About LiamLime (twitter: @LiamLimeGames)

My personal website can be found at http://www.liamlime.com

Entries

 
Ludum Dare 37
 
Ludum Dare 36
 
Ludum Dare 35
 
Ludum Dare 34
 
Ludum Dare 33
 
Ludum Dare 32
 
Ludum Dare 31
 
Ludum Dare 28
 
Ludum Dare 26

LiamLime's Trophies

Rescue Chicken Genius
Awarded by Trasevol_Dog
on May 6, 2016
The Statistician Award
Awarded by dvdking
on April 25, 2015

LiamLime's Archive

Parenthesis

Posted by (twitter: @LiamLimeGames)
Tuesday, August 18th, 2015 1:13 pm

If confused, see post two below mine

Specialist tools for easier SLAUGHTER!

Posted by (twitter: @LiamLimeGames)
Monday, August 10th, 2015 7:51 am

There are two tools available to help you slaughter themes, depending on how you prefer to perform your slaughtering.

There is a very simple program you can use, available right here. With this tool you can keep, slaughter or mark as bad themes by using the j/k/l buttons. (by rnlf)

And if you prefer to use browser plugins, we also have a Greasemonkey (Firefox) / Tampermonkey (Chrome) script available in the first comment here. This script, when used with one of the plugins, makes it so you can use the a/s/d buttons to mark as good/slaughter/bad directly on the slaughter website (by misson20000)

These tools bring forth a new era of slaughter. Make sure you adapt with this new technology, or suffer the wrath of the changing markets. Okay, I lost it. BAI! 😀

Slaughter program or Slaughter plugin

It’s better than I expected.

Posted by (twitter: @LiamLimeGames)
Monday, May 11th, 2015 11:27 pm

Here is how I did over my Ludum dare entries (All are compos). I expected to do very poorly this time around due to a setback and just generally not doing a good job. But I did alright. Not great by any stretch of the imagination, but alright.

The number is the percentage in which I placed with the last entry being 0% and the best scored entry being 100%. (So bigger is better. ) I tend to hover around the 50% mark for most things. But I don’t usually give any emphasis on numeric score. Instead I focus on the written replies (They tend to be politer 😀 )

If curious: This is a radar chart, under line graphs.

Edit: Sorry, I need sleepies, why did I use a radar chart… Here’s a better one that shows how the various ratings progressed from LD to LD.

Let me predict how you vote!

Posted by (twitter: @LiamLimeGames)
Sunday, April 26th, 2015 3:38 pm

Well… not literally!

A few days ago I made a tool which analyses your votes. Shows you all sorts of things about how you rate jam games vs. how you rate compo games. Shows how many of a particular star rating you give for each category, etc.

Now I added one more thing! Machine learning! Now there is some code, which will attempt to predict your votes. Basically you feed it information about your votes – same as you did before, but now it tries to make a function out of those. Then it compares what it predicts with the actual votes you cast and checks how well it managed to predict your votes. The better it managed to do so, the more related these categories are. So, say you wanted to see how much the innovation votes influenced the overall votes you cast, you can do so by looking at the middle graph here:

In this case – quite a lot. Basically the lower the Linear regression error value is, the more related the two categories are.

I can only test this on my own votes, so go check it out for yourself. Basically a low number is bad and a high number is good. Unless you interpret it differently 😀

Information on the other features can be found in the post: Correlations??.

Get stats about your votes here

Disclaimers, you may skip this part: 

Note: All the processing is done in your browser, so don’t worry, the super sekrit voting data never leaves your browser. It’s all JavaScript!

(more…)

Correlations???

Posted by (twitter: @LiamLimeGames)
Friday, April 24th, 2015 10:36 pm

I wondered… how much are the votes I cast influenced by each other. What I mean is… how likely is it that a game, which received an audio score of 4, will also receive the score of 4 for graphics?

Finding this out would be very easy in something like R or Matlab… so I didn’t. Instead I made a webpage which kind of shows this.

Here’s a sample!

You can check this out for your own votes too.

Get stats about your votes here

Note: All the processing is done in your browser, so don’t worry, the super sekrit voting data never leaves your browser. It’s all JavaScript!

The tool also shows you how many of each rating you gave in each category, like this:

It also says how many compo vs how many jam game votes you cast.

Want it to provide more data? Let me know in a comment. Found a bug? Let me know in a comment! :D The data that is copied however does not include comments, so I can’t provide graphs that relate to comments. Sorry…

If the instructions on how to copy data aren’t clear, or if they don’t work properly in a browser or operating system, please let me know. I tested it on Chrome 42 on Windows.

Get your stats!

Please don’t look at the JavaScript code too-too hard, as it’s a very ugly botch-job. It’s not code that is supposed to continue to work for years, just a quick and dirty implementation. If you would however like to expand on this, you can use it at will.

HEY! DO YOU LIKE GRAPHS?! :D

Posted by (twitter: @LiamLimeGames)
Thursday, April 23rd, 2015 6:25 pm

Of course you do! Want to know how good a voter you are? Awesome! I’ve got the tool for you!

Get your voting stats

So what is this? It’s a tool that analyses how you voted others. How does it work? Well you have to copy paste the table information from the previous ratings page into a text field there and it analyses it and shows you GRAPHS! 😀

Note: All the processing is done in your browser, so don’t worry, the super sekrit voting data never leaves your browser. It’s all JavaScript!

Here’s a sample:

Want it to provide more data? Let me know in a comment. Found a bug? Let me know in a comment! 😀

If the instructions on how to copy data aren’t clear, or if they don’t work properly in a browser or operating system, please let me know. I tested it on Chrome 42 on Windows.

Please don’t look at the JavaScript code too-too hard, as it’s a very ugly botch-job. It’s not code that is supposed to continue to work for years, just a quick and dirty implementation. If you would however like to expand on this, you can use it at will.

Numbers :D

Posted by (twitter: @LiamLimeGames)
Wednesday, April 22nd, 2015 4:44 pm

Allow me to be childish for just one little second 😀

Are you The Morning Type of person?

Posted by (twitter: @LiamLimeGames)
Wednesday, April 22nd, 2015 10:23 am

Do you like mornings? If so you should play my Ludum Dare game: The morning type. It is SO YOU~. 😀

If you don’t like mornings, then you should play my Ludum Dare game: The morning type, so you can have the experience with none of the pain! 😀

Play “The morning type” here

I encourage you to leave a written review. I really appreciate those!

making of “The morning type” (time lapse)

Posted by (twitter: @LiamLimeGames)
Tuesday, April 21st, 2015 12:14 pm

As always, I fired up some freeware screenshot capture thingie and, at the end of two days, I was left with about 8 gigs of screenshots. So I combined them into a video using some other freeware thingie and added some captions, waited an hour for it to render, uploaded it, added some audio from Youtube’s audio library and waited another hour for it to process that… and then it was like 4 hours after the competition had already ended, so I went to bed… and woke up a few hours ago…

Long story short: Timelapse video available above.

I would also appreciate it if you would

Play “The morning type”

and leave a review (preferably written). Thanks! 😀

The morning type

Posted by (twitter: @LiamLimeGames)
Tuesday, April 21st, 2015 4:21 am

HELLO! 😀

I made a video game too! It’s educational! 😀

And it only takes about 2 minutes to play a round. I think I managed to include a few pretty cool little things, so it should be worth a play 😀

It's an anvil!

 

Play The morning type here! 😀

Text reviews are encouraged – both positive and negative! Thanks!

 

A simple Chrome warning

Posted by (twitter: @LiamLimeGames)
Sunday, April 19th, 2015 9:33 pm

Not the prettiest thing in the world, but it’s a thing!

Copy-paste the code below into the HTML page Unity outputs when you build. This will only show the warning to users of chrome version 42 or later. (Web developers will cringe at the code, but hey… expecting extra effort right after 48 hours of crunch time 😀 )

The code:

(more…)

MVP

Posted by (twitter: @LiamLimeGames)
Sunday, April 19th, 2015 9:24 am

Thinking of abandoning your game? Here’s how to solve your problem.

As this Ludum Dare’s conclusion begins to approach, and everything winds down (haha), let me tell everyone about a combination of three letters: MVP.

MVP does not stand for most valuable player, it stands for minimal viable product. An MVP is the product you have right now, upgraded with the fewest features possible to make it viable.

The point being: Many have come to realize that all the fancy features they wanted to include at the start cannot possibly make it in. Don’t abandon your game just because of this! Now, 11 hours before the deadline is the time to select the subset of features which are absolutely necessary in your game, and do those and only those!

This is absolutely not something akin to admitting defeat or failing to properly honour the glorious idea you had at the start! Abandoning the game entirely is admitting defeat! Refocusing and working on a subset of features is what it comes down to every single time you do a game jam (or develop a commercial game for that matter.) So evaluate what you have, what needs to be done to make your minimal viable product and do that.

Thank me later, now get back to work! 😀

Moan, moan, moan, moan, etc.

Posted by (twitter: @LiamLimeGames)
Saturday, April 18th, 2015 5:50 pm

I’ve just had to force-restart my computer due to Unity locking up. I lost a lot of progress on the scene. While it is not the biggest setback time-wise, it’s still fairly annoying.

Hence why I’m moaning here! 😀

Moan. 😀

Programmer art aceptence syndrome

Posted by (twitter: @LiamLimeGames)
Saturday, April 18th, 2015 2:09 pm

You know that feeling – after many hours of looking at your own terrible programmer art, you start thinking: “Yes, that is actually a pretty good bed.”.

No, it isn’t. 😀

Violence! :o

Posted by (twitter: @LiamLimeGames)
Saturday, April 18th, 2015 10:24 am

I kinda sorta don’t feel like making the kind of game the theme expect, what with the word “weapon” being in the theme. I don’t know, I just want to make a non-violent game… So let’s see how far I can stretch the theme and get away with! 😀

(Sorry, my last few games were all ‘edutainment’ games 😀 )

Oh man, it’s been a while!

Posted by (twitter: @LiamLimeGames)
Saturday, April 18th, 2015 8:13 am

Old buddy, old friend, I missed you so much! I’m so glad Ludum Dare gives me the opportunity to play with you again!

(I insert this game controller cube into pretty much every game I make 😀 )

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