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5 Minute Timelapse of my compo entry “Monster Smash”

Posted by
Tuesday, August 25th, 2015 8:36 am

I’ll probably write¬†a proper post-mortem later, but here is the 5 minute timelapse from my multiplayer fighting game “Monster Smash”:

Ludum Dare Virgin – Retrospective

Posted by
Thursday, August 28th, 2014 11:02 am

As the title says, this was my first LD, and I’m proud to say that I actually “finished” a game.
I was streaming for almost 30 hours, here’s a 5 minute timelapse video of the weekend:

The game I created, HexConquest, is a turn based strategy game, made with Unity.
Here it is

When I woke up on¬†saturday, the competition was already 7 hours in, and I tried to come up with an idea as fast as possible. The first idea was a strange tower defense game, but I tossed it pretty fast. I could reuse the tile generation code I created for the tower defense game for my second project. The second idea was to create a playing field controlled by different fractions, and the player should use his units to conquest the enemies’ zone to connect his main world to others. As you see in the list below, I didn’t get to actually implement the “zone”-thingy, that’s why the theme may not appear obvious…

I didn’t make a plan (one of the things I want to do different next time), so it was pretty chaotic. I spent a lot of time with the pathfinding, so I had to do the A.I. (a topic on which I don’t have any experience with at all) and game objective in a rush and couldn’t even start creating sound/music anymore.


  • Grid
  • Units
  • Action Menu
  • Textures
  • Move
  • Particle Effects


  • Pathfinding
  • Planets & Conquest
  • Build/Repair-Actions
  • Round Manager
  • A.I.
  • HUD

The game has some serious usability problems, few bugs and calls for an overhaul. Until the next LD, I will spend time to improve everything and implement all the features I wanted in the beginning.

As I’m only a hobbyist developer, I learned more over a single weekend than I learned in all the months I was using Unity before, most likely because I never finished a game and never had to deal with every subject of development.
This was the first, but definitely not the last LD for me!

PS: Thanks for all the feedback on my game, it helps a lot.

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