About lemmily (twitter: @lemmily89)

Entries

 
Ludum Dare 31

lemmily's Trophies

lemmily's Archive

MatchCube – Post Mortem

Posted by (twitter: @lemmily89)
Sunday, December 14th, 2014 1:30 pm

So this was my first ever game jam, I decided to not pressure myself too much and allowed myself to extend into the Jam instead of just the Compo if needed. Which it was! I couldve pushed myself and completed on sunday, but I wasn’t 100% so felt it was a reasonable trade off.

It started out pretty terrible, the theme was so broad and useless I hadn’t got a clue where to start. I got really angry and frustrated! I spent about 6 hours messing around with a simple rts-esque idea that just wasn’t going anywhere good. So decided to scrap it and start again at about 6pm(GMT) on Saturday. I’m seriously happy I did though.

 

The Good:

– my final idea was simple enough but still left me with the  feeling like I’d at least tried to be a little innovative on the whole match-3 thing.

– I liked the colours that I chose, I like the way they look together.

 

The “meh”:

– I’d mentally decided that I wanted to do pixel art for this jam. So I’m a little disappointed that I didn’t get to do any pixelling under pressure!

– The controls to the game were not quite where I wanted. However I feel I made a good choice in not spending too much time trying to figure out the camera rotations, and just settled for something workable.

 

The Bad:

– My game idea and premise really would feel much nicer if I’d had sound and effects involved. I think it would bring it to life a lot more, and make it more satisfying to get those matches.

– Horrible initial experience, I was angry at everyone who’d voted for the themeless theme! Eventually it worked out. Ugly mood swing though 😛

 

I feel this went remarkably well considering I picked unity up for the first time roughly 2-3 weeks before the jam. I’m utterly grateful for the people who’ve played my game and given me some great feedback. Those feels <3 thanks guys!

matchCube1

Try MatchCube Here

 

Success! :D

Posted by (twitter: @lemmily89)
Monday, December 8th, 2014 4:04 pm

For my first Ludum Dare, I have made a game! :)

So there are some aspects that are quite crude still, but the general gist of the game is there. I’m happy after a faulty start (god-damn it weird non-theme, theme).

I present my match 3 game, Match Cube!

matchCube1 matchCube2

 

So the match algorithms a bit hincky at times, and I couldn’t get mouse rotation working, but I mades it! 😀

FailTime! Dev #1

Posted by (twitter: @lemmily89)
Saturday, December 6th, 2014 11:01 am

So as a first timer this “theme” has been disastrous for me… because as I could decide to interpret it to be practically any game played on a screen. So it’s not really a constraint leaving me a bit clueless.

 

Worked on an idea for about 5 hours got no where got frustrated, trashed it, started a new idea.

 

So that’s where I’m at, lets see how this goes…

 

P.S. Now I feel like I’d have preferred the unicode snowman, cause at least that has some context!!

I’m In – Newb style

Posted by (twitter: @lemmily89)
Friday, November 28th, 2014 5:33 am

So first time for everything – I’m in for the Jam (less pressure)

I really haven’t decided what I’d like to use (it depends on the idea) so I’m putting all the variations down!

 

Language: Python, C# or C++

Engine/Library: Pygame, Unity, SFML

Art: Whatever feels right for style – pixlr, PS?

Audio: Bfxr … maybe

 

End note: This is going to go horribly wrong C: ……… I’m scared 😡

 

[cache: storing page]