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Snow Day Tiles – Post LD version

Posted by (twitter: @stipple3d)
Saturday, January 17th, 2015 2:18 pm

I finally uploaded a post-compo version of Snow Day Tiles for One Game a Month (December, so it was posted a couple of weeks ago).



It has the following changes/upgrades:

– Many more pieces (patterns), almost 70 in total.

– All 6 colors are used and interchanged from the early levels for some variety.

– 14, more balanced (tested) levels. The Ludum Dare version had levels that were thrown together at the last minute (unfortunately). As a result, they were too easy (you could “throw away” tiles around the pattern with no penalty) or too hard/impossible. I spent quite a bit of time (as did my PATIENT testers) looking at each pattern and figuring out which pieces would provide a challenge while still being possible.

– ALMOST every piece that is possible in each level has a place where it can be placed with no effect (or only effecting one tile). This ups the strategy and lets you not get forced backwards too much as you approach the end of a level. The no-effect placements are not always that obvious :)

– Math in bottom right corner was removed and replaced with bonus/penalty fly-outs from the tiles on the board. One of the comments on the game was that it was distracting to have to look way down at the bottom of the screen to see what point you got for a piece.

– A ring around the play area shows the “target color” for the level. This was another spot where I found that having the info “off to the right” ended up hurting the game. While testing I found myself getting to the end of a level and realized I had filled it with the color from the LAST level!

– Simple on-screen instructions (since it is not accompanied by the Ludum Dare page)

– Added a reference to the current level and how many more are left. My intention was to balance this to give an hour of gameplay (since there is not a save).

I hope all who have some time to try it out have fun!

I’m in…

Posted by (twitter: @stipple3d)
Friday, December 5th, 2014 11:45 am

… for LD31 compo (or maybe jam, we’ll see….)

Graphics: Photoshop, Illustrator
Sound: SFXR, Adobe Audition, Abelton Live Intro, MIDI controller
Language: As3
Frameworks: Starling/Citrus/Away3D/Box2d — (As3)
Editor: FlashBuilder

Good Luck to everyone taking part this time around!

Done! BloxMin posted

Posted by (twitter: @stipple3d)
Sunday, April 28th, 2013 6:33 pm


First LD48 done!


Now to get some coffee and get playing some of these games….

I’m In!

Posted by (twitter: @stipple3d)
Friday, April 26th, 2013 7:05 am

Since I have been struggling to get my first game released and ALL of the comments in the keynote “does this sound like you”  sounded a lot like my situation, I am going to create SOMETHING and release it for this compo.

Tools: AS3 (Flashbuilder), Starling framework, Photoshop/Illustrator (graphics),Audition or maybe some other tools for SFX/music, and maybe one of the level builder tools depending on the type of game I go with.

Platform: I will post the game in web format, but I will try to develop it so it can be added to and released for phones/tablets after the compo (if it turns out well).

Good Luck All!

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