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I’m In!

Posted by
Saturday, December 5th, 2015 4:37 pm

I’m jumping into Ludum Dare this month, starting up with doing something for the Warmup Weekend.

I’ve learned some things from my last entry; “RunEnder”, and now i’m feeling a whole lot more solid on what I can and can’t do in the time I have, so here’s to gamedev!

Cheers to everyone participating, and good luck!

My Blog, where i’ll post most LD updates:

www.librettodev.tumblr.com

RunEnder!

Posted by
Monday, August 24th, 2015 8:22 pm

And we’re finished!

It was a rough run, but the stuff I learned along the way was invaluable.

What went wrong?

A little bit of over-ambition, and focus in the wrong places, coupled with inability to come up with efficient solutions means a lot of things had to be scrapped for time.

I also skimped on the prep time for this Ludum Dare.

What went right?

During the creation of this entry I came up with lots of ways to make my code more efficient and scripting-friendly.

Where do we go from here?

well, after some much needed R&R compared to the cramming over the past few days, I’m going to return to this project and follow it to true completion. The final product is still very much reachable; It’s just the obstacles that popped up along the way that prevented it.

Click here to play it!

Mere Hours to Go: Where do we stand?

Posted by
Monday, August 24th, 2015 3:18 am

A simple game with no true way to lose as of yet, but a way to win. A rough representation with placeholder graphics, and a final to-do list shorter than my palm.

Even if I don’t manage to submit this entry to the Jam, it’s been an awesome learning experience!

In for the Jam!

Posted by
Friday, August 21st, 2015 7:43 pm

My very first official participation in the Ludum Dare event!

I’m extremely new to the gamedev scene so we’ll see where this jam goes.

I’ll be using Unity, Blender, Audacity, and C#, as well as PaintToolSAI and Paint.Net.

Good luck to all!

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