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Ludum Dare 31 — Coming December 5th-8th 2014!

  • ??? Begins: in 10 days, 6 hours, 1 minute, 39 seconds
  • October Ends: in 11 days, 6 hours, 13 minutes, 39 seconds
  • Ludum Dare 31 begins: in 46 days, 7 hours, 1 minute, 39 seconds
  • (FYI: Clock might be off) | Ludum Dare 31: Real World Gatherings (Now Open!)

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    About Lilleman (twitter: @https://twitter.com/#!/lilleman)


    Ludum Dare 23
    Ludum Dare 22

    Lilleman's Trophies

    Lilleman's Archive


    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Sunday, April 22nd, 2012 12:25 pm

    Finished the game, it’s a lot better than the game I made last time. The secret? Less coding and more thinking. So, here it is: The Lair!


    I’m already looking forward to Ludum Dare 24 in August!

    1st day progress

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Saturday, April 21st, 2012 2:14 pm

    My progress so far:


    I’ve been working mostly on the gameplay part, will add images and sounds tomorrow.

    I’m in!

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Friday, April 20th, 2012 8:56 am

    I’m in!

    This is the second time for me. This time I’ll try to make something more advanced, see my postmortem.


    I will use nearly the same tools as last time:

    Language: Java

    Framework: Libgdx

    IDE: Eclipse

    Graphics: Gimp/Inkscape and Pinta

    Bitmap fonts: Hiero

    Sound: SFXR, Audacity and maybe iNudge for some kind of background music.

    Timelapse: Chronolapse


    This year I’ll also have some basecode (a short tutorial on how to make applets and runnable jars).

    Alone postmortem

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Friday, April 20th, 2012 8:43 am


    Ludum Dare 22 was the first time I actually finished a game, I made a simple zombie-survival, platformer.


    What went right?

    • Finished a game: I finished my first game ever.
    • Familiarity with language and framework: I knew how to use Java and Libgdx, so I didn’t have to look up a lot of things on the internet.
    • Audio: I recorded zombie sounds and edited them in Audacity.


    What went wrong?

    • Menus: I spent too much time adding menus that didn’t really add anything to the game, I should have spend that time on the story and features instead.
    • Art: I should have made pixel art instead, it looks a lot better.
    • Unfamiliarity with IDE: Eclipse didn’t want to package my game into a jar file, lost quite some time trying to fix it.
    • Sidescrolling: I made a sidescroller without scrolling :P. I agree with the comments about my game, it was confusing.


    Next time I’ll spend more time figuring out a story and adding features to the game. I’ll make pixel art and have written a tutorial for myself, so that I won’t get stuck trying to make a runnable jar. I’ll also make a timelapse video.


    But the most important of all: I had fun. Even if I didn’t get very good ratings, I had a fun time making the game and I will participate in Ludum Dare 23 this weekend.


    You can play my game here: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8385

    I made It!

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Sunday, December 18th, 2011 11:54 am

    I made it, i’ve finished a game in under 48 hours! It may be simple but this is my first game ever. I’ve had a very nice weekend and I look forward to the next Ludum Dare!




    I’m in!

    Posted by (twitter: @https://twitter.com/#!/lilleman)
    Friday, December 16th, 2011 9:23 am

    I’m in!


    I will use:

    Language: Java

    Framework: Libgdx

    IDE: Eclipse

    Graphics: Gimp, Inkscape, Hiero

    Sound: SFXR, Audacity

    All posts, images, and comments are owned by their creators.

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