About little-burrito


little-burrito's Trophies

Most Persistent Robot Wrangler
Awarded by tompudding
on December 21, 2015

little-burrito's Archive

Concept art done

Posted by
Saturday, August 27th, 2016 1:35 pm

You know that aliens built the pyramids, right? But did you know that that the pyramids are actually frickin’ SPACESHIPS that were used to INVADE THE EARTH!?

Key art

Key art

I have like six hours tomorrow to make this. No problem. Noooo problem.

The Lion and the Fox are doing it together

Posted by
Thursday, April 14th, 2016 2:55 am

We’re in! We’ll see about all the details, and we’ll make a shared account to do it. But let’s rock! 😀

I’m sooo in!

Posted by
Friday, November 27th, 2015 7:13 pm

And when I say I’m sooo in, I mean that I’m sooooooo in! Tools and everything will depend on the theme and what I decide to do with it.

I will stream at Twitch :-)


I’m in… as part of a team!

Posted by
Monday, April 13th, 2015 11:56 am

I’ll be joining team IBM for this one! Not the company IBM, but the Ludum Dare team IBM, not affiliated with the IBM corporation. Let’s do this!

What amazes me about Ludum Dare

Posted by
Friday, December 19th, 2014 3:24 am

LD30 was my first entry, and I had only heard about the competition a month or so prior to it. I was excited to join and became quite happy with the game I made. Somehow I thought that would be the end of it, but that’s when I discovered the whole voting system. It hadn’t even crossed my mind all of these thousands of games would need to be rated. I think the system itself is genius – the more you rate, the more you get rated. It’s the perfect incentive. So I started rating games. Every game I played was something new, something that someone put real effort into – and that alone was amazing to me. I learned so much just looking at all these different interpretations of the theme, the different ways of approaching the creation of a game. Verbalizing what in my opinion was great and what could be improved was great practice. I stumbled upon everything from absolutely wonderful, incredible games to the opposite end of the scale. This was when it hit me.

Normally on the Internet, when I see something that’s perhaps not up to par, I barely want to look at the comments. People have no inhibitions destroying whatever they get a chance to. Personally, I never think the opposite end of the scale is just crap. Someone with an idea, a person that has put real effort into something, has created something specific, and although it might not have turned out amazing, there’s still work that’s been done and an aspiration to go somewhere. Here’s what amazed me then and does this time around as well: Everyone agreed.

In Ludum Dare, it doesn’t matter what you’ve created. No one is out to destroy you. I don’t have that much time to rate and play, but throughout these two competitions I’ve rated close to 100 games, and I have not seen one single destructive comment. Everyone is constructive, and even one game in the previous competition where I felt like there was nothing I could say, I started reading the comments and found plenty of awesome suggestions, all related to the very base of computer game creation, and it inspired me to find something to add to the suggestions.

With every game I rate, and with every rating I get, I learn something. This community is impossible to beat, and I’m proud to be part of it.

(PS: *Commercial warning*: If you want to try out and rate my game for LD31, it’s available here: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=38819)

To Ludum Dare and beyond

Posted by
Thursday, December 11th, 2014 10:31 am

After the overwhelming feedback on the concept of my game, I’ve decided to keep going with for a while, most of all to build out the core functions I had in mind from the beginning. I’ve already pretty much rebuilt the entire commands system from scratch, making it much easier to work with and a lot more extensible. I’ve also added a (currently very gimmicky) note taking function, mostly to try out the new system. I’ve also finally added tab completion, and suddenly typing is like walking on clouds!

Next up, unless I get side tracked on the way, which very well might happen, is adding new, more interesting levels. I’m really not satisfied with first one, and I expect the coming ones to be immense improvements to the existing one!

I’ll keep uploading the latest (nightly) build here:

If you want to check out the original, look no further than here:


I’m in…

Posted by
Friday, December 5th, 2014 10:26 am

… I think! I’ll have to take it slow this time, but still. I can always do SOMETHING!

I want to try a different approach than last time :-)

And I’m done!

Posted by
Sunday, August 24th, 2014 6:15 pm

My first Ludum Dare game is finished, and I’m surprisingly happy with the results. I’m very new to the Unity enginge, but it is serving me well.

It’s funny how I’ve been thinking about the maps, wanting to make them almost all the way through the competition, but I didn’t feel ready to create them until the last few hours. I hope you will enjoy the game as much as I did making it!



Have a good one!
Anton “Little-Burrito” Lejon

I’m so in, first ludum dare and twitch stream

Posted by
Tuesday, August 19th, 2014 3:29 pm

I’m super excited to join and I’ll be streaming everything from start to finish! I just have to get my twitch account set up…! :-)



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