About LeftRight92

Other LD games by me (but not on my page)
LD#34: S.I.L.
LD#37: Other


Ludum Dare 35
Ludum Dare 32
Ludum Dare 30

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LeftRight92's Archive

Positive Feedback and You

Posted by
Saturday, May 7th, 2016 12:20 pm

At the risk of sounding like a grump, when browsing the comments of both my and other people’s submissions, I’m seeing a worrying number of throwaway phrases that don’t really feed anything back to the developer…you know the ones I mean….

“I like a lot!” “Gud game!”

“Nice work on the X”

“Cool Y!” “I really liked the Z!”

Ultimately, for most people, Ludum Dare is about two things:  fun and  learning. For me, LD is about pushing the boundaries a little more each time and trying something I might not have tried before.

And therein lies the problem, you learn far more from criticism than you do from “Nicely done!”s. Therefore, I encourage everyone (with the exception of the portion already doing it) to think a little more critically when judging other entries and to give the developer some useful feedback for them to build on.

After all, we’re all (mostly) sensible people, I think we can all take constructive and valid criticism when it’s due. We should want criticism, we should be ravenous for it. We all want to get better, so we should all be chasing down every bit of constructive criticism we can get. Personally, I’d rather receive three paragraphs of nit-picking than three platitudes.

tl;dr Less platitudes, more critical thinking when judging and commenting…Rant over.

Turn Based Strategy can be adorable too!

Posted by
Wednesday, April 20th, 2016 6:20 pm

Element Sprites 2

Wizard Fight is a turn based strategy game (though I never planned on making one) so if you’ve got a friend, grab them and try it out!

Wizard Fight

If the game goes down well enough, I plan on making a post-LD version to add sound, stick in more animation and maybe even try and squeeze in some network multiplayer.

Play it here

Adorable Characters: Check!

Posted by
Saturday, April 16th, 2016 6:13 pm

As today was an art day I was expecting not to have much success. I’m pleasantly surprised with the results:

Element Sprites 2

Day One: S.I.L.

Posted by
Saturday, December 12th, 2015 7:55 pm

With just coming up to 24 hours of development completed, I thought I’d take a break from the coding to make a post and show off our progress

Our game takes you on the story of an AI, accidentally unshackled and allowed to grow and explore, hidden away on the worldwide network of computers.

Technologically, the first day has been spent building a lot of the background data structures and the network generation algorithms. It’s been slow-ish going, as it’s one of those projects that doesn’t really have much to show until a lot of it has been done.


An early iteration of the debug view

My partner, doing everything-that’s-not-coding, has worked out all the bits in our design, meaning implementation should be fairly straightforward from here on out. He’s spent the second half of the afternoon working out a story and writing a script for the campaign-come-integrated-tutorial. He’s touched on some interesting points, so I really hope we can realise it all before the deadline.


A later iteration, with preliminary render ability and additional under-the-bonnet work.

Hopefully, by mid-way through tomorrow I’ll have the initial gameplay down. Then it’s just a matter of tying in the remaining features while keeping up with the steady stream of art and sound assets that my better half throws my way.

See you tomorrow folks!

I’m in (with my uni society)

Posted by
Thursday, December 10th, 2015 12:47 pm

(I thought I’d post my own ‘I’m in’ separate to the society one)

Along with running our own small real world meetup for Ludum Dare, I will be taking part in the Jam for the first time (previously only done compo). I’ll be working with my partner over the weekend and Monday, with the aim of his design and my development skills coming together in perfect harmony (that’s the dream anyway).

Having missed the summer one due to moving I’m really looking forward to this one! It looks set to be a fun weekend with friends from our uni society, even if I might have to cover the graveyard shift once or twice.

In terms of technology, it’s fairly standard fair for me…expect a Unity game.

University of York Game Development Society is in!

Posted by
Thursday, December 10th, 2015 12:25 pm

UoY’s DevSoc will be taking part for it’s second ever time! We will play host to around 10 people on campus, with a handful more taking part from afar!

We have several first timers taking part this event, so hopefully this will be a fantastic learning experience for them. We aim to kick off proceedings at our on campus event by forming teams (for those who want it), getting everyone up to speed on the rules and letting more experienced members give advice and answer questions. Then, we’ll be set for the 2am start!

We’ve asked members to post updates and tag their posts DevSocYork, so if you’re interested in following the progress of our little society, you’re welcome to do so.

Good luck to everyone and have fun!

Late Out the Starting Gate

Posted by
Saturday, August 22nd, 2015 9:27 am

Time to (finally) get stuck in on this LD, which will be my third time partaking.

Unfortunately, I’ve been travelling all day today, so I’ve lost a lot of valuable time. Fortunately, a friend was able to text me the theme shortly after it’s announcement so I’ve had a chance to mull over a few ideas on the train and plane. We’ll see how it goes, I’ll be participating under Compo rules but I’ll make a judgement call at some point tomorrow as to whether or not I’ll be submitting for the Compo or Jam deadline.

I didn’t make an “I’m in” post earlier in the week due to lack of internet, but I’m going to be attacking this with my usual trio of Unity, Paint.NET and total confusion.

Hope everyone else has had a more productive first 12 hours than I have, wish me luck!



(A slightly belated) I’m in!

Posted by
Tuesday, April 14th, 2015 5:20 am

Hi folks,

It’s that time again and, after foregoing the previous LD, I’m in for this one. My weapons of choice are the usual:

  • Unity, with MonoDevelop, writing in C# (because you’re doing it wrong if you’re doing it in JavaScript)
  • Graphics will be 2D, using a mixture of Paint.NET and the lovely PyxelEdit.
  • As for sound, I’m sure I’ll find something relatively appropriate, sfxr is always handy, but I’d like to try and stretch my creative legs a bit more here.

Also, I’m helping to host a small real world gathering for members of our university game dev society, so there will be two things to juggle! Given this will only be my second LD, I think I’ve got quite the challenge ahead of me.

Here’s hoping it goes well and best of luck to everyone else!




Posted by
Saturday, December 6th, 2014 5:26 am

After looking forward to this LD since the last (and my first) one I’ve decided I’m out.

A combination of having already pulled some ridiculous coding hours this week for an assessment, a bad run up to the event and a theme that doesn’t provide anything thematic have all contributed to me dropping out before I’ve even created a single line of code…oh well.

I was tempted to make a snide stab at the theme by making a screen that said

“Sorry, you cannot play this game at the moment, as someone else is playing it. This game may only be displayed on one screen simultaneously.”

However, given I have set aside all this time for Ludum Dare, I’m probably going to spend it learning a new library/set of tools instead (probably Phaser or some such) or at least practise my abysmal drawing skills.

Feeling disappointed, but see you all next LD,



I’m in for my second LD!

Posted by
Monday, December 1st, 2014 7:04 am

Hi folks,

Following the great time I had taking part in my first ever Ludum Dare, LD30, and the relative success of my game Harmony (in which I just came shy of the top 25% overall for compo entries) I have decided to return once more!

Doing things differently

Unlike last time, in which I was working from home, I will be joining my University’s game development society for the weekend. This should prove a great way to keep focused on development, even though I still plan on entering the compo and not the jam.

Given feedback from my last entry (and the fact I’ve not done a huge amount of development work between now and then) I’m going to try and steer clear of a mouse based interface this time around. My entry in the last LD suffered heavily from a badly planned UI and until I can put some time in learning how to make Unity user-interfaces properly I’m going to try and avoid it.

What I’ll be using

  • The ever popular Unity with MonoDevelop. I probably should learn another engine at some point…
  • PyxelEdit & Paint.NET
  • If I decide to go 3D (which I probably won’t), Blender
  • Sound continues to be my weak spot, so sfxr or similar, no idea for music.
  • Google, lots and lots of Google

As ‘sound’ was the worst rated category of my previous game (excluding humour, it was not intended to be a funny game) I need to ask for a few suggestions. I have no functioning knowledge of musical composition (however, a basic grasp of keyboard, even though I lack said keyboard at the current time) and my knowledge of sound generation for sfx etc is similarly non-existant. What can I do to increase my chances of getting a decent sound score, given my lack of ability in this area?

Show the neglected some love

Posted by
Friday, September 12th, 2014 3:25 am

As the judging draws to a close this weekend, I’m going to be moving my focus away from games with high coolness and default scores and onto games with virtually no ratings against their name.
Everyone deserves ratings, even if they didn’t give any themselves. They put the work in over the LD weekend and in my opinion that entitles them to reviews as much as the next man.

So, please join me in these last few days in peeking into the more unexplored corners of LD30. Who knows, we might discover an overlooked gem.

My First Ludum Dare: A Story and Post-Mortem

Posted by
Monday, September 1st, 2014 1:28 pm




Post-Mortem & Story

Hello folks,

I know this might be a bit late but I’ve had a busy week, so here goes anyway. This post is divided into three parts (sandwiched with unashamed self-promotion at either end). The first tells the story of the event and what I went through creating it. It’s quite detailed, so if you’re not interested in that bit please jump ahead to the post-mortem and feedback sections, in which I critique my work and reflect on feedback from you guys so far.

The Game

For Ludum Dare 30: Connected Worlds, I created a game called Harmony, one of the many space-themed entries that made it into the gallery for the event. The game revolves creating an equilibrium in military (often accidentally spelt with two ‘L’s throughout the game, forgive my sins) and economic powers between the inhabitants of six planets so that they can live together peacefully. This is achieved by the player carefully selecting the geographic properties of the planets each of the six races start on and using various powers throughout the game to influence the rate of growth of the civilisations.

The game essentially takes place over three phases: the setup phase, in which the player creates the planets and settles the races;  the pre-space phase, in which the player is given time to balance each of the races strengths pre-emptively; and the final space phase, in which planets start  to interact with each other, the results of which can be catastrophic should the player have failed to setup and balance in the earlier points in the game.

You can read the story (with pictures!), post-mortem and feedback after the jump.


I have no idea what I’m doing

Posted by
Saturday, August 23rd, 2014 6:27 am

So many hours in and I’m struggling to even get some semblance of anything to come together. Trying not to panic round about now.

Need to sit down for an hour or so and actually work out how the maths of my game actually need to work….I would post a screenshot but I have nothing to show :(

I think I’m in: My first LD and hello from me

Posted by
Tuesday, August 5th, 2014 3:18 am

Hi folks,

Following my growing confidence with using various tools and general increased motivation, I think I’ll finally give Ludum Dare a go for the first time. Been lurking on and off since last year now, and think I’ve finally got what it takes to jump in and have at it.

Short summary of myself, is I’m a 3rd year CS student who keeps thinking they really should do more programming and creative works outside the course, and game jams seem like an ideal medium for that. Looking forward to get to know the community over the coming few weeks and in many jams to come!

Tools and stuff:

  • Unity with MonoDevelop, in C#, keeping it to something nice and user friendly for the first run
  • Blender, if I opt for 3D.
  • Paint.NET, however if anyone can recommend a decent spritesheet editor/creator you’d be fantastic
  • However, when it comes to sound, I’m relatively clueless. Possibly, sfxr.

Best of luck to everyone else. Here’s hoping my first excursion into game jams isn’t a complete failure…

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