Now with a hint of chocolate! Full HD!
I'm Leonardo Millan aka LegacyCrono, Brazilian developer!
Twitter: @legacycrono
E-mail: hello@leonmillan.com
Website: http://leonmillan.com/
Ludum Dare 33 | Ludum Dare 32 | Ludum Dare 31 | Ludum Dare 29 |
Ludum Dare 27 | Ludum Dare 24 | Ludum Dare 23 | MiniLD 32 |
Ludum Dare 21 | MiniLD #28 | Ludum Dare 20 | MiniLD 25 |
MiniLD 24 | Ludum Dare 19 |
![]() Bullet Hell Bullet Awarded by Dark Acre Jack on May 4, 2011 | ![]() Conservative Award of the 18th Cetury's East India Dial-up Company Awarded by Sos on December 19, 2010 | ![]() Bad Person Awarded by Flyboy on December 19, 2010 |
Hello LDers! I want you to challenge me!
I’ll be starting a stream soon, where I’ll play your LD31 entries, but I want to do something a little different. Instead of just playing your games for leisure, I want you guys to send me challenges to be completed! If your game has scores, I’ll try to beat ’em! If your game is hard to complete, I’ll do my best to reach the end! Is there a certain difficult task you’re unsure if it’s even possible to do? Well, I’ll give it a shot! SO LET’S DO IT!
You can send your own game, or if you found a really cool game with an interesting challenge, you can send that too!
UPDATE: LD Challenger #2 is over, but you can check the VOD below.
Keep tuned, we’ll be back to beat more Challenges!!
See the Challenge List!
(also has stats & VOD links for each challenge)
The stream will start later today for a few challenges, and I intend to continue it tomorrow.
Keep a look at the #ludumdare IRC channel, where I’ll let you guys know when I’m starting 😉
In the meanwhile, please check out my LD31 entry, “Screen Ego Aegis”!
Edit: Wow, I wasn’t expecting this! Thanks so much for the support, guys! I’ll be back for more challenges later, stay tuned and keep sending challenges! If you missed the stream, check out above for the VODs! 😀
Extreme Fishing is now released for Android on Google Play! This is my first game since I decided to go full indie in January. Extreme Fishing was originally created for Mini Ludum Dare #24 by me and João Zanini. This new version for Android has new content, better gameplay, improved controls for mobile and Google Play integration. Challenge your friends on the leaderboards and conquer the achievements! It’s also free, so download it right now for your Android smartphones!
The updated version for Android
The original MiniLD#24 version
Here we go guys! Looks like there’s a lot you can do with 10 seconds – 2213 games in fact!… Hmm? Wait, you mean those weren’t made in 10 seconds? Well it is still impressive! Okay, I’m not taking a second more of your time… TO THE RESULTS!
(more…)
Now that the dust has settled, I turned myself to porting my LD27 entry “I AM TIME BOMB” to new platforms.
First of all, I made a HTML5 port (you can check it out on the entry page). This was surprisingly easy thanks to GM: Studio’s GM8.1 import functionality and HTML5 compiler. So, if you want, now you can try it right now, in your browser! I recommend using Google Chrome, it doesn’t work well with other browsers. Still, it also seems that it doesn’t support all gamepads (damn you, Chrome!), so you might need to use JoyToKey. Or just download the Windows version, that works with all kinds of joysticks!
I’m also trying to port it to OUYA! This should make playing it with your friends a much better and easier experience. It’s not perfectly playable yet, but it’s close. I’m not releasing it yet, but if you want to try it out anyway contact me! You can see the current status on the video below:
If you haven’t yet, check it out and have a blast!
So here it is, folks! I AM TIME BOMB is my LD27 entry. There are many like it, but this one is mine.
I AM TIME BOMB is a multiplayer game. Doesn’t mean you can’t enjoy it alone! It’s a fast, high-octane arcade game about explosions and the hurried panic of exploding in ten seconds. You are Time Bomb, and you’re going to explode. But hey, if you’re going out with a boom, you might as well make it last. So spread explosives through the room in such way that, when you explode, it’ll set up a chain reaction. Compete with up to three friends of yours and see who’ll become the best fireworks. Simple!
So there you have it. Try it now, and let me know how it goes for you. I can’t wait to receive your feedback 😀
Have a blast!
MiniLD #32 is over for me. Although I did not made the number of games I expected to make (mostly because I procrastinated a lot this weekend – as usual), I am satisfied with the result. The first part of my completely devious game-developing adventure was to create a pack of 50 or so games, with a very retro aesthetic. And as it turned out, 50 games was a bit out of hand after putting my procrastination time on the equation, so I felt comfortable reducing the goal to a puny number of 12 games. This pack of games was titled Super Advanced Hyperst-uh… err it’s the title you see above. Also known as 12-in-1 LC Collection.
After creating those 12 little games, I decided to make something more complex. My first thought was to create a randomly-generated RPG final boss battle thing. I went as far as to create randomly named characters with randomly generated status, and a menu. And it was actually looking pretty good to be honest. Of course, the random name generator was a bit crazy, generating things like Gridobrezhiu, Equicrocro, Pigrashounen, Her and other bizarre things. Aside from that, works quite nicely.
Utekyasos is a perfectly common name... somewhere
But once I got to code the enemy, I realized it would be way more complex and time-consuming than I thought. So instead I decided to go back and make a platformer instead. At first I had no clue what to create, so I just started drawing tiles, tying things together, coding collision and stuff. Then I had the idea to include a character from my previous game – Subject 0017 from Fate of Mankind, to be more specific. Then I had the idea to make it more or less like a sequel. And then… well, just play it. If you liked Fate, you’ll enjoy Tower of Mankind.
Now with more crumbling towers and cheesy lighting effects
Aaand weekend’s over, time to rest and enjoy some games! Anyway, I’m pretty happy with the results and had a lot of fun. You can check out both Tower of Mankind and the 12-in-1 LC Collection on my MiniLD #32 entry page.
Mindbane was my entry for the 48 hour competition. If you haven’t, check it out and rate it here: PLAY MINDBANE!
The development of this game was a mess, to say the least. To begin with, I had to work on the saturday, so actually I lost ten of the 48 hours doing absolutely nothing. Well, nothing is quite inaccurate, because I was trying to have ideas for the entry. But my brain at 4AM is barely working correctly, so I couldn’t think of anything.
So you are joining the Ludum Dare #21 and you feel like recording the step-by-step creation of your humble entry. But… how?
Worry not, my gimmicky friend! The community has made available many tools for the painless production of said development video. The birth of your interactive offspring will forever be registered with the assistance of those timelapse tools:
Windows and Linux
Linux
Other options:
Get ready, LDers! July’s MiniLD is approaching!
I hope you guys aren’t tired from McFunkypants‘ awesome MiniLD #27. It was a really astonishing edition: there was thirty great entries! That was impressive. Congratulations to all of you, and special thanks for McFunkypants, who did a splending job organizing it! *thumbs up*
Well, the Ludum Dare #21 is coming next month, so I’ll give you guys a relaxing time to tune your programming skills and exercise your game design. The Mini LD #28 will officially start on Friday, July 30th at midnight GMT (that’s July 29th 7:00 PM EST). But to make sure everyone can join the fun and got enough time to work on your submissions, I’ll reveal the theme on July 23rd, also at midnight GMT. You can start once the theme is revealed if you want to, no pressure. Just have fun!
If you’re a newcomer and isn’t sure how to get started, try visiting the Tools page to get ready, and read the Sol’s LD Survival Guide. Also, come chat with us on the #ludumdare IRC. Feel free to ask there for help if you’re confused.
As always, everyone is welcome to join! All platforms, programming languages and engines are accepted. You’re highly encouraged to share your source code, but this isn’t a requirement. I won’t be picky about assets either, as long as you have the rights to use it.
See you there!
[in]Sanity is finished, and you can see it here: Play!
Well, we had to cut most of the game because our artist had to leave early, but it’s still playable and have multiple endings (most of them are death…).