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I’m in! (Hopefully.)

Posted by (twitter: @link2x101)
Tuesday, August 20th, 2013 9:27 am

I will be attempting to complete a game, although I’ll be on a bit of a tight schedule.

 

Toolset:

  • GameMaker Studio
  • GIMP (Potentially)
  • Ableton Live
  • SFXR/BFXR (Potentially)

 

I wish much luck to everyone!

And we’re finished…?

Posted by (twitter: @link2x101)
Sunday, August 26th, 2012 2:46 pm

Here’s the page for it.

And thus ends the programming part of Ludum Dare 24, for me.

Sleep.

Posted by (twitter: @link2x101)
Sunday, August 26th, 2012 4:37 am

Environmental dangers added. Still working out the numbers.

But it’s 7:36am and I am tired. Goodnight.

More stuff working.

Posted by (twitter: @link2x101)
Sunday, August 26th, 2012 2:39 am

Needs a difficulty increase, a goal, and more working buildings. Of course, things are more easily falling into place now.

Trying to stay on track.

Posted by (twitter: @link2x101)
Sunday, August 26th, 2012 2:07 am

Lots of work done. Submenus in place, almost have a goal set. Stats working. Building and demolishing works (but only four “building”s exist).

And now for a little rest.

Posted by (twitter: @link2x101)
Saturday, August 25th, 2012 3:21 am

Most of the engine is working smoothly. Graphics and building objects need to be made, and much of the functionality is missing, but a lot of base code is in place to simplify what I need.

Further progression.

Posted by (twitter: @link2x101)
Saturday, August 25th, 2012 1:31 am

I didn’t feel like cropping it down. 😛

Added some features into the game and made some music. Some SFX are in now.

The song rendering in the foreground: Awesomeness!

Progress thus far!

Posted by (twitter: @link2x101)
Friday, August 24th, 2012 10:37 pm

Getting the basics of my needs up and running. Everything is nice and smooth. Player movement likes to get into trouble (specifically walls), though.

Am in!

Posted by (twitter: @link2x101)
Wednesday, August 22nd, 2012 7:00 pm

First ludum dare for me.

Tools:

GIMP
GameMaker 8
FLStudio
sfxr
MSPaint

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