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Abyssal Zone, Ludum Dare 34 entry, got remade and is on Steam and Itch.io!

Posted by (twitter: @ledgamedev)
Thursday, January 26th, 2017 1:03 pm


Hello again!

This is Abyssal Zone, a game that was originally made for Ludum Dare 34, with the “two buttons” theme. It got remade in 3d and with more content, and is now available on Steam and Itch.io!



Please enjoy!

Item Phantom

Posted by (twitter: @ledgamedev)
Monday, December 12th, 2016 7:57 pm


Hello everyone, this is Item Phantom, a very short game built around item management.

Item Phantom

Abyssal Zone – Greenlight reminder

Posted by (twitter: @ledgamedev)
Tuesday, September 13th, 2016 12:46 pm

Hey all, I’ve already let you guys know that Abyssal Zone, a remake of the original LD34 submission, was submitted to Greenlight.




Here are the stats after 6 days, and it could have been a lot better, to be honest.

Consider voting for Abyssal Zone here: GREENLIGHT

I’m also working on a demo build for itch.io and gamejolt, that might also help.


Abyssal Zone remake!

Posted by (twitter: @ledgamedev)
Wednesday, September 7th, 2016 4:31 pm


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Hey there! I’m happy to announce that my Ludum Dare 34 game, Abyssal Zone, is being remade with 3d graphics and expanded with new levels and mechanics, and I’ll be grateful if you voted for it on Steam Greenlight!


Abyssal Zone released on itch.io

Posted by (twitter: @ledgamedev)
Wednesday, July 27th, 2016 5:17 pm

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Hello everyone!

I’d like to let you know that Abyssal Zone, a game i made for LD34, is now on itch.io for free!

Get it here -> https://led.itch.io/abyssal-zone


Tilemancer, the quick procedural tile creator

Posted by (twitter: @ledgamedev)
Monday, March 21st, 2016 5:29 pm

Hello everyone,

I’m here to announce the release of Tilemancer, a tool that lets you make procedural tiles quickly. This is relevant because it’s designed to be useful during gamejams, where time is sensitive. It’s also useful for prototyping, texture mods, and whatnot.

The tool uses a node-based approach, that is also extremely customizable, due to the fact that they’re programmed in Lua.

You can get Tilemancer here -> https://led.itch.io/tilemancer


Thank you!

Posted by (twitter: @ledgamedev)
Monday, January 4th, 2016 9:21 pm

Thanks to everyone who played and rated Abyssal Zone.


This was my first Ludum Dare, and I didn’t think it would be this stressful. I wish i had time to add more stuff i had planned, such as a proper ending, more puzzles and more elements. I think the ending felt too rushed, the game was too short, and there wasn’t much of a bonus for collecting all 6 pearls.

I feel the game has potential though, and this means i will be making a full game with all the feedback i received in mind.

Thanks again.

Abyssal Zone for Windows!

Posted by (twitter: @ledgamedev)
Thursday, December 17th, 2015 12:01 pm


That’s right! I just ported Abyssal Zone to Windows.

Play it here: Abyssal Zone

Booting errors fixed!

Posted by (twitter: @ledgamedev)
Tuesday, December 15th, 2015 1:32 am


Some users pointed out the game was crashing on startup because of library dependencies. I fixed those errors and added a proper icon.

Thanks for letting me know about this problem.

Abyssal Zone

Barely made it

Posted by (twitter: @ledgamedev)
Monday, December 14th, 2015 11:48 pm


Three days of maximum productivity.

Submitted the game about 10 minutes before the deadline, and without an icon, because i had no time. I hope it’s not a big deal.

Anyways, Abyssal Zone is a puzzle game much like Sokoban, but not divided into levels. All puzzles are in the same map. Interesting things can happen.

Collect all pearls for a bonus.

Play it: Abyssal Zone

I’m participating

Posted by (twitter: @ledgamedev)
Friday, December 11th, 2015 8:47 pm

First time participating in this.

Engine: Custom one with c++, openGL and SDL2

IDE: Xcode

Graphics: Aseprite and Gimp

Music: Audacity and Ableton Live 9


Good luck everyone!

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