About Lizzip (twitter: @LizzipFish)

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Ludum Dare 35
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 30
 
Ludum Dare 29
 
Ludum Dare 28
 
Ludum Dare 27
 
Ludum Dare 26

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I’m in #8… If I can stop playing Dark Souls 3

Posted by (twitter: @LizzipFish)
Thursday, April 14th, 2016 3:15 am

I have not been doing much GameDev this year, but it’s time to get back on that horse. This will be my 8th Ludum Dare (5th solo).

The tools I shall use:

Planning (WHUT?!): Trello.com
Game Engine/Text Editor: Playcanvas.com
Art: Qubicle
Sound: SFXR/Audacity
Music: INudge/GarageBand
Animation: No.

I am terrible at Animation anyway, and now I am having issues getting models from Qubicle -> Blender, so I shall just design to avoid Animation this time.

Post-mortem and Remake

Posted by (twitter: @LizzipFish)
Monday, April 27th, 2015 9:54 am

For LD32 I submitted Magnets, How Do They Work?

LD32 Magnets Submission Page

Overall I was not particularly happy with my submission, but I think the core concept and mechanic work as a game.

 

What Went Wrong?

1) I don’t know how to art! Usually when I submit games for Ludum Dare I do it as part of a 2 man team. I do all the base and gameplay type stuff, while Auroraimortalis does the art, sound, music, models, animation and all those fancy pretty type things. I knew I was going to be doing it solo this time well in advance, but I didn’t think to learn how to do any of Auroraimortalis’ parts before the compo (I am a big silly). This obviously set me back a fair amount over the weekend, but I managed to struggle through using the most ‘easy to learn’ programs I could find (Qubicle for models, GarageBand app for music, Bfxr for sound and no animations)

2) No planning and early mistakes snowballed. I had an issue with physics/controls/collision detection early on which, instead of spending the time to do properly, I just worked around. Eventually this got too far and I had to make it so that colliding with the walls in the game meant game over, which almost every comment on the game mentioned was silly. And it was silly, I never meant it to be that way but it would have taken too much time to fix by the time I got around to it.

3) A bit of a mess. As with every Ludum Dare it was quite hectic and stressful. I didn’t keep my sleeping pattern, there was no sensible design or aim to my game and I didn’t take any time away from the computer for the weekend except to sleep. Without much direction my game went a bit odd design-wise and the level layout and design was poor.

 

What Went Right?

I think the core game mechanic has legs and would work in a better designed game. I’ve created a remake (below) which tries it out in a better setting and solves some of the problems my LD32 submission had.

 

The Remake

I wanted to try out the core mechanic in an environment that made a bit more sense. The remake is buggy as all hell but it looks better and you can touch the walls without it being game over.

Video of remake:

Video of original:

If you want to try the remake you can try it here

But as I said, it’s quite buggy and is by no means a finished game.

One of those ‘I’m In’ things

Posted by (twitter: @LizzipFish)
Wednesday, August 20th, 2014 1:21 am

Myself and Alex will be participating in the jam again, probably on something less bee related. We’ll be mostly using the same stuff as before but instead of standard 3D PlayCanvas like last time, we will use a 2D engine type thing for use with PlayCanvas that I have been working on. There’s hardly anything there and it’s very rough, but will hopefully be enough to make a game.

 

Participants:

 

Work Allocation (in theory):

Liz

  • Gameplay
  • Engine
  • Effects

Alex

  • Art
  • Sound
  • Music
  • Gameplay

 

Tools:

  • PlayCanvas
  • Paint.NET
  • SFXR
  • Audacity

 

Languages:

  • JavaScript
  • Generic web stuff (html5/CSS/jQuery)
  • Horrible horrible GLSL

Beeees! Start of day two

Posted by (twitter: @LizzipFish)
Sunday, April 27th, 2014 2:32 am

Progress so far:

Currently adding music and bee attacks. Then wasp AI to come soon after.

An ‘I’m in’ post

Posted by (twitter: @LizzipFish)
Friday, April 25th, 2014 5:43 am

Though not my first Ludum Dare, this is my first ‘I’m in’ post and first time participating in the Jam and collaborating.

 

Participants:

 

Work Allocation (in theory):

Liz

  • Gameplay
  • AI

Alex

  • Art assets
  • Lighting
  • Graphics

Shared

  • Sound
  • UI
  • Music
  • Everything else

 

Tools:

  • PlayCanvas
  • Blender
  • Paint.NET
  • SFXR
  • Audacity

 

Languages:

  • JavaScript
  • Web (html5/CSS/jQuery)

Progress Report: Looks like a weird cake

Posted by (twitter: @LizzipFish)
Sunday, August 25th, 2013 7:27 am

pr

 

 

Even though I lost most of yesterday and will lose a lot of tonight too, it looks like I will still make it to the 48 hour and not have to venture into Game Jam 72 hour territory.

Using PlayCanvas to make this. Currently running on cups of tea, jaffa cakes and Everything Everything music.

Development and Gameplay videos

Posted by (twitter: @LizzipFish)
Monday, April 29th, 2013 2:43 am

Uploaded a development video and the same Gameplay video as before

Website for the game http://magicsheepgames.co.uk/LD.html

endSS

Done and dusted

Posted by (twitter: @LizzipFish)
Monday, April 29th, 2013 1:30 am

Everything is all submitted and what not, and here is a gameplay video

 

aloneSS

8 hours to go..

Posted by (twitter: @LizzipFish)
Sunday, April 28th, 2013 10:35 am

But I think I might be done. I currently can’t think of anything else to add, and I’m tired as balls.

 

8hours

Polishing off now

Posted by (twitter: @LizzipFish)
Sunday, April 28th, 2013 10:10 am

 

Nearing completion

 

Mostly just polishing off now. Added increased music speed when time left gets low and fixed that text misalignment in the top left (should be spaced the same as the top right)

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