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A brief postmortem for Mix

Posted by
Wednesday, May 1st, 2013 11:40 am

Just wanted to take some time to think about how my second Ludum Dare game came out.

What went right

  • Playable build very early: The game was playable with almost all features by about noon on Saturday. Some pesky things took until Sunday to add, but this gave me a lot of time to playtest the game and make little tweaks to the flow.
  • Simple controls: I like mouse-only controls to begin with, but the theme of minimalism solidified my desire to keep the controls simple. This in turn kept the game’s focus in check and prevented it from expanding beyond the 48 hour scope.
  • Preparation helps: I devoted Wednesday and Thursday of that week to making a small game with the tools I planned to use in the compo. Having confidence that everything was working and ready for use took some of the usual stress away.

What went wrong

  • Getting sick: I woke up on Sunday with a bad cold. I stopped working because of it at about 1:30 in the afternoon and went back to bed. Thanks to some of the stuff that went right, this meant the game still turned out okay, since I was already on a good start. But it robbed me of a good amount of polish and playtesting time.
  • Bugs: The game has several bugs with the drag and drop mechanics that I couldn’t iron out in time. They don’t render the game unplayable, but they can be really annoying when you are in the middle of a heated play session.
  • No music: Music was one of those things I decided to leave until Sunday. Oh well. I was in no state to come up with anything that would have helped the game rather than hurt it.
  • Color blindness unfriendly: I forgot to check if the game was color blindness friendly before submitting. It’s probably not. Can’t forget to do this when color is a mechanic!
  • The name?: I have… ahem… “mixed” feelings about the name. It’s short. Minimal. It also does describe the mechanics. But I can’t shake this feeling that it’s not a good name, for whatever reason.

Overall, I think the weekend was a success, and I’m proud of the game I made. I’m disappointed that the amount of time I had was cut short, but this just gives me something to look forward to next time.

Play and rate Mix if you are so inclined :)

Can’t wait

Posted by
Friday, August 24th, 2012 6:28 am

This will be my first LD.

I’m using:
FlashDevelop
Flixel
Photoshop CS6
SFXR, Renoise, Audacity

Can’t wait to get the theme and start!

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