of programming knowledge meant I wasted some time doing nothing when I could have been sleeping. But 5 hours sleep later, here I am. Time to get the art done and then post a picture :)

First Ludum Dare!

Posted by (twitter: @LonelyTimeLord1)
Thursday, August 22nd, 2013 3:47 pm

This is my first time entering, feeling nervous and excited, my main concern is making sure my game is fun and finishing on time :)

I will be using Unity (free version) with C#

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