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MiniLD #68
 
MiniLD #65
 
MiniLD #64
 
Ludum Dare 34
 
MiniLD #60
 
MiniLD #59
 
MiniLD #57

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Mini LD?

Posted by
Tuesday, September 12th, 2017 11:54 am

Hi I was just wondering if there was going to be a mini LD this month. Miss doing a game jam

Thanks in advance

 

Mini LD 65: The ugly bunny POST MORTEM

Posted by
Sunday, March 6th, 2016 3:44 pm

If you haven’t played the game yet try so here ->

CLICK ME

 

 

This was one of the first times I have used Unity to make a 3d game rather than a 2d game and I am very happy with the result. I had never used Unity Terrain before and I am quite happy with how the map looks. Despite having very limited time with real life commitments and even posting the game a day late O_o, I am very happy with the gameplay and I think most people should be able to have a good 5 minutes of fun.

 

If you play that game please leave a comment

Thanks in advance Logan

A brief post mortem: Just a fatty cat

Posted by
Saturday, December 19th, 2015 10:19 am

screenshot 4

Click here to play now

I didn’t intend on entering Ludum Dare 34 because I thought I was going to be busy all weekend with college work. I didn’t have as much time as I wanted too but I’m still pretty happy with the game. In terms of programming challenges there was nothing too hard that I did this time round. I wanted to play around with shaders but I didn’t really get the time. Thanks to everyone who played.

Fire Fight: Ludum dare 33 post mortem

Posted by
Tuesday, August 25th, 2015 9:25 am

For our ludum dare we had a team of 4
-2 Programmers (one of them being me)
-1 Artist
-1 Music/sound guy

This was a very interesting ludum dare for me to pull off.

What went well:
In terms of computer programs everything went pretty smoothly. Visual studio and unity worked almost all of the time and I had almost no trouble merging code which has been a problem in the past

What went badly:

The physics engine: I had no idea where to begin with how to code the physics engine for this game. A 2.5D game is nothing I have ever really pictured making. About halfway through the ludum dare I had to recode the entire physics engine which took quite a lot of time and I am relatively happy with the end result.

Making storyline scenes is hard: This is something which I wish we had a little more time to perfect rather than just having some comic strips and then going straight into the action. I like the player to have choice and to be able to make decisions. Sadly doing this requires writing very specific scripts which don’t take up too much time in a normal sense but during a ludum dare take quite awhile.

Staying awake: In the timezone I’m in the ludum dare finished at 1pm. On the last day I stayed up all night and by about 7am I was practically completely out of energy I managed to code for about another 3 hours and then just fell asleep. I feel sorry for our other program which had to finish off the extras but even if I stayed awake I don’t think I would have been much help.

You can play our game here:

Looking for an artist/animator (Unity)

Posted by
Sunday, August 16th, 2015 3:24 am

I’m looking for a 2d artist that knows how to animate in unity 2d. I’ve posted some work below from the artist I’ve used in the past. I’m happy for any art style but I want someone who has experience in unity and will be willing to spend most of their weekend on Ludum Dare.

background

boss2

end pic

Once we have an artist we will be a team of 4.

2 programers, 1 music/sound guy and an artist.
Here is a link to some of my previous games for those interested:
Mini LD 57: http://ludumdare.com/compo/minild-57/?action=preview&uid=49258
Mini LD 59: http://ludumdare.com/compo/minild-59/?action=preview&uid=49258
Mini LD 60: http://ludumdare.com/compo/minild-60/?action=preview&uid=49258
Kiwijam15: http://itch.io/jam/kiwijam15/rate/32902

Edit: Please post me some of your previous work.

Please contact me on any of the following mediums
email: logon.k13@gmail.com
skype: logan.k2
steam: http://steamcommunity.com/id/logon_13/

Mini LD #57 Rebound

Posted by
Friday, February 20th, 2015 12:11 pm

Introduction: This is my 3rd game jam and my very first ludum dare or mini ludum dare. I have participated in 2 global game jams before and have enjoyed them thoroughly. This will be my first game in unity but I have worked with XNA in the past. I will be working with a group with one other coder which is more experienced with unity than me and an artist.

The idea:
The game is similar to Touhou and is a bullet hell styled game with a twist. In the game you will have a shield that rotates around you that reflects bullets. These reflected bullets are the way you kill enemies. It contains multiple bosses each with their own unique challenges.

What went well

  • I actually got some sleep 😀
  • Pretending we did well before we even started

What went wrong:

  • We didn’t end up having music if anyone wants to join us in making music particularly looking for some boss music you can contact me on (Dont be shy)
    Skype: logan.k2
    Steam: http://steamcommunity.com/id/logon_13
  • Pretending we did well before we even started

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