About lexaloffle


lexaloffle's Trophies

The "Ludum Dare Entry in SOWN" Award
Awarded by PoV
on January 27, 2010
Cat Stack Fever Medallion
Awarded by Hamumu
on August 23, 2008
kitten genius award
Awarded by matrin
on August 12, 2008

lexaloffle's Archive

PICO-8 Alpha for Jammers

Posted by
Friday, April 17th, 2015 6:43 pm

Hey All

Just a quick note that I’ve uploaded a useable alpha of my new fantasy console PICO-8 (http://www.pico-8.com) and am making keys available to any Ludum Darers that want to try it out for kicks or for making jam games: http://pastebin.com/hS2xC81N (Linux / OSX / Windows)

I’ll add forums and html5-player sharing for cartridges tomorrow — check back to http://www.pico-8.com to see if it’s up.

Good luck everyone! <3

Fantastic Dungeon Adventures

Posted by
Saturday, August 24th, 2013 8:15 am

Fantastic Dungeon Adventures

Here’s my entry for the 10 second compo: dungeons.c
To play it, try to reach the exit by typing in n, s, e, w to go north, south, east & west (press return after each command).

Making a game in 10 seconds is really hard, but I think it turned out ok. I ran out of time to add some sound and more rooms but at least it’s playable. I recorded a video of the development here.

Dirtbag: Post-Compo Version

Posted by
Monday, December 24th, 2012 4:49 pm

This was my first time doing a jam game with other people, and it was a lot of fun getting incoming graphics to work with. I was kind of busy that weekend and couldn’t finish a complete version, so I came back to it last night and added sound, music and some gameplay improvements. Click for the flash version:



LD#25 Venue: Tokyo / Kichijoji

Posted by
Thursday, December 6th, 2012 2:22 pm

Hey all

Lexaloffle HQ will be open 2pm -> 4am on both Ludum Dare weekend days if anyone in Tokyo would like to join us.

For more details: http://www.lexaloffle.com/bbs/?tid=1292

Click to bigify:

See you on the flipside

Venue: Lexaloffice in Tokyo

Posted by
Friday, April 13th, 2012 11:30 am

Anyone in Tokyo? If you’d like a place to work on your entry, come around to the Lexaloffice near Kichijyouji station any time Saturday & Sunday during 1pm->midnight. We have all the essential facilities: tables, seats, power, tea and various food places nearby. Just let me know that you’re coming so that I can guarantee there is space (and that I’m there!) -> joseph [a t] lexaloffle.com

Alien Artifact Update

Posted by
Thursday, December 24th, 2009 3:22 am

ok, I’m a whole compo behind, but here’s an update for my LD15 entry (Caverns). For that compo I hacked the game out in two 4h sessions, so it was missing a couple of vital elements: sound, and the ability to shoot physhaxey bullets at the attacking circles. There’s also a little bonus tune when you finish the game (thanks to Flash Module Player). Hope you enjoy it!


Also, I should have posted this earlier but the organizers of Sense of Wonder Night (TGS) have uploaded the presentations on youtube. You can see my one on Swarm Racer (LD08) here

I plugged LD in the Q&A section, but they cut that part ):

Cat Stacker v2.0

Posted by
Thursday, May 14th, 2009 7:22 am

My LD12 entry, Cat Stacker, has grown up and now features assorted fruit. Also, instead of the original tetrisy controls, you can click and drag the current piece around with no time pressure (press A and D to rotate). There are 20 levels and it get’s pretty tough. Good luck! (^ _ ^)/

Cat Cat Watermelon

Desert Road Painter

Posted by
Sunday, December 7th, 2008 10:55 am

Argh, the wysiwyg tables keep eating my text. Wysiwie tables more like.

So.. I didn’t have enough time this weekend to produce an entry but I made a mock-up and design sketch to ease the pain.

:: Desert Road Painter

This is a single button game. Press button down, paint starts spraying.. release button.. paint stops.

Your task is to repaint a set of fading road markings as accurately as possible. Each segment is rated and scored according to degree of accuracy. After 10 bad errors the game is over.

The game is pretty boring to start off with. It’s mostly just about getting a steady rhythm going and not becoming so hypnotised by the process that you screw up.

As time goes on, the desert starts to get to you. The long straight road feels static — as if only the rocks and dust to each side are actually moving. The sound of the paint hitting hot asphalt seems close and intimate. Memories start drifting through your consciousness, at first with clarity, but soon become confused and tangled with your senses.

It turns out the last guy who painted this stretch of road had the same problem. The strange creatures he saw hovering in front of him starting beating rhythms on his brain. The regular stream of painted segments became a rich sequence of syncopated markers; a secret language communicating ultimate truths about the world as it is.

Cat Stacker (Final Entry)

Posted by
Sunday, August 10th, 2008 12:34 pm

Play it online here (requires Flash9)

Download with haXe source here

Ran out of time to do music ): I’m moving house later today, and need to start packing @_@.

Good luck with the rest of the compo — I’ll see you on the flipside.

High Score Table

Posted by
Sunday, August 10th, 2008 11:59 am

I’ve implemented a simple online high-score system for Cat Stacker. Well, actually the game will link to the comments section of this post, in case anyone wants to get competative. See what happened there? It was the act of telling you about something I made which allowed me to make the thing I’m telling you about.



Posted by
Sunday, August 10th, 2008 8:21 am

..and coffee.

Dense, High Friction Cats

Posted by
Sunday, August 10th, 2008 4:11 am

I spent most of today fighting with flash and tweaking the shapes and material properties of the cats for maximum stackability. It turns out dense, high friction cats are the most fun. Slippery cats suck, but you already knew that.

(‘scuse the weird dithering)

First Stack

Posted by
Saturday, August 9th, 2008 12:05 pm

End of day 1 for me.. after a lot of messing around with physics and n00b flash stuff, I have something playable to work with.  The cats appear from the top and are controlled tetris-style.  The aim is just to stack them as high as possible.

An unstable stack

Flash Mod Player

Posted by
Saturday, August 9th, 2008 6:54 am

For anyone using flash.. let me direct your attention to a mod player which has been released recently:



Cat Stacker

Posted by
Saturday, August 9th, 2008 6:45 am
stack o\' cats

Here’s my first screenshot – a quick mock-up of stackable cats. Notice that if you put two next to each other, you can also stick another cat on top in the middle upside down. This is important!

I’m doing this entry with haxe and physhaxe. It’s my first time using either (or, any flash development for that matter), and I’ve been pleasantly surprised how easy it was to get up and running with these tools. This program will be about 99% physhaxe and 1% game.

It started off as ‘The Amazing Human Tower’ — a bunch of acrobats joining hands and feet together to make a big wobbling structure. I suspected this was going to be too complicated though, so went with rigid cats instead. I’ll throw a few other things in too if I have time.

Square Eggs on Toast

Posted by
Sunday, April 20th, 2008 9:37 am

No entry from me this time around ): but I couldn’t resist at least designing a game for this theme. You can play it in the comment section! (well, not really). This one is a game about minimalism, rather than being minimalist.

  • The game is played in rounds between, say, 32 players.
  • At the start of the round, each player is given a list of objects to draw in an in-built pixel pusher. house, pineapple, kite etc..
  • For each object, the player must use the lowest number of pixels they think are necessary to communicate what the object is (see scoring).
  • Once everyone has submitted their drawings, they are randomly redistributed to other players who have not been asked to draw the same object.
  • Each player is then asked to guess what each picture is.

You get 2 points for drawing a correctly guessed image with the smallest number of pixels (each object is drawn by more than one player), and 1 point for guessing someone else’s.


eggs on toast

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