Score system and level implementation are done. Now let’s work on proper level design, and sound!
Ludum Dare 34 | Ludum Dare 33 | Ludum Dare 32 | Ludum Dare 31 |
Ludum Dare 27 |
Score system and level implementation are done. Now let’s work on proper level design, and sound!
Hey guys!
This is my fourth compo, and I think I will not die on my computer this time again!
The theme:
I am not a big fan of both themes (in fact, I think “2 buttons” is not a theme but a constraint). So I work with “Growing” only, and not an obvious way. Which in fact means that I don’t really fit it … but whatever! I just want to make a fun game and have a great time doing it!
So, my game is going to be a “Firework game” where you have to draw shapes in the sky before fireworks explode. Why fireworks? Because of the progression of their intensity until grand finale, growing like flowers in the sky!
Where am I now?
Just finished my core mechanics and most of my visual assets for the firework part. I now need to work on score system, screen flow, level implementation, level design and sound. I fear that sound will once again be not as cool as I wanted
Let’s get back to work!